mirror of
https://github.com/processing/processing4.git
synced 2026-02-11 17:40:48 +01:00
new light code from simon, and other prep for 82
This commit is contained in:
@@ -128,7 +128,7 @@ public class PGraphics extends PImage implements PConstants {
|
||||
// ........................................................
|
||||
|
||||
// internal color for setting/calculating
|
||||
float calcR, calcG, calcB, calcA;
|
||||
protected float calcR, calcG, calcB, calcA;
|
||||
int calcRi, calcGi, calcBi, calcAi;
|
||||
int calcColor;
|
||||
boolean calcAlpha;
|
||||
@@ -446,6 +446,12 @@ public class PGraphics extends PImage implements PConstants {
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* do anything that needs doing after setup before draw
|
||||
*/
|
||||
public void postSetup() {
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -2099,6 +2105,27 @@ public class PGraphics extends PImage implements PConstants {
|
||||
"can only be used with depth()");
|
||||
}
|
||||
|
||||
public void lightDirection(int num, float x, float y, float z) {
|
||||
throw new RuntimeException("lightDirection() " +
|
||||
"can only be used with depth()");
|
||||
}
|
||||
|
||||
public void lightFalloff(int num, float constant,
|
||||
float linear, float quadratic) {
|
||||
throw new RuntimeException("lightFalloff() " +
|
||||
"can only be used with depth()");
|
||||
}
|
||||
|
||||
public void lightSpotAngle(int num, float spotAngle) {
|
||||
throw new RuntimeException("lightSpotAngle() " +
|
||||
"can only be used with depth()");
|
||||
}
|
||||
|
||||
public void lightSpotConcentration(int num, float concentration) {
|
||||
throw new RuntimeException("lightSpotConcentration() " +
|
||||
"can only be used with depth()");
|
||||
}
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
@@ -2427,6 +2454,140 @@ public class PGraphics extends PImage implements PConstants {
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/*
|
||||
public void diffuse(int rgb) {
|
||||
throw new RuntimeException("diffuse() can only be used with depth()");
|
||||
}
|
||||
|
||||
public void diffuse(float gray) {
|
||||
throw new RuntimeException("diffuse() can only be used with depth()");
|
||||
}
|
||||
|
||||
|
||||
public void diffuse(float gray, float alpha) {
|
||||
throw new RuntimeException("diffuse() can only be used with depth()");
|
||||
}
|
||||
|
||||
|
||||
public void diffuse(float x, float y, float z) {
|
||||
throw new RuntimeException("diffuse() can only be used with depth()");
|
||||
}
|
||||
|
||||
|
||||
public void diffuse(float x, float y, float z, float a) {
|
||||
throw new RuntimeException("diffuse() can only be used with depth()");
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
public void ambient(int rgb) {
|
||||
throw new RuntimeException("ambient() can only be used with depth()");
|
||||
}
|
||||
|
||||
public void ambient(float gray) {
|
||||
throw new RuntimeException("ambient() can only be used with depth()");
|
||||
}
|
||||
|
||||
public void ambient(float x, float y, float z) {
|
||||
throw new RuntimeException("ambient() can only be used with depth()");
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
public void specular(int rgb) {
|
||||
throw new RuntimeException("specular() can only be used with depth()");
|
||||
}
|
||||
|
||||
public void specular(float gray) {
|
||||
throw new RuntimeException("specular() can only be used with depth()");
|
||||
}
|
||||
|
||||
public void specular(float gray, float alpha) {
|
||||
throw new RuntimeException("specular() can only be used with depth()");
|
||||
}
|
||||
|
||||
public void specular(float x, float y, float z) {
|
||||
throw new RuntimeException("specular() can only be used with depth()");
|
||||
}
|
||||
|
||||
public void specular(float x, float y, float z, float a) {
|
||||
throw new RuntimeException("specular() can only be used with depth()");
|
||||
}
|
||||
|
||||
public void shininess(float shine) {
|
||||
throw new RuntimeException("shininess() can only be used with depth()");
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
public void emissive(int rgb) {
|
||||
throw new RuntimeException("emissive() can only be used with depth()");
|
||||
}
|
||||
|
||||
public void emissive(float gray) {
|
||||
throw new RuntimeException("emissive() can only be used with depth()");
|
||||
}
|
||||
|
||||
public void emissive(float x, float y, float z ) {
|
||||
throw new RuntimeException("emissive() can only be used with depth()");
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
public int createAmbientLight(int rgb) {
|
||||
throw new RuntimeException("createAmbientLight() can only be used with depth()");
|
||||
}
|
||||
|
||||
public int createAmbientLight(float gray) {
|
||||
throw new RuntimeException("createAmbientLight() can only be used with depth()");
|
||||
}
|
||||
|
||||
public int createAmbientLight(float lr, float lg, float lb) {
|
||||
throw new RuntimeException("createAmbientLight() can only be used with depth()");
|
||||
}
|
||||
|
||||
public int createDirectionalLight(int rgb, float nx, float ny, float nz) {
|
||||
throw new RuntimeException("createDirectionalLight() can only be used with depth()");
|
||||
}
|
||||
|
||||
public int createDirectionalLight(float gray, float nx, float ny, float nz) {
|
||||
throw new RuntimeException("createDirectionalLight() can only be used with depth()");
|
||||
}
|
||||
|
||||
public int createDirectionalLight(float lr, float lg, float lb, float nx, float ny, float nz) {
|
||||
throw new RuntimeException("createDirectionalLight() can only be used with depth()");
|
||||
}
|
||||
|
||||
public int createPointLight(int rgb, float x, float y, float z) {
|
||||
throw new RuntimeException("createPointLight() can only be used with depth()");
|
||||
}
|
||||
|
||||
public int createPointLight(float gray, float x, float y, float z) {
|
||||
throw new RuntimeException("createPointLight() can only be used with depth()");
|
||||
}
|
||||
|
||||
public int createPointLight(float lr, float lg, float lb, float x, float y, float z) {
|
||||
throw new RuntimeException("createPointLight() can only be used with depth()");
|
||||
}
|
||||
|
||||
public int createSpotLight(int rgb, float x, float y, float z, float nx, float ny, float nz, float angle) {
|
||||
throw new RuntimeException("createSpotLight() can only be used with depth()");
|
||||
}
|
||||
|
||||
public int createSpotLight(float gray, float x, float y, float z, float nx, float ny, float nz, float angle) {
|
||||
throw new RuntimeException("createSpotLight() can only be used with depth()");
|
||||
}
|
||||
|
||||
public int createSpotLight(float lr, float lg, float lb, float x, float y, float z, float nx, float ny, float nz, float angle) {
|
||||
throw new RuntimeException("createSpotLight() can only be used with depth()");
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
Reference in New Issue
Block a user