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Added clipping code for near Z plane for triangles. Not yet turned on.
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@@ -1839,4 +1839,10 @@ public class PGraphicsGL extends PGraphics3 {
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System.out.println();
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}
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}
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}
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// GL will do the clipping for us
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protected void add_triangle(int a, int b, int c) {
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add_triangle_no_clip(a, b, c);
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}
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}
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