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Texture.bind()/unbind() call the gl functions irrespective of the value of the bound flag
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@@ -569,6 +569,7 @@ public class PGL {
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caps.setDepthBits(24);
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caps.setStencilBits(8);
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caps.setAlphaBits(8);
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//caps.setFBO(false);
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caps.setBackgroundOpaque(true);
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if (toolkit == AWT) {
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