Texture.bind()/unbind() call the gl functions irrespective of the value of the bound flag

This commit is contained in:
codeanticode
2012-07-25 17:12:59 +00:00
parent 7ffc0c29bf
commit 87d07557dd
3 changed files with 8 additions and 11 deletions

View File

@@ -569,6 +569,7 @@ public class PGL {
caps.setDepthBits(24);
caps.setStencilBits(8);
caps.setAlphaBits(8);
//caps.setFBO(false);
caps.setBackgroundOpaque(true);
if (toolkit == AWT) {