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moving to SDK 10 instead of 9 (or 8) for Android
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@@ -11,10 +11,10 @@
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</target>
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<target name="sdk_whining">
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<available file="${env.ANDROID_SDK}/platforms/android-9/android.jar"
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<available file="${env.ANDROID_SDK}/platforms/android-10/android.jar"
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property="andoid-jar-present" />
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<fail unless="andoid-jar-present"
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message="Android SDK 9 could not be found in ${env.ANDROID_SDK}/platforms/android-9/android.jar" />
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message="Android SDK 10 could not be found in ${env.ANDROID_SDK}/platforms/android-10/android.jar" />
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</target>
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<target name="actual_build" if="env.ANDROID_SDK">
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@@ -22,7 +22,7 @@
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<javac target="1.5"
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encoding="UTF-8"
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includeAntRuntime="false"
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bootclasspath="${env.ANDROID_SDK}/platforms/android-9/android.jar"
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bootclasspath="${env.ANDROID_SDK}/platforms/android-10/android.jar"
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srcdir="src" destdir="bin" />
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<!-- Copy the shaders to the bin folder.
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@@ -5,6 +5,13 @@ X http://code.google.com/p/processing/issues/detail?id=769
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X /opt/android using version #s again? fix build script (earlier)
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X smooth() is now the default
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_ now requiring SDK 10 (2.3.3) because of OpenGL issues
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_ not SDK 9, which is 2.3.1 (and still Gingerbread)
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X noted on the changes page in the Wiki
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_ make a note of the change on the Android Wiki
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_ modify the .java build to require it
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_ make sure build.xml uses it too
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_ lack of registerXxx() implementation is breaking pre() and post() in particles
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_ focus handling note:
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