diff --git a/build/build.xml b/build/build.xml index 8a75c939e..50841deb5 100644 --- a/build/build.xml +++ b/build/build.xml @@ -159,7 +159,7 @@ - + + + + + @@ -1064,27 +1068,33 @@ - + + - - + + + - + + + - - - - - - + + + - - - + + + + + + + + + + + + ======================================================= @@ -1095,6 +1105,9 @@ + @@ -1325,6 +1338,10 @@ + + + + diff --git a/build/shared/changes.md b/build/shared/changes.md index 985ef2faa..391c3afac 100644 --- a/build/shared/changes.md +++ b/build/shared/changes.md @@ -6,9 +6,9 @@ Loooots of changes under the hood to better support more platforms. And by that, For the Windows users, the scaling issues have finally been sorted out. Use 125% and 250% and whatever weird Windows scaling you want, and it will work. You can safely uncheck the “Disable HiDPI scaling” checkbox in Preferences. -Against my better judgement, I'm posting a release that's native for Apple Silicon. OpenGL is currently broken. Sketches crash immediately. You should only use it if you're a masochist. Or a masochist that likes *extremely fast* but very incomplete software, and won't file bug reports saying "OpenGL is broken". But it's being posted for folks who do not need OpenGL, and/or want to help debug. +Against my better judgement, I'm posting a release that's native for Apple Silicon. OpenGL is currently broken. Sketches crash immediately. You should only use it if you're a masochist. Or a masochist that likes *extremely fast* but very incomplete software, and won't file bug reports saying “OpenGL is broken.” But it's being posted for folks who do not need OpenGL, and/or want to help debug. -We've also moved the FX2D (JavaFX) renderer to its own library, which will be available from the Contributions Manager. +We've also moved the FX2D (JavaFX) renderer to its own library, which is available from the Contributions Manager. ## New features!