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diff --git a/build/shared/changes.md b/build/shared/changes.md
index 985ef2faa..391c3afac 100644
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@@ -6,9 +6,9 @@ Loooots of changes under the hood to better support more platforms. And by that,
For the Windows users, the scaling issues have finally been sorted out. Use 125% and 250% and whatever weird Windows scaling you want, and it will work. You can safely uncheck the “Disable HiDPI scaling” checkbox in Preferences.
-Against my better judgement, I'm posting a release that's native for Apple Silicon. OpenGL is currently broken. Sketches crash immediately. You should only use it if you're a masochist. Or a masochist that likes *extremely fast* but very incomplete software, and won't file bug reports saying "OpenGL is broken". But it's being posted for folks who do not need OpenGL, and/or want to help debug.
+Against my better judgement, I'm posting a release that's native for Apple Silicon. OpenGL is currently broken. Sketches crash immediately. You should only use it if you're a masochist. Or a masochist that likes *extremely fast* but very incomplete software, and won't file bug reports saying “OpenGL is broken.” But it's being posted for folks who do not need OpenGL, and/or want to help debug.
-We've also moved the FX2D (JavaFX) renderer to its own library, which will be available from the Contributions Manager.
+We've also moved the FX2D (JavaFX) renderer to its own library, which is available from the Contributions Manager.
## New features!