the return of the renderer menu, and some fixes for classpath

This commit is contained in:
benfry
2005-02-01 14:43:26 +00:00
parent 4ad5f809e7
commit 8daeb0a8be
7 changed files with 114 additions and 31 deletions

View File

@@ -202,7 +202,7 @@ public class PApplet extends Applet
//loopMethod = true;
looping = true;
redraw = true; // draw this guy once
firstMouseEvent = true;
//firstMouseEvent = true;
/*
// call setup for changed params

View File

@@ -38,6 +38,8 @@ X make play button un-highlight with opengl
X also make window move messages work properly
X very necessary, since opens window at 100x100
X problem was the threading issues
X bring back renderer menu
X reading/saving pref for opengl renderer
X beginFrame() around setup()
X draw mode stuff happens inside setup..
@@ -45,7 +47,14 @@ o or maybe need to get better at size() inside of draw() ?
_ make this consistent with the regular PApplet
_ otherwise things are going to be weird/difficult for debugging
_ when running externally, regular applets don't get placed properly
_ make sure background() gets called at least once with opengl
_ depth() shouldn't be needed for opengl unless actually 3D
_ right now the camera doesn't get set up unless you call depth()
_ when running externally, applets don't always get placed properly
_ problem is in gl and in core, and is inconsistent
_ move more logic for layout into PApplet.. maybe a static method?
_ this way can avoid duplicating / breaking things
_ still threading issues with running opengl
_ first run hangs until quit