PShape example updates

This commit is contained in:
shiffman
2012-05-22 10:53:55 +00:00
parent db271212a8
commit 9001829878
8 changed files with 15 additions and 13 deletions
@@ -7,7 +7,7 @@
PShape s;
void setup() {
size(640, 360, P3D);
size(640, 360, P3D); // Not working in P2D?
smooth();
// Make a shape
s = createShape();
@@ -18,7 +18,8 @@ void setup() {
s.vertex(-100,-100);
s.vertex(100,-100);
s.vertex(100,100);
s.vertex(100,-100);
s.vertex(-100,100);
s.vertex(-100,-100);
s.endContour();
// Interior part of shape
@@ -26,7 +27,8 @@ void setup() {
s.vertex(-10,-10);
s.vertex(10,-10);
s.vertex(10,10);
s.vertex(10,-10);
s.vertex(-10,10);
s.vertex(-10,-10);
s.endContour();
// Finishing off shape
@@ -9,14 +9,14 @@
PShape group;
void setup() {
size(640, 360, P2D);
size(640, 360, P3D);
smooth();
// Create the shape as a group
group = createShape(GROUP);
// Make a polygon PShape
PShape star = createShape();
star.fill(102);
star.noFill();
star.stroke(255);
star.vertex(0, -50);
star.vertex(14, -20);
@@ -49,7 +49,7 @@ void setup() {
// Add them all to the group
group.addChild(star);
group.addChild(path);
group.addChild(rectangle);
group.addChild(rectangle); // Rectangle is missing???
}
@@ -10,7 +10,7 @@ ParticleSystem ps;
PImage sprite;
void setup() {
size(640, 360, P3D);
size(640, 360, P2D);
// Load the image
sprite = loadImage("sprite.png");
// A new particle system with 10,000 particles
@@ -8,7 +8,7 @@
PShape path;
void setup() {
size(640, 360, P3D);
size(640, 360, P2D);
smooth();
// Create the shape
path = createShape();
@@ -9,7 +9,7 @@
PShape star;
void setup() {
size(640, 360,P3D);
size(640, 360,P2D);
smooth();
// First create the shape
star = createShape();
@@ -11,10 +11,10 @@
ArrayList<Polygon> polygons;
void setup() {
size(640, 360, P3D);
size(640, 360, P2D);
smooth();
// Make a PShape
PShape star = createShape(POLYGON);
PShape star = createShape();
star.fill(0,127);
star.stroke(0);
star.vertex(0, -50);
@@ -19,7 +19,7 @@ void setup() {
void draw() {
background(51);
// We can dynamically set the stroke and fill of the shape
circle.stroke(255);
circle.stroke(255); // Not working in P2D??
circle.fill(map(mouseX,0,width,0,255));
// We can use translate to move the PShape
translate(mouseX, mouseY);
@@ -47,7 +47,7 @@ class Wiggler {
r.mult(4);
r.add(pos);
// Set the location of each vertex to the new one
s.setVertex(i, r.x, r.y, r.z);
s.setVertex(i, r.x, r.y);
// increment perlin noise x value
xoff+= 0.5;
}