From 91513360e211e15b91101b4e107590eb7254edaa Mon Sep 17 00:00:00 2001 From: codeanticode Date: Tue, 21 Aug 2012 22:11:53 +0000 Subject: [PATCH] Updated todo list --- core/andres.txt | 46 ++++++++++++++++++++++++++++++---------------- 1 file changed, 30 insertions(+), 16 deletions(-) diff --git a/core/andres.txt b/core/andres.txt index c4acfcc6e..9d5f495c0 100644 --- a/core/andres.txt +++ b/core/andres.txt @@ -1,28 +1,39 @@ 0208 opengl -X Make methods in PGL used by opengl protected, then remove gl from the public GL methods +X Make methods in PGL used by opengl protected, then remove gl from the public +X GL methods X Texture wrapping option in PGraphics: textureWrap(mode) X Unwrap GLException to avoid confusion when common, non-GL errors occur. 0208 video X Cleanup video API: - http://forum.processing.org/topic/gsoc-2012-processing-video#25080000001473557 - http://code.google.com/p/processing/issues/detail?id=1170 -X Have Capture.list() return all supported resolutions, and use the string as the argument - for the capture object +X http://forum.processing.org/topic/gsoc-2012-processing-video#25080000001473557 +X http://code.google.com/p/processing/issues/detail?id=1170 +X Have Capture.list() return all supported resolutions, and use the string +X as the argument for the capture object 0208 android -X Issues on low-end phones: http://code.google.com/p/processing/issues/detail?id=1145 +X Issues on low-end phones: +X http://code.google.com/p/processing/issues/detail?id=1145 0208 todo pre-beta: -_ Add DISABLE_PERSPECTIVE_CORRECTED_STROKE hint, remove DISABLE_PERSPECTIVE_CORRECTED_LINES -_ Rename shader constants (FLAT, LIT, TEXTURED, etc), resetShader() w/out args? -_ Back-buffer support in shaders: http://code.google.com/p/processing/issues/detail?id=1169 -_ Rotation problem on Android: http://code.google.com/p/processing/issues/detail?id=1146 +_ Fix alpha issue: +_ http://code.google.com/p/processing/issues/detail?id=1156 +_ Capture launches X11 on ML: +_ http://code.google.com/p/processing/issues/detail?id=1191 +_ Wrong resolutions reported by list: +_ http://code.google.com/p/processing/issues/detail?id=1192 +_ Add DISABLE_PERSPECTIVE_CORRECTED_STROKE hint for bot points and lines, remove +_ DISABLE_PERSPECTIVE_CORRECTED_LINES +_ Rename shader constants (FLAT, LIT, TEXTURED, etc), resetShader() w/out args +_ Back-buffer support in shaders: +_ http://code.google.com/p/processing/issues/detail?id=1169 +_ Rotation problem on Android: +_ http://code.google.com/p/processing/issues/detail?id=1146 processing-core todo (post-beta): _ Cleaner Implementation of PImage.loadPixels() -_ some glitches with SVG shapes in P2D (load world.svg and disable style to trigger) +_ some glitches with SVG shapes in P2D (load world.svg and disable style to see) _ simple bevel algorithm for retained mode tessellation _ if stroke weight is less than 1, the tessellator currently doesn't _ apply the path stroking algorithm, but a retained shape can be zoomed @@ -31,9 +42,12 @@ _ setting smooth(n) in a non-interactive sketch has no effect. _ Fix text rendering at non-integer coordinates. _ This might be useful: http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf _ Implement manual mipmap generation to take care of missing extension -_ Beveling algorithm needs to add last bevel triangle between last and first vertex in closed loops. -_ Lines, points and fill geometry should be handled separately in raw output in P2D. -_ Use GL_LINES and GL_POINTS when stroke weight is below the hardware limit and stroke cap/bevel is RECT. +_ Beveling algorithm needs to add last bevel triangle between last and first +_ vertex in closed loops. +_ Lines, points and fill geometry should be handled separately in raw output in +_ P2D. +_ Use GL_LINES and GL_POINTS when stroke weight is below the hardware limit and +_ stroke cap/bevel is RECT. _ Properly handle very large stroke paths in P3D (create new index cache, etc). processing-video todo (post-beta) @@ -45,5 +59,5 @@ processing-android todo (post-beta): _ noLoop/redraw not working _ Mipmaps are disabled, need manual generation _ make OpenGL examples work on emulator -_ support for compressed textures: http://developer.android.com/guide/topics/graphics/opengl.html#textures - \ No newline at end of file +_ support for compressed textures: +_ http://developer.android.com/guide/topics/graphics/opengl.html#textures