Updated shader examples on desktop

This commit is contained in:
codeanticode
2012-05-30 23:16:06 +00:00
parent 9b7f19b703
commit 932b4e538a
3 changed files with 68 additions and 26 deletions
@@ -1,8 +1,8 @@
// This example shows how to change the default fragment shader used
// in P3D to render textures, by a custom one that applies a simple
// in P2D to render textures, by a custom one that applies a simple
// edge detection filter.
//
// Press any key to switch between the custom and the default shader.
// Press the mouse to switch between the custom and the default shader.
PImage img;
PShader shader;
@@ -10,7 +10,7 @@ PGraphicsOpenGL pg;
boolean customShader;
void setup() {
size(400, 400, P3D);
size(400, 400, P2D);
img = loadImage("berlin-1.jpg");
pg = (PGraphicsOpenGL)g;
@@ -23,7 +23,7 @@ public void draw() {
image(img, 0, 0, width, height);
}
public void keyPressed() {
public void mousePressed() {
if (customShader) {
pg.defaultShader(TEXTURE_SHADER);
customShader = false;
@@ -5,9 +5,12 @@
// Press any key to enable/disable the shader.
PGraphics canvas;
boolean drawing = false;
PGraphicsOpenGL pg;
PShader shader;
boolean usingShader;
String message;
float msgLen;
void setup() {
size(1280, 800, P2D);
@@ -19,7 +22,6 @@ void setup() {
pg = (PGraphicsOpenGL) g;
shader = pg.loadShader("fxaa.glsl", TEXTURE_SHADER);
pg.setShader(shader, TEXTURE_SHADER);
println("FXAA shader is enabled");
usingShader = true;
canvas.beginDraw();
@@ -28,27 +30,65 @@ void setup() {
canvas.strokeWeight(15);
canvas.strokeCap(ROUND);
canvas.endDraw();
PFont font = createFont("Arial", 18);
textFont(font);
updateMessage();
drawing = false;
}
public void draw() {
canvas.beginDraw();
if (1 < dist(mouseX, mouseY, pmouseX, pmouseY)) {
canvas.line(pmouseX, pmouseY, mouseX, mouseY);
if (drawing) {
canvas.beginDraw();
if (1 < dist(mouseX, mouseY, pmouseX, pmouseY)) {
canvas.line(pmouseX, pmouseY, mouseX, mouseY);
}
canvas.endDraw();
}
canvas.endDraw();
image(canvas, 0, 0);
drawMessage();
}
public void keyPressed() {
if (usingShader) {
pg.defaultShader(TEXTURE_SHADER);
println("FXAA shader is disabled");
usingShader = false;
public void mousePressed() {
if (!drawing && width - msgLen < mouseX && height - 23 < mouseY) {
if (usingShader) {
pg.defaultShader(TEXTURE_SHADER);
usingShader = false;
} else {
pg.setShader(shader, TEXTURE_SHADER);
usingShader = true;
}
updateMessage();
} else {
pg.setShader(shader, TEXTURE_SHADER);
println("FXAA shader is enabled");
usingShader = true;
drawing = true;
}
}
void mouseReleased() {
drawing = false;
}
void updateMessage() {
if (usingShader) {
message = "Anti-aliasing enabled";
} else {
message = "Anti-aliasing disabled";
}
msgLen = textWidth(message);
}
void drawMessage() {
if (usingShader) {
// We need the default texture shader to
// render text.
pg.defaultShader(TEXTURE_SHADER);
}
fill(0);
text(message, width - msgLen, height - 5);
if (usingShader) {
pg.setShader(shader, TEXTURE_SHADER);
}
}
@@ -28,14 +28,16 @@ public void draw() {
sphere(80);
}
public void keyPressed() {
if (customShader) {
pg.defaultShader(LIGHT_SHADER);
customShader = false;
}
else {
pg.setShader(shader, LIGHT_SHADER);
customShader = true;
public void mousePressed() {
if (dist(mouseX, mouseY, width/2, height/2) < 80) {
if (customShader) {
pg.defaultShader(LIGHT_SHADER);
customShader = false;
}
else {
pg.setShader(shader, LIGHT_SHADER);
customShader = true;
}
}
}