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@@ -11,14 +11,14 @@ float angle1 = 0.0;
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float segLength = 50;
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void setup() {
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size(200, 200);
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size(640, 360);
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smooth();
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strokeWeight(20.0);
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stroke(0, 100);
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stroke(255, 100);
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}
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void draw() {
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background(226);
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background(0);
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float dx = mouseX - x;
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float dy = mouseY - y;
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