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@@ -9,14 +9,14 @@
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Spring2D s1, s2;
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float gravity = 6.0;
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float gravity = 9.0;
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float mass = 2.0;
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void setup()
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{
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size(200, 200);
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size(640, 360);
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smooth();
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fill(0);
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fill(255, 126);
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// Inputs: x, y, mass, gravity
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s1 = new Spring2D(0.0, width/2, mass, gravity);
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s2 = new Spring2D(0.0, width/2, mass, gravity);
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@@ -24,7 +24,7 @@ void setup()
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void draw()
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{
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background(204);
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background(0);
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s1.update(mouseX, mouseY);
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s1.display(mouseX, mouseY);
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s2.update(s1.x, s1.y);
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@@ -36,7 +36,7 @@ class Spring2D {
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float x, y; // The x- and y-coordinates
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float gravity;
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float mass;
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float radius = 20;
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float radius = 30;
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float stiffness = 0.2;
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float damping = 0.7;
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