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implemented a few more PSurface methods
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@@ -802,7 +802,9 @@ public class PJOGL extends PGL {
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protected void getBuffers(GLWindow glWindow) {
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if (USE_JOGL_FBOLAYER && capabilities.isFBO()) {
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if (false) {
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// if (capabilities.isFBO()) {
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// if (USE_JOGL_FBOLAYER && capabilities.isFBO()) {
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// The onscreen drawing surface is backed by an FBO layer.
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GLFBODrawable fboDrawable = null;
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fboDrawable = (GLFBODrawable)glWindow.getDelegatedDrawable();
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