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https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
Examples updates to 640 x 360 pixels
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@@ -7,21 +7,23 @@
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* the same pushMatrix() and popMatrix() group.
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*/
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float x = 50;
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float y = 100;
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float x, y;
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float angle1 = 0.0;
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float angle2 = 0.0;
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float segLength = 50;
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float segLength = 100;
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void setup() {
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size(200, 200);
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size(640, 360);
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smooth();
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strokeWeight(20.0);
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stroke(0, 100);
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strokeWeight(30);
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stroke(255, 160);
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x = width * 0.3;
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y = height * 0.5;
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}
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void draw() {
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background(226);
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background(0);
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angle1 = (mouseX/float(width) - 0.5) * -PI;
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angle2 = (mouseY/float(height) - 0.5) * PI;
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@@ -13,16 +13,15 @@ float angle;
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float jitter;
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void setup() {
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size(200, 200);
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size(640, 360);
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smooth();
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noStroke();
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fill(255);
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rectMode(CENTER);
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frameRate(30);
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}
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void draw() {
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background(102);
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background(51);
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// during even-numbered seconds (0, 2, 4, 6...)
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if (second() % 2 == 0) {
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@@ -32,5 +31,5 @@ void draw() {
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float c = cos(angle);
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translate(width/2, height/2);
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rotate(c);
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rect(0, 0, 115, 115);
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rect(0, 0, 180, 180);
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}
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@@ -11,16 +11,15 @@
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float a = 0.0;
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float s = 0.0;
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void setup()
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{
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size(200,200);
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void setup() {
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size(640, 360);
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noStroke();
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rectMode(CENTER);
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frameRate(30);
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}
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void draw()
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{
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void draw() {
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background(102);
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a = a + 0.04;
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@@ -8,17 +8,14 @@
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*/
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float x, y;
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float size = 40.0;
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float size = 80.0;
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void setup()
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{
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size(200,200);
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void setup() {
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size(640, 360);
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noStroke();
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frameRate(30);
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}
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void draw()
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{
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void draw() {
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background(102);
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x = x + 0.8;
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@@ -5,23 +5,21 @@
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* Using rotate() and triangle() functions generate a pretty
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* flower. Uncomment the line "// rotate(rot+=radians(spin));"
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* in the triBlur() function for a nice variation.
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*
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* Updated 27 February 2010.
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*/
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PVector[] p = new PVector[3];
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float shift = 1.0;
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float shift = 0.2;
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float fade = 0;
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float fillCol = 0;
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float rot = 0;
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float spin = 0;
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void setup() {
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size(200, 200);
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size(640, 360);
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background(0);
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smooth();
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fade = 255.0 / (width/2.0/shift);
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spin = 360.0 / (width/2.0/shift);
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fade = 255.0 / (width*0.5 / shift);
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spin = 360.0 / (width*0.5 / shift);
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p[0] = new PVector(-width/2, height/2);
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p[1] = new PVector(width/2, height/2);
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p[2] = new PVector(0, -height/2);
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@@ -34,13 +32,11 @@ void triBlur() {
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fill(fillCol);
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fillCol += fade;
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rotate(spin);
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// another interesting variation: uncomment the line below
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// rotate(rot+=radians(spin));
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triangle(p[0].x += shift, p[0].y -= shift/2,
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p[1].x -= shift, p[1].y -= shift/2,
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p[2].x, p[2].y += shift);
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if (p[0].x < 0) {
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// recursive call
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// ecursive call
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triBlur();
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}
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}
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