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https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
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@@ -1,68 +0,0 @@
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/**
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* Save Frames
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* by Daniel Shiffman.
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*
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* This example demonstrates how to use saveFrame() to render
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* out an image sequence that you can assemble into a movie
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* using the MovieMaker tool.
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*/
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// A boolean to track whether we are recording are not
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boolean recording = false;
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void setup() {
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size(640, 360);
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smooth();
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}
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void draw() {
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background(0);
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// An arbitrary oscillating rotating animation
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// so that we have something to render
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for (float a = 0; a < TWO_PI; a+= 0.2) {
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pushMatrix();
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translate(width/2, height/2);
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rotate(a+sin(frameCount*0.004*a));
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stroke(255);
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line(-100, 0, 100, 0);
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popMatrix();
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}
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// If we are recording call saveFrame!
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// The number signs (#) indicate to Processing to
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// number the files automatically
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if (recording) {
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saveFrame("output/frames####.png");
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}
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// Let's draw some stuff to tell us what is happening
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// It's important to note that none of this will show up in the
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// rendered files b/c it is drawn *after* saveFrame()
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textAlign(CENTER);
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fill(255);
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if (!recording) {
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text("Press r to start recording.", width/2, height-24);
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}
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else {
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text("Press r to stop recording.", width/2, height-24);
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}
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// A red dot for when we are recording
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stroke(255);
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if (recording) {
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fill(255, 0, 0);
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} else {
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noFill();
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}
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ellipse(width/2, height-48, 16, 16);
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}
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void keyPressed() {
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// If we press r, start or stop recording!
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if (key == 'r' || key == 'R') {
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recording = !recording;
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}
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}
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@@ -1,68 +0,0 @@
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/**
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* Saving Frames example
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* by Daniel Shiffman.
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*
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* This example demonstrates how to use saveFrame() to render
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* out an image sequence that you can assemble into a movie
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* using the MovieMaker tool.
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*/
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// A boolean to track whether we are recording are not
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boolean recording = false;
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void setup() {
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size(640, 360);
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smooth();
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}
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void draw() {
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background(0);
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// An arbitrary oscillating rotating animation
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// so that we have something to render
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for (float a = 0; a < TWO_PI; a+= 0.2) {
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pushMatrix();
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translate(width/2, height/2);
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rotate(a+sin(frameCount*0.004*a));
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stroke(255);
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line(-100, 0, 100, 0);
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popMatrix();
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}
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// If we are recording call saveFrame!
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// The number signs (#) indicate to Processing to
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// number the files automatically
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if (recording) {
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saveFrame("output/frames####.png");
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}
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// Let's draw some stuff to tell us what is happening
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// It's important to note that none of this will show up in the
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// rendered files b/c it is drawn *after* saveFrame()
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textAlign(CENTER);
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fill(255);
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if (!recording) {
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text("Press r to start recording.", width/2, height-24);
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}
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else {
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text("Press r to stop recording.", width/2, height-24);
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}
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// A red dot for when we are recording
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stroke(255);
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if (recording) {
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fill(255, 0, 0);
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} else {
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noFill();
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}
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ellipse(width/2, height-48, 16, 16);
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}
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void keyPressed() {
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// If we press r, start or stop recording!
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if (key == 'r' || key == 'R') {
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recording = !recording;
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}
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}
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@@ -0,0 +1,49 @@
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/**
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* Extrusion.
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*
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* Converts a flat image into spatial data points and rotates the points
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* around the center.
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*/
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PImage a;
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boolean onetime = true;
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int[][] aPixels;
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int[][] values;
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float angle;
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void setup() {
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size(640, 360, P3D);
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aPixels = new int[width][height];
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values = new int[width][height];
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noFill();
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// Load the image into a new array
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// Extract the values and store in an array
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a = loadImage("ystone08.jpg");
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a.loadPixels();
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for (int i = 0; i < a.height; i++) {
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for (int j = 0; j < a.width; j++) {
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aPixels[j][i] = a.pixels[i*a.width + j];
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values[j][i] = int(blue(aPixels[j][i]));
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}
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}
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}
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void draw() {
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background(0);
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translate(width/2, height/2, -height/2);
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scale(2.0);
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// Update and constrain the angle
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angle += 0.005;
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rotateY(angle);
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// Display the image mass
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for (int i = 0; i < a.height; i += 4) {
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for (int j = 0; j < a.width; j += 4) {
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stroke(values[j][i], 255);
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line(j-a.width/2, i-a.height/2, -values[j][i], j-a.width/2, i-a.height/2, -values[j][i]-10);
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}
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}
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}
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