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Removed debug println
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@@ -646,6 +646,9 @@ public class PGL {
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public boolean primaryIsDoubleBuffered() {
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// When using the multisampled FBO, the color
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// FBO is single buffered as it has only one
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// texture bound to it.
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return !needFBO;
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}
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@@ -666,7 +669,6 @@ public class PGL {
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public void beginOnscreenDraw(boolean clear) {
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if (needFBO) {
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System.out.println("multisampled offscreen rendering...");
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// Render the scene to the mutisampled buffer...
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gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, multiFBO[0]);
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gl2x.glDrawBuffer(GL.GL_COLOR_ATTACHMENT0);
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