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https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
More on 3D warnings
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@@ -8635,7 +8635,7 @@ public class PGraphicsOpenGL extends PGraphics {
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float y0 = in.vertices[index++];
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float z0 = in.vertices[index ];
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index = 4 * inIdx1;
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index = 3 * inIdx1;
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float x1 = in.vertices[index++];
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float y1 = in.vertices[index++];
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float z1 = in.vertices[index ];
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@@ -39,6 +39,12 @@ public class PShape2D extends PShapeOpenGL {
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return false;
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}
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///////////////////////////////////////////////////////////
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//
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// Drawing methods
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public void vertex(float x, float y, float z) {
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PGraphics.showDepthWarningXYZ("vertex");
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}
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@@ -47,6 +53,33 @@ public class PShape2D extends PShapeOpenGL {
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PGraphics.showDepthWarningXYZ("vertex");
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}
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///////////////////////////////////////////////////////////
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//
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// Bezier curves
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public void bezierVertex(float x2, float y2, float z2,
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float x3, float y3, float z3,
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float x4, float y4, float z4) {
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PGraphics.showDepthWarningXYZ("bezierVertex");
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}
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public void quadraticVertex(float x2, float y2, float z2,
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float x4, float y4, float z4) {
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PGraphics.showDepthWarningXYZ("quadVertex");
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}
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public void curveVertex(float x, float y, float z) {
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PGraphics.showDepthWarningXYZ("curveVertex");
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}
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///////////////////////////////////////////////////////////
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//
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// Geometric transformations
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public void translate(float tx, float ty, float tz) {
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PGraphics.showVariationWarning("translate");
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}
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@@ -78,10 +111,16 @@ public class PShape2D extends PShapeOpenGL {
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PGraphics.showDepthWarningXYZ("scale");
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}
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///////////////////////////////////////////////////////////
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//
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// Setters/getters of individual vertices
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public float getVertexZ(int index) {
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PGraphics.showDepthWarningXYZ("getVertexZ");
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return 0;
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}
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}
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public void setVertex(int index, float x, float y) {
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super.setVertex(index, x, y, 0);
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@@ -1664,6 +1664,14 @@ public class PShapeOpenGL extends PShape {
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transform(SCALE, x, y, z);
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}
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public void applyMatrix(PMatrix2D source) {
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transform(MATRIX, source.m00, source.m01, 0, source.m02,
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source.m10, source.m11, 0, source.m12,
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0, 0, 1, 0,
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0, 0, 0, 1);
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}
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public void applyMatrix(float n00, float n01, float n02,
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float n10, float n11, float n12) {
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@@ -1821,15 +1829,24 @@ public class PShapeOpenGL extends PShape {
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public void bezierVertex(float x2, float y2,
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float x3, float y3,
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float x4, float y4) {
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bezierVertex(x2, y2, 0,
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x3, y3, 0,
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x4, y4, 0);
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bezierVertexImpl(x2, y2, 0,
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x3, y3, 0,
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x4, y4, 0);
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}
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public void bezierVertex(float x2, float y2, float z2,
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float x3, float y3, float z3,
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float x4, float y4, float z4) {
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bezierVertexImpl(x2, y2, z2,
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x3, y3, z3,
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x4, y4, z4);
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}
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protected void bezierVertexImpl(float x2, float y2, float z2,
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float x3, float y3, float z3,
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float x4, float y4, float z4) {
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inGeo.setMaterial(fillColor, strokeColor, strokeWeight,
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ambientColor, specularColor, emissiveColor, shininess);
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inGeo.setNormal(normalX, normalY, normalZ);
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@@ -1842,13 +1859,20 @@ public class PShapeOpenGL extends PShape {
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public void quadraticVertex(float cx, float cy,
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float x3, float y3) {
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quadraticVertex(cx, cy, 0,
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x3, y3, 0);
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quadraticVertexImpl(cx, cy, 0,
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x3, y3, 0);
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}
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public void quadraticVertex(float cx, float cy, float cz,
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float x3, float y3, float z3) {
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quadraticVertexImpl(cx, cy, cz,
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x3, y3, z3);
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}
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protected void quadraticVertexImpl(float cx, float cy, float cz,
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float x3, float y3, float z3) {
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inGeo.setMaterial(fillColor, strokeColor, strokeWeight,
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ambientColor, specularColor, emissiveColor, shininess);
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inGeo.setNormal(normalX, normalY, normalZ);
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@@ -1878,11 +1902,16 @@ public class PShapeOpenGL extends PShape {
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public void curveVertex(float x, float y) {
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curveVertex(x, y, 0);
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curveVertexImpl(x, y, 0);
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}
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public void curveVertex(float x, float y, float z) {
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curveVertexImpl(x, y, z);
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}
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protected void curveVertexImpl(float x, float y, float z) {
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inGeo.setMaterial(fillColor, strokeColor, strokeWeight,
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ambientColor, specularColor, emissiveColor, shininess);
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inGeo.setNormal(normalX, normalY, normalZ);
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@@ -3313,7 +3342,8 @@ public class PShapeOpenGL extends PShape {
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protected boolean startStrokeCache(int n) {
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return n == firstLineIndexCache || n == firstPointIndexCache;
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return texture != null && (n == firstLineIndexCache || n == firstPointIndexCache);
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// return n == firstLineIndexCache || n == firstPointIndexCache;
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}
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