Added updated examples from branch

This commit is contained in:
codeanticode
2012-05-09 23:58:30 +00:00
parent 9f847df04c
commit a586b8f0ae
109 changed files with 19979 additions and 0 deletions
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// Blending, by Andres Colubri
// Images can be blended using one of the 10 blending modes
// available in P3D.
// Images by Kevin Bjorke.
PImage pic1, pic2;
int selMode = REPLACE;
String name = "replace";
int picAlpha = 255;
void setup() {
size(800, 480, P3D);
orientation(LANDSCAPE);
PFont font = createFont(PFont.list()[0], 20);
textFont(font, 20);
pic1 = loadImage("bjorke1.jpg");
pic2 = loadImage("bjorke2.jpg");
}
void draw() {
background(0);
tint(255, 255);
image(pic1, 0, 0, pic1.width, pic1.height);
blendMode(selMode);
tint(255, picAlpha);
image(pic2, 0, 0, pic2.width, pic2.height);
blendMode(REPLACE);
fill(200, 50, 50);
rect(0, height - 50, map(picAlpha, 0, 255, 0, width), 50);
fill(255);
text("Selected blend mode: " + name + ". Click to move to next", 10, pic1.height + 30);
text("Drag this bar to change alpha of image", 10, height - 18);
}
void mousePressed() {
if (height - 50 < mouseY) return;
if (selMode == REPLACE) {
selMode = BLEND;
name = "blend";
} else if (selMode == BLEND) {
selMode = ADD;
name = "add";
} else if (selMode == ADD) {
selMode = SUBTRACT;
name = "subtract";
} else if (selMode == SUBTRACT) {
selMode = LIGHTEST;
name = "lightest";
} else if (selMode == LIGHTEST) {
selMode = DARKEST;
name = "darkest";
} else if (selMode == DARKEST) {
selMode = DIFFERENCE;
name = "difference";
} else if (selMode == DIFFERENCE) {
selMode = EXCLUSION;
name = "exclusion";
} else if (selMode == EXCLUSION) {
selMode = MULTIPLY;
name = "multiply";
} else if (selMode == MULTIPLY) {
selMode = SCREEN;
name = "screen";
} else if (selMode == SCREEN) {
selMode = REPLACE;
name = "replace";
}
}
void mouseDragged() {
if (height - 50 < mouseY) {
picAlpha = int(map(mouseX, 0, width, 0, 255));
}
}
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/**
* Explode
* by Daniel Shiffman.
*
* Mouse horizontal location controls breaking apart of image and
* Maps pixels from a 2D image into 3D space. Pixel brightness controls
* translation along z axis.
*/
PImage img; // The source image
int cellsize = 2; // Dimensions of each cell in the grid
int columns, rows; // Number of columns and rows in our system
void setup() {
size(640, 360, P3D);
orientation(LANDSCAPE);
img = loadImage("eames.jpg"); // Load the image
columns = img.width / cellsize; // Calculate # of columns
rows = img.height / cellsize; // Calculate # of rows
img.loadPixels();
}
void draw() {
background(0);
// Begin loop for columns
for ( int i = 0; i < columns; i++) {
// Begin loop for rows
for ( int j = 0; j < rows; j++) {
int x = i*cellsize + cellsize/2; // x position
int y = j*cellsize + cellsize/2; // y position
int loc = x + y*img.width; // Pixel array location
color c = img.pixels[loc]; // Grab the color
// Calculate a z position as a function of mouseX and pixel brightness
float z = (mouseX / float(width)) * brightness(img.pixels[loc]) - 20.0;
// Translate to the location, set fill and stroke, and draw the rect
pushMatrix();
translate(x + 200, y + 100, z);
fill(c, 204);
noStroke();
rectMode(CENTER);
rect(0, 0, cellsize, cellsize);
popMatrix();
}
}
}
@@ -0,0 +1,47 @@
/**
* Extrusion.
*
* Converts a flat image into spatial data points and rotates the points
* around the center.
*/
PImage extrude;
int[][] values;
float angle = 0;
void setup() {
size(640, 360, P3D);
orientation(LANDSCAPE);
// Load the image into a new array
extrude = loadImage("ystone08.jpg");
extrude.loadPixels();
values = new int[extrude.width][extrude.height];
for (int y = 0; y < extrude.height; y++) {
for (int x = 0; x < extrude.width; x++) {
color pixel = extrude.get(x, y);
values[x][y] = int(brightness(pixel));
}
}
}
void draw() {
background(0);
// Update the angle
angle += 0.005;
// Rotate around the center axis
translate(width/2, 0, +128);
rotateY(angle);
translate(-extrude.width/2, 100, +128);
// Display the image mass
for (int y = 0; y < extrude.height; y++) {
for (int x = 0; x < extrude.width; x++) {
stroke(values[x][y]);
point(x, y, -values[x][y]);
}
}
}
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/**
* Extrusion.
*
* Converts a flat image into spatial data points and rotates the points
* around the center.
*/
PImage a;
boolean onetime = true;
int[][] aPixels;
int[][] values;
float angle;
void setup() {
size(displayWidth, displayHeight, P3D);
aPixels = new int[width][height];
values = new int[width][height];
noFill();
// Load the image into a new array
// Extract the values and store in an array
a = loadImage("ystone08.jpg");
a.loadPixels();
for (int i = 0; i < a.height; i++) {
for (int j = 0; j < a.width; j++) {
aPixels[j][i] = a.pixels[i*a.width + j];
values[j][i] = int(blue(aPixels[j][i]));
}
}
}
void draw() {
background(255);
translate(width/2, height/2, 0);
scale(2.0);
// Update and constrain the angle
angle += 0.005;
rotateY(angle);
// Display the image mass
for (int i = 0; i < a.height; i += 2) {
for (int j = 0; j < a.width; j += 2) {
stroke(values[j][i], 153);
line(j-a.width/2, i-a.height/2, -values[j][i], j-a.width/2, i-a.height/2, -values[j][i]-10);
}
}
}
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/**
* Zoom.
*
* Move the cursor over the image to alter its position. Click and press
* the mouse to zoom and set the density of the matrix by typing numbers 1-5.
* This program displays a series of lines with their heights corresponding to
* a color value read from an image.
*/
PImage img;
//boolean onetime = true;
int[][] imgPixels;
float sval = 1.0;
float nmx, nmy;
int res = 5;
void setup()
{
size(640, 360, P3D);
orientation(LANDSCAPE);
noFill();
stroke(255);
img = loadImage("ystone08.jpg");
imgPixels = new int[img.width][img.height];
for (int i = 0; i < img.height; i++) {
for (int j = 0; j < img.width; j++) {
imgPixels[j][i] = img.get(j, i);
}
}
}
void draw()
{
background(0);
nmx = nmx + (mouseX-nmx)/20;
nmy += (mouseY-nmy)/20;
if(mousePressed) {
sval += 0.005;
}
else {
sval -= 0.01;
}
sval = constrain(sval, 1.0, 2.5);
translate(width/2 + nmx * sval-100, height/2 + nmy*sval - 200, -50);
scale(sval);
rotateZ(PI/9 - sval + 1.0);
rotateX(PI/sval/8 - 0.125);
rotateY(sval/8 - 0.125);
translate(-width/2, -height/2, 0);
for (int i = 0; i < img.height; i += res) {
for (int j = 0; j < img.width; j += res) {
float rr = red(imgPixels[j][i]);
float gg = green(imgPixels[j][i]);
float bb = blue(imgPixels[j][i]);
float tt = rr+gg+bb;
stroke(rr, gg, gg);
line(i, j, tt/10-20, i, j, tt/10 );
}
}
}
void keyPressed() {
if(key == '1') {
res = 1;
}
else if (key == '2') {
res = 2;
}
else if (key == '3') {
res = 3;
}
else if (key == '4') {
res = 4;
}
else if (key == '5') {
res = 5;
}
}