constant cleanup in android

This commit is contained in:
codeanticode
2012-06-04 02:08:12 +00:00
parent ed1ea84374
commit a5b88c92e7
2 changed files with 1 additions and 47 deletions
@@ -344,8 +344,6 @@ public interface PConstants {
static final int NORMAL = 1;
/** texture coordinates based on image width/height */
static final int IMAGE = 2;
// text placement modes
@@ -373,47 +371,6 @@ public interface PConstants {
// text alignment modes
// are inherited from LEFT, CENTER, RIGHT
// textures
/** This constant identifies the texture target GL_TEXTURE_2D, that is,
* textures with normalized coordinates */
public static final int TEXTURE2D = 0;
/** Texture quality constants */
public static final int LOW = 0;
public static final int MEDIUM = 1;
public static final int HIGH = 2;
public static final int BEST = 3;
/** Point sampling: both magnification and minification filtering are set to nearest */
//public static final int POINT = 2; // shared with shape feature
/** Linear sampling: magnification filtering is nearest, minification set to linear */
public static final int LINEAR = 3;
/** Bilinear sampling: both magnification filtering is set to linear and minification
* either to linear-mipmap-nearest (linear interplation is used within a mipmap, but
* not between different mipmaps). */
public static final int BILINEAR = 4;
/** Trilinear sampling: magnification filtering set to linear, minification to
* linear-mipmap-linear, which offers the best mipmap quality since linear
* interpolation to compute the value in each of two maps and then interpolates linearly
* between these two value. */
public static final int TRILINEAR = 5;
/** This constant identifies the clamp-to-edge wrapping mode */
public static final int CLAMP = 0;
/** This constant identifies the repeat wrapping mode */
public static final int REPEAT = 1;
// shaders
static public final int FLAT_SHADER = 0;
static public final int LIGHT_SHADER = 1;
static public final int TEXTURE_SHADER = 2;
static public final int FULL_SHADER = 3;
static public final int LINE3D_SHADER = 4;
static public final int POINT3D_SHADER = 5;
// stroke modes
@@ -517,10 +517,7 @@ public class PGraphics extends PImage implements PConstants {
* vertex() calls will be based on coordinates that are
* based on the IMAGE or NORMALIZED.
*/
public int textureMode = IMAGE;
public int textureWrap = CLAMP;
public int textureQuality = BEST;
public int textureMode = IMAGE;
/**
* Current horizontal coordinate for texture, will always