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constant cleanup in android
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@@ -344,8 +344,6 @@ public interface PConstants {
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static final int NORMAL = 1;
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/** texture coordinates based on image width/height */
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static final int IMAGE = 2;
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// text placement modes
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@@ -373,47 +371,6 @@ public interface PConstants {
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// text alignment modes
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// are inherited from LEFT, CENTER, RIGHT
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// textures
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/** This constant identifies the texture target GL_TEXTURE_2D, that is,
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* textures with normalized coordinates */
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public static final int TEXTURE2D = 0;
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/** Texture quality constants */
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public static final int LOW = 0;
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public static final int MEDIUM = 1;
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public static final int HIGH = 2;
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public static final int BEST = 3;
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/** Point sampling: both magnification and minification filtering are set to nearest */
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//public static final int POINT = 2; // shared with shape feature
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/** Linear sampling: magnification filtering is nearest, minification set to linear */
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public static final int LINEAR = 3;
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/** Bilinear sampling: both magnification filtering is set to linear and minification
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* either to linear-mipmap-nearest (linear interplation is used within a mipmap, but
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* not between different mipmaps). */
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public static final int BILINEAR = 4;
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/** Trilinear sampling: magnification filtering set to linear, minification to
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* linear-mipmap-linear, which offers the best mipmap quality since linear
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* interpolation to compute the value in each of two maps and then interpolates linearly
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* between these two value. */
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public static final int TRILINEAR = 5;
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/** This constant identifies the clamp-to-edge wrapping mode */
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public static final int CLAMP = 0;
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/** This constant identifies the repeat wrapping mode */
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public static final int REPEAT = 1;
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// shaders
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static public final int FLAT_SHADER = 0;
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static public final int LIGHT_SHADER = 1;
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static public final int TEXTURE_SHADER = 2;
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static public final int FULL_SHADER = 3;
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static public final int LINE3D_SHADER = 4;
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static public final int POINT3D_SHADER = 5;
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// stroke modes
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@@ -517,10 +517,7 @@ public class PGraphics extends PImage implements PConstants {
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* vertex() calls will be based on coordinates that are
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* based on the IMAGE or NORMALIZED.
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*/
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public int textureMode = IMAGE;
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public int textureWrap = CLAMP;
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public int textureQuality = BEST;
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public int textureMode = IMAGE;
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/**
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* Current horizontal coordinate for texture, will always
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