mirror of
https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
Stroke tessellation in retained mode
This commit is contained in:
@@ -2484,25 +2484,62 @@ public class PGraphicsOpenGL extends PGraphics {
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// TODO: finish when points are properly re-implemented.
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void rawPoints() {
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// raw.colorMode(RGB);
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// raw.noFill();
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// raw.beginShape(POINTS);
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// raw.colorMode(RGB);
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// raw.noFill();
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// raw.beginShape(POINTS);
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//
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// float[] vec = tessGeo.pointVertices;
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// int[] color = tessGeo.pointColors;
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// float[] attribs = tessGeo.pointSizes;
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// short[] indices = tessGeo.pointIndices;
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//
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// IndexCache cache = tessGeo.lineIndexCache;
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// for (int n = 0; n < cache.size; n++) {
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// int ioffset = cache.indexOffset[n];
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// int icount = cache.indexCount[n];
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// int voffset = cache.vertexOffset[n];
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//
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// float[] vec = tessGeo.pointVertices;
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// int[] color = tessGeo.pointColors;
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// float[] attribs = tessGeo.pointSizes;
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// short[] indices = tessGeo.pointIndices;
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//
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// }
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//
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// raw.endShape();
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// tess.pointSizes[2 * attribIdx + 0] = 0;
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// tess.pointSizes[2 * attribIdx + 1] = 0;
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// attribIdx++;
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// float val = 0;
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// float inc = (float) SINCOS_LENGTH / perim;
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// for (int k = 0; k < perim; k++) {
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// tess.pointSizes[2 * attribIdx + 0] = 0.5f * cosLUT[(int) val] * strokeWeight;
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// tess.pointSizes[2 * attribIdx + 1] = 0.5f * sinLUT[(int) val] * strokeWeight;
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// val = (val + inc) % SINCOS_LENGTH;
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// attribIdx++;
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// }
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// i0 = first index
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// if 0 < tess.pointSizes[2 * i0 + 2] -> square point.
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// tess.pointSizes[2 * i0 + 2] = 0.5f * strokeWeight; --> w --> perim
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// ...
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// i0 += perim
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// if 0 < tess.pointSizes[2 * i0 + 2] -> round point.
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// tess.pointSizes[2 * i0 + 2] = -0.5f * strokeWeight; --> w
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// ...
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// i0 += 5
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//
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// IndexCache cache = tessGeo.lineIndexCache;
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// for (int n = 0; n < cache.size; n++) {
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// int ioffset = cache.indexOffset[n];
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// int icount = cache.indexCount[n];
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// int voffset = cache.vertexOffset[n];
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//
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//
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// }
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//
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// raw.endShape();
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//
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// tess.pointSizes[2 * attribIdx + 0] = 0;
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// tess.pointSizes[2 * attribIdx + 1] = 0;
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// attribIdx++;
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// for (int k = 0; k < 4; k++) {
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// tess.pointSizes[2 * attribIdx + 0] = 0.5f * QUAD_POINT_SIGNS[k][0] * strokeWeight;
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// tess.pointSizes[2 * attribIdx + 1] = 0.5f * QUAD_POINT_SIGNS[k][1] * strokeWeight;
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// attribIdx++;
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// }
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}
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@@ -8981,7 +9018,8 @@ public class PGraphicsOpenGL extends PGraphics {
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//
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// Add point geometry
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void putPointVertex(InGeometry in, int inIdx, int tessIdx) {
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// Sets point vertex with index tessIdx using the data from input vertex inIdx.
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void setPointVertex(int tessIdx, InGeometry in, int inIdx) {
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int index;
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index = 4 * inIdx;
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@@ -9017,7 +9055,8 @@ public class PGraphicsOpenGL extends PGraphics {
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//
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// Add line geometry
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void putLineVertex(InGeometry in, int inIdx0, int inIdx1, int tessIdx, int rgba, float weight) {
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// Sets line vertex with index tessIdx using the data from input vertices inIdx0 and inIdx1.
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void setLineVertex(int tessIdx, InGeometry in, int inIdx0, int inIdx1, int rgba, float weight) {
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int index;
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index = 4 * inIdx0;
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@@ -9070,6 +9109,76 @@ public class PGraphicsOpenGL extends PGraphics {
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//
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// Add fill geometry
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void setFillVertex(int tessIdx, float x, float y, float z, float w,
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int rgba,
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InGeometry in, int[] vertices) {
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setFillVertex(tessIdx, x, y, z, w,
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rgba,
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0, 0, 1,
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0, 0,
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0, 0, 0, 0,
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in, vertices);
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}
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void setFillVertex(int tessIdx, float x, float y, float z, float w,
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int rgba,
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float nx, float ny, float nz,
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float u, float v,
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int am, int sp, int em, float shine,
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InGeometry in, int[] vertices) {
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int index;
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if (renderMode == IMMEDIATE && flushMode == FLUSH_WHEN_FULL && !hints[DISABLE_TRANSFORM_CACHE]) {
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PMatrix3D mm = modelview;
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PMatrix3D nm = modelviewInv;
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index = 4 * tessIdx;
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fillVertices[index++] = x * mm.m00 + y * mm.m01 + z * mm.m02 + w * mm.m03;
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fillVertices[index++] = x * mm.m10 + y * mm.m11 + z * mm.m12 + w * mm.m13;
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fillVertices[index++] = x * mm.m20 + y * mm.m21 + z * mm.m22 + w * mm.m23;
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fillVertices[index ] = x * mm.m30 + y * mm.m31 + z * mm.m32 + w * mm.m33;
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index = 3 * tessIdx;
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fillNormals[index++] = nx * nm.m00 + ny * nm.m10 + nz * nm.m20;
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fillNormals[index++] = nx * nm.m01 + ny * nm.m11 + nz * nm.m21;
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fillNormals[index ] = nx * nm.m02 + ny * nm.m12 + nz * nm.m22;
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} else {
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index = 4 * tessIdx;
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fillVertices[index++] = x;
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fillVertices[index++] = y;
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fillVertices[index++] = z;
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fillVertices[index ] = w;
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index = 3 * tessIdx;
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fillNormals[index++] = nx;
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fillNormals[index++] = ny;
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fillNormals[index ] = nz;
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}
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fillColors[tessIdx] = rgba;
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index = 2 * tessIdx;
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fillTexcoords[index++] = u;
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fillTexcoords[index ] = v;
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fillAmbient[tessIdx] = am;
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fillSpecular[tessIdx] = sp;
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fillEmissive[tessIdx] = em;
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fillShininess[tessIdx] = shine;
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// NEW TESSMAP API
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// if (renderMode == RETAINED) {
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// ????
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// }
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if (renderMode == RETAINED && vertices != null) {
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int len = vertices.length;
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for (int i = 0; i < len; i++) {
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in.tessMap.addFillIndex(vertices[i], tessIdx);
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}
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}
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}
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void addFillVertex(float x, float y, float z, float w,
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int rgba,
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float nx, float ny, float nz,
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@@ -9118,6 +9227,7 @@ public class PGraphicsOpenGL extends PGraphics {
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fillEmissive[count] = em;
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fillShininess[count] = shine;
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// NEW TESSMAP API
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// if (renderMode == RETAINED) {
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// in.setWeightedMapping(vertices, weights, count);
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// }
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@@ -9542,7 +9652,7 @@ public class PGraphicsOpenGL extends PGraphics {
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// All the tessellated vertices are identical to the center point
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for (int k = 0; k < nPtVert; k++) {
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tess.putPointVertex(in, i, vertIdx);
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tess.setPointVertex(vertIdx, in, i);
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vertIdx++;
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}
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@@ -9618,7 +9728,7 @@ public class PGraphicsOpenGL extends PGraphics {
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}
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for (int k = 0; k < nvert; k++) {
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tess.putPointVertex(in, i, vertIdx);
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tess.setPointVertex(vertIdx, in, i);
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vertIdx++;
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}
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@@ -9668,14 +9778,14 @@ public class PGraphicsOpenGL extends PGraphics {
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if (stroke && 2 <= nInVert) {
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int lineCount = nInVert / 2;
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int first = in.firstVertex;
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if (is3D()) {
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// Lines are made up of 4 vertices defining the quad.
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// Each vertex has its own offset representing the stroke weight.
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int nvert = lineCount * 4;
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// Each stroke line has 4 vertices, defining 2 triangles, which
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// require 3 indices to specify their connectivities.
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int nind = lineCount * 2 * 3;
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// Lines are made up of 4 vertices defining the quad.
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// Each vertex has its own offset representing the stroke weight.
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int nvert = lineCount * 4;
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// Each stroke line has 4 vertices, defining 2 triangles, which
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// require 3 indices to specify their connectivities.
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int nind = lineCount * 2 * 3;
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if (is3D()) {
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tess.lineVertexCheck(nvert);
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tess.lineIndexCheck(nind);
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int index = in.renderMode == RETAINED ? tess.lineIndexCache.addNew() : tess.lineIndexCache.getLast();
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@@ -9685,34 +9795,51 @@ public class PGraphicsOpenGL extends PGraphics {
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int i1 = first + 2 * ln + 1;
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index = addLine(i0, i1, index, false);
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}
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lastLineIndexCache = index;
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lastLineIndexCache = index;
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// NEW TESSMAP API
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// if (tess.renderMode == RETAINED) {
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// addLineMapping(in.firstVertex, in.lastVertex);
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// }
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} else {
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// 2D renderer, the stroke geometry is stored in the fill array for accurate depth sorting
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LinePath path = new LinePath(LinePath.WIND_NON_ZERO);
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for (int ln = 0; ln < lineCount; ln++) {
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int i0 = first + 2 * ln + 0;
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int i1 = first + 2 * ln + 1;
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path.moveTo(inGeo.vertices[4 * i0 + 0], inGeo.vertices[4 * i0 + 1]);
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path.lineTo(inGeo.vertices[4 * i1 + 0], inGeo.vertices[4 * i1 + 1]);
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}
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tessellateLinePath(path);
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if (strokeWeight < PGL.MIN_CAPS_JOINS_WEIGHT) { // no caps, joins
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tess.fillVertexCheck(nvert);
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tess.fillIndexCheck(nind);
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int index = in.renderMode == RETAINED ? tess.fillIndexCache.addNew() : tess.fillIndexCache.getLast();
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firstFillIndexCache = index;
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for (int ln = 0; ln < lineCount; ln++) {
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int i0 = first + 2 * ln + 0;
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int i1 = first + 2 * ln + 1;
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index = addLine2D(i0, i1, index, false);
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}
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lastFillIndexCache = index;
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// NEW TESSMAP API
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// if (tess.renderMode == RETAINED) {
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// ????
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// }
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} else { // full stroking algorithm
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LinePath path = new LinePath(LinePath.WIND_NON_ZERO);
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for (int ln = 0; ln < lineCount; ln++) {
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int i0 = first + 2 * ln + 0;
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int i1 = first + 2 * ln + 1;
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path.moveTo(in.vertices[4 * i0 + 0], in.vertices[4 * i0 + 1]);
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path.lineTo(in.vertices[4 * i1 + 0], in.vertices[4 * i1 + 1]);
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}
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tessellateLinePath(path);
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}
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}
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}
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}
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void tessellateLineStrip() {
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int nInVert = in.lastVertex - in.firstVertex + 1;
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int lineCount = nInVert - 1;
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int nInVert = in.lastVertex - in.firstVertex + 1;
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if (stroke && 2 <= nInVert) {
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int lineCount = nInVert - 1;
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int nvert = lineCount * 4;
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int nind = lineCount * 2 * 3;
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if (is3D()) {
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int nvert = lineCount * 4;
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int nind = lineCount * 2 * 3;
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tess.lineVertexCheck(nvert);
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tess.lineIndexCheck(nind);
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int index = in.renderMode == RETAINED ? tess.lineIndexCache.addNew() : tess.lineIndexCache.getLast();
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@@ -9723,22 +9850,39 @@ public class PGraphicsOpenGL extends PGraphics {
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index = addLine(i0, i1, index, false);
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i0 = i1;
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}
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lastLineIndexCache = index;
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lastLineIndexCache = index;
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// NEW TESSMAP API
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// if (tess.renderMode == RETAINED) {
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// addLineMapping(in.firstVertex, in.lastVertex);
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// }
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} else {
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} else {
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// 2D renderer, the stroke geometry is stored in the fill array for accurate depth sorting
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int first = in.firstVertex;
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LinePath path = new LinePath(LinePath.WIND_NON_ZERO);
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path.moveTo(inGeo.vertices[4 * first + 0], inGeo.vertices[4 * first + 1]);
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for (int ln = 0; ln < lineCount; ln++) {
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int i1 = first + ln + 1;
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path.lineTo(inGeo.vertices[4 * i1 + 0], inGeo.vertices[4 * i1 + 1]);
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}
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tessellateLinePath(path);
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if (strokeWeight < PGL.MIN_CAPS_JOINS_WEIGHT) { // no caps, joins
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tess.fillVertexCheck(nvert);
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tess.fillIndexCheck(nind);
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int index = in.renderMode == RETAINED ? tess.fillIndexCache.addNew() : tess.fillIndexCache.getLast();
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firstFillIndexCache = index;
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int i0 = in.firstVertex;
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for (int ln = 0; ln < lineCount; ln++) {
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int i1 = in.firstVertex + ln + 1;
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index = addLine2D(i0, i1, index, false);
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i0 = i1;
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}
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lastFillIndexCache = index;
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// NEW TESSMAP API
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// if (tess.renderMode == RETAINED) {
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// ?????
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// }
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} else { // full stroking algorithm
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int first = in.firstVertex;
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LinePath path = new LinePath(LinePath.WIND_NON_ZERO);
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path.moveTo(in.vertices[4 * first + 0], in.vertices[4 * first + 1]);
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for (int ln = 0; ln < lineCount; ln++) {
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int i1 = first + ln + 1;
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path.lineTo(in.vertices[4 * i1 + 0], in.vertices[4 * i1 + 1]);
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}
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tessellateLinePath(path);
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}
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}
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}
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}
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@@ -9748,9 +9892,10 @@ public class PGraphicsOpenGL extends PGraphics {
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if (stroke && 2 <= nInVert) {
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int lineCount = nInVert;
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int nvert = lineCount * 4;
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int nind = lineCount * 2 * 3;
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if (is3D()) {
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int nvert = lineCount * 4;
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int nind = lineCount * 2 * 3;
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tess.lineVertexCheck(nvert);
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tess.lineIndexCheck(nind);
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int index = in.renderMode == RETAINED ? tess.lineIndexCache.addNew() : tess.lineIndexCache.getLast();
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@@ -9762,23 +9907,41 @@ public class PGraphicsOpenGL extends PGraphics {
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i0 = i1;
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}
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index = addLine(in.lastVertex, in.firstVertex, index, false);
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lastLineIndexCache = index;
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lastLineIndexCache = index;
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// NEW TESSMAP API
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// if (tess.renderMode == RETAINED) {
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// addLineMapping(in.firstVertex, in.lastVertex);
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// }
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} else {
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// 2D renderer, the stroke geometry is stored in the fill array for accurate depth sorting
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int first = in.firstVertex;
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LinePath path = new LinePath(LinePath.WIND_NON_ZERO);
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path.moveTo(inGeo.vertices[4 * first + 0], inGeo.vertices[4 * first + 1]);
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for (int ln = 0; ln < lineCount - 1; ln++) {
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int i1 = first + ln + 1;
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path.lineTo(inGeo.vertices[4 * i1 + 0], inGeo.vertices[4 * i1 + 1]);
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}
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path.closePath();
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tessellateLinePath(path);
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if (strokeWeight < PGL.MIN_CAPS_JOINS_WEIGHT) { // no caps, joins
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tess.fillVertexCheck(nvert);
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tess.fillIndexCheck(nind);
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int index = in.renderMode == RETAINED ? tess.fillIndexCache.addNew() : tess.fillIndexCache.getLast();
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firstFillIndexCache = index;
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int i0 = in.firstVertex;
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for (int ln = 0; ln < lineCount - 1; ln++) {
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int i1 = in.firstVertex + ln + 1;
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index = addLine2D(i0, i1, index, false);
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i0 = i1;
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}
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index = addLine2D(in.lastVertex, in.firstVertex, index, false);
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lastFillIndexCache = index;
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// NEW TESSMAP API
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// if (tess.renderMode == RETAINED) {
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// ?????
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// }
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} else { // full stroking algorithm
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int first = in.firstVertex;
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LinePath path = new LinePath(LinePath.WIND_NON_ZERO);
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path.moveTo(in.vertices[4 * first + 0], in.vertices[4 * first + 1]);
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for (int ln = 0; ln < lineCount - 1; ln++) {
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int i1 = first + ln + 1;
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path.lineTo(in.vertices[4 * i1 + 0], in.vertices[4 * i1 + 1]);
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}
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path.closePath();
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tessellateLinePath(path);
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}
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}
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}
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@@ -9786,10 +9949,10 @@ public class PGraphicsOpenGL extends PGraphics {
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void tessellateEdges() {
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if (stroke) {
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int nInVert = in.getNumLineVertices();
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int nInInd = in.getNumLineIndices();
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if (is3D()) {
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int nInVert = in.getNumLineVertices();
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int nInInd = in.getNumLineIndices();
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tess.lineVertexCheck(nInVert);
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tess.lineIndexCheck(nInInd);
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int index = in.renderMode == RETAINED ? tess.lineIndexCache.addNew() : tess.lineIndexCache.getLast();
|
||||
@@ -9798,69 +9961,56 @@ public class PGraphicsOpenGL extends PGraphics {
|
||||
int[] edge = in.edges[i];
|
||||
index = addLine(edge[0], edge[1], index, true);
|
||||
}
|
||||
lastLineIndexCache = index;
|
||||
|
||||
lastLineIndexCache = index;
|
||||
// NEW TESSMAP API
|
||||
// if (tess.renderMode == RETAINED) {
|
||||
// addLineMapping(in.firstVertex, in.lastVertex);
|
||||
// }
|
||||
} else {
|
||||
// 2D renderer, the stroke geometry is stored in the fill array for accurate depth sorting
|
||||
LinePath path = new LinePath(LinePath.WIND_NON_ZERO);
|
||||
for (int i = in.firstEdge; i <= in.lastEdge; i++) {
|
||||
int[] edge = in.edges[i];
|
||||
int i0 = edge[0];
|
||||
int i1 = edge[1];
|
||||
switch (edge[2]) {
|
||||
case EDGE_MIDDLE:
|
||||
path.lineTo(inGeo.vertices[4 * i1 + 0], inGeo.vertices[4 * i1 + 1]);
|
||||
break;
|
||||
case EDGE_START:
|
||||
path.moveTo(inGeo.vertices[4 * i0 + 0], inGeo.vertices[4 * i0 + 1]);
|
||||
path.lineTo(inGeo.vertices[4 * i1 + 0], inGeo.vertices[4 * i1 + 1]);
|
||||
break;
|
||||
case EDGE_STOP:
|
||||
path.lineTo(inGeo.vertices[4 * i1 + 0], inGeo.vertices[4 * i1 + 1]);
|
||||
path.closePath();
|
||||
break;
|
||||
case EDGE_SINGLE:
|
||||
path.moveTo(inGeo.vertices[4 * i0 + 0], inGeo.vertices[4 * i0 + 1]);
|
||||
path.lineTo(inGeo.vertices[4 * i1 + 0], inGeo.vertices[4 * i1 + 1]);
|
||||
path.closePath();
|
||||
break;
|
||||
}
|
||||
if (strokeWeight < PGL.MIN_CAPS_JOINS_WEIGHT) { // no caps, edges
|
||||
tess.fillVertexCheck(nInVert);
|
||||
tess.fillIndexCheck(nInInd);
|
||||
int index = in.renderMode == RETAINED ? tess.fillIndexCache.addNew() : tess.fillIndexCache.getLast();
|
||||
firstFillIndexCache = index;
|
||||
for (int i = in.firstEdge; i <= in.lastEdge; i++) {
|
||||
int[] edge = in.edges[i];
|
||||
index = addLine2D(edge[0], edge[1], index, true);
|
||||
}
|
||||
lastFillIndexCache = index;
|
||||
// NEW TESSMAP API
|
||||
// if (tess.renderMode == RETAINED) {
|
||||
// ????
|
||||
// }
|
||||
} else { // full stroking algorithm
|
||||
LinePath path = new LinePath(LinePath.WIND_NON_ZERO);
|
||||
for (int i = in.firstEdge; i <= in.lastEdge; i++) {
|
||||
int[] edge = in.edges[i];
|
||||
int i0 = edge[0];
|
||||
int i1 = edge[1];
|
||||
switch (edge[2]) {
|
||||
case EDGE_MIDDLE:
|
||||
path.lineTo(in.vertices[4 * i1 + 0], in.vertices[4 * i1 + 1]);
|
||||
break;
|
||||
case EDGE_START:
|
||||
path.moveTo(in.vertices[4 * i0 + 0], in.vertices[4 * i0 + 1]);
|
||||
path.lineTo(in.vertices[4 * i1 + 0], in.vertices[4 * i1 + 1]);
|
||||
break;
|
||||
case EDGE_STOP:
|
||||
path.lineTo(in.vertices[4 * i1 + 0], in.vertices[4 * i1 + 1]);
|
||||
path.closePath();
|
||||
break;
|
||||
case EDGE_SINGLE:
|
||||
path.moveTo(in.vertices[4 * i0 + 0], in.vertices[4 * i0 + 1]);
|
||||
path.lineTo(in.vertices[4 * i1 + 0], in.vertices[4 * i1 + 1]);
|
||||
path.closePath();
|
||||
break;
|
||||
}
|
||||
}
|
||||
tessellateLinePath(path);
|
||||
}
|
||||
tessellateLinePath(path);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// tessGeo.firstLineIndex = tessGeo.fillIndexCount;
|
||||
// tessGeo.addFillVertices(inGeo.getNumLineVertices());
|
||||
// tessGeo.addFillIndices(inGeo.getNumLineIndices());
|
||||
// tessGeo.lastLineIndex = tessGeo.fillIndexCount - 1;
|
||||
// int vcount = tessGeo.firstFillVertex;
|
||||
// int icount = tessGeo.firstFillIndex;
|
||||
// for (int i = inGeo.firstEdge; i <= inGeo.lastEdge; i++) {
|
||||
// int[] edge = inGeo.edges[i];
|
||||
// addLineToFill(edge[0], edge[1], vcount, icount); vcount += 4; icount += 6;
|
||||
// }
|
||||
|
||||
// Not using the fancy path tessellation in 2D because it slows down things
|
||||
// significantly (it also calls the GLU tessellator).
|
||||
// It generates the right caps and joins, though.
|
||||
|
||||
// GeneralPath path = new GeneralPath(GeneralPath.WIND_NON_ZERO);
|
||||
// for (int i = inGeo.firstEdge; i <= inGeo.lastEdge; i++) {
|
||||
// int[] edge = inGeo.edges[i];
|
||||
// if (startEdge(edge[2])) path.moveTo(inGeo.getVertexX(edge[0]), inGeo.getVertexY(edge[0]));
|
||||
// path.lineTo(inGeo.getVertexX(edge[1]), inGeo.getVertexY(edge[1]));
|
||||
// if (endEdge(edge[2])) path.closePath();
|
||||
// }
|
||||
// tessGeo.firstLineIndex = tessGeo.fillIndexCount;
|
||||
// tessellatePath(path);
|
||||
// tessGeo.lastLineIndex = tessGeo.fillIndexCount - 1;
|
||||
}
|
||||
|
||||
// Adding the data that defines a quad starting at vertex i0 and
|
||||
@@ -9881,18 +10031,18 @@ public class PGraphicsOpenGL extends PGraphics {
|
||||
color = constStroke ? strokeColor : in.scolors[i0];
|
||||
weight = constStroke ? strokeWeight : in.sweights[i0];
|
||||
|
||||
tess.putLineVertex(in, i0, i1, vidx, color, +weight/2);
|
||||
tess.setLineVertex(vidx, in, i0, i1, color, +weight/2);
|
||||
tess.lineIndices[iidx++] = (short) (count + 0);
|
||||
|
||||
vidx++;
|
||||
tess.putLineVertex(in, i0, i1, vidx, color, -weight/2);
|
||||
tess.setLineVertex(vidx, in, i0, i1, color, -weight/2);
|
||||
tess.lineIndices[iidx++] = (short) (count + 1);
|
||||
|
||||
color = constStroke ? strokeColor : in.scolors[i1];
|
||||
weight = constStroke ? strokeWeight : in.sweights[i1];
|
||||
|
||||
vidx++;
|
||||
tess.putLineVertex(in, i1, i0, vidx, color, -weight/2);
|
||||
tess.setLineVertex(vidx, in, i1, i0, color, -weight/2);
|
||||
tess.lineIndices[iidx++] = (short) (count + 2);
|
||||
|
||||
// Starting a new triangle re-using prev vertices.
|
||||
@@ -9900,7 +10050,7 @@ public class PGraphicsOpenGL extends PGraphics {
|
||||
tess.lineIndices[iidx++] = (short) (count + 1);
|
||||
|
||||
vidx++;
|
||||
tess.putLineVertex(in, i1, i0, vidx, color, +weight/2);
|
||||
tess.setLineVertex(vidx, in, i1, i0, color, +weight/2);
|
||||
tess.lineIndices[iidx++] = (short) (count + 3);
|
||||
|
||||
// NEW TESSMAP API
|
||||
@@ -9912,6 +10062,74 @@ public class PGraphicsOpenGL extends PGraphics {
|
||||
return index;
|
||||
}
|
||||
|
||||
|
||||
// Adding the data that defines a quad starting at vertex i0 and
|
||||
// ending at i1, in the case of pure 2D renderers (line geometry
|
||||
// is added to the fill arrays).
|
||||
int addLine2D(int i0, int i1, int index, boolean constStroke) {
|
||||
IndexCache cache = tess.fillIndexCache;
|
||||
int count = cache.vertexCount[index];
|
||||
if (PGL.MAX_VERTEX_INDEX1 <= count + 4) {
|
||||
// We need to start a new index block for this line.
|
||||
index = cache.addNew();
|
||||
count = 0;
|
||||
}
|
||||
int iidx = cache.indexOffset[index] + cache.indexCount[index];
|
||||
int vidx = cache.vertexOffset[index] + cache.vertexCount[index];
|
||||
int color;
|
||||
float weight;
|
||||
|
||||
color = constStroke ? strokeColor : in.scolors[i0];
|
||||
weight = constStroke ? strokeWeight : in.sweights[i0];
|
||||
int[] verts = {i0, i1};
|
||||
|
||||
float x0 = in.vertices[4 * i0 + 0];
|
||||
float y0 = in.vertices[4 * i0 + 1];
|
||||
float w0 = in.vertices[4 * i0 + 3];
|
||||
|
||||
float x1 = in.vertices[4 * i1 + 0];
|
||||
float y1 = in.vertices[4 * i1 + 1];
|
||||
float w1 = in.vertices[4 * i1 + 3];
|
||||
|
||||
// Calculating direction and normal of the line.
|
||||
float dirx = x1 - x0;
|
||||
float diry = y1 - y0;
|
||||
float llen = PApplet.sqrt(dirx * dirx + diry * diry);
|
||||
float normx = -diry / llen;
|
||||
float normy = +dirx / llen;
|
||||
|
||||
tess.setFillVertex(vidx, x0 + normx * weight/2, y0 + normy * weight/2, 0, w0, color, in, verts);
|
||||
tess.fillIndices[iidx++] = (short) (count + 0);
|
||||
|
||||
vidx++;
|
||||
tess.setFillVertex(vidx, x0 - normx * weight/2, y0 - normy * weight/2, 0, w0, color, in, verts);
|
||||
tess.fillIndices[iidx++] = (short) (count + 1);
|
||||
|
||||
color = constStroke ? strokeColor : in.scolors[i1];
|
||||
weight = constStroke ? strokeWeight : in.sweights[i1];
|
||||
|
||||
vidx++;
|
||||
tess.setFillVertex(vidx, x1 - normx * weight/2, y1 - normy * weight/2, 0, w1, color, in, verts);
|
||||
tess.fillIndices[iidx++] = (short) (count + 2);
|
||||
|
||||
// Starting a new triangle re-using prev vertices.
|
||||
tess.fillIndices[iidx++] = (short) (count + 2);
|
||||
tess.fillIndices[iidx++] = (short) (count + 0);
|
||||
|
||||
vidx++;
|
||||
tess.setFillVertex(vidx, x1 + normx * weight/2, y1 + normy * weight/2, 0, w1, color, in, verts);
|
||||
tess.fillIndices[iidx++] = (short) (count + 3);
|
||||
|
||||
// NEW TESSMAP API
|
||||
// if (tess.renderMode == RETAINED) {
|
||||
// ????
|
||||
// }
|
||||
|
||||
cache.incCounts(index, 6, 4);
|
||||
return index;
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
//
|
||||
// Fill primitives tessellation
|
||||
@@ -10165,12 +10383,12 @@ public class PGraphicsOpenGL extends PGraphics {
|
||||
// if (tess.renderMode == RETAINED) {
|
||||
// in.addWeightedMapping(in.firstVertex, in.lastVertex);
|
||||
// }
|
||||
|
||||
firstFillIndexCache = Integer.MAX_VALUE;
|
||||
|
||||
callback.calcNormals = calcNormals;
|
||||
|
||||
if (fill && 3 <= nInVert) {
|
||||
firstFillIndexCache = -1;
|
||||
|
||||
callback.calcNormals = calcNormals;
|
||||
|
||||
gluTess.beginPolygon();
|
||||
|
||||
if (solid) {
|
||||
@@ -10233,8 +10451,8 @@ public class PGraphicsOpenGL extends PGraphics {
|
||||
// Tessellates the path given as parameter. This will work only in 2D.
|
||||
// Based on the opengl stroke hack described here:
|
||||
// http://wiki.processing.org/w/Stroke_attributes_in_OpenGL
|
||||
public void tessellateLinePath(LinePath path) {
|
||||
firstFillIndexCache = Integer.MAX_VALUE;
|
||||
public void tessellateLinePath(LinePath path) {
|
||||
//firstFillIndexCache = -1;
|
||||
callback.calcNormals = true;
|
||||
|
||||
int cap = strokeCap == ROUND ? LinePath.CAP_ROUND :
|
||||
@@ -10324,7 +10542,7 @@ public class PGraphicsOpenGL extends PGraphics {
|
||||
public void begin(int type) {
|
||||
cache = tess.fillIndexCache;
|
||||
cacheIndex = in.renderMode == RETAINED ? cache.addNew() : cache.getLast();
|
||||
if (cacheIndex < firstFillIndexCache) {
|
||||
if (cacheIndex < firstFillIndexCache || firstFillIndexCache == -1) {
|
||||
firstFillIndexCache = cacheIndex;
|
||||
}
|
||||
|
||||
|
||||
@@ -320,6 +320,8 @@ public class PShape3D extends PShape {
|
||||
stroke = pg.stroke;
|
||||
strokeColor = pg.strokeColor;
|
||||
strokeWeight = pg.strokeWeight;
|
||||
strokeCap = pg.strokeCap;
|
||||
strokeJoin = pg.strokeJoin;
|
||||
|
||||
tint = pg.tint;
|
||||
tintColor = pg.tintColor;
|
||||
|
||||
Reference in New Issue
Block a user