mirror of
https://github.com/processing/processing4.git
synced 2026-02-04 06:09:17 +01:00
fix naming conventions (+ to match desktop)
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@@ -311,16 +311,16 @@ public class PGraphicsOpenGL extends PGraphics {
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// Framebuffer stack:
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static protected Stack<PFramebuffer> fbStack;
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static protected PFramebuffer screenFramebuffer;
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static protected PFramebuffer currentFramebuffer;
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static protected Stack<FrameBuffer> fbStack;
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static protected FrameBuffer screenFramebuffer;
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static protected FrameBuffer currentFramebuffer;
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// .......................................................
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// Offscreen rendering:
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protected PFramebuffer offscreenFramebuffer;
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protected PFramebuffer offscreenFramebufferMultisample;
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protected FrameBuffer offscreenFramebuffer;
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protected FrameBuffer offscreenFramebufferMultisample;
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protected boolean offscreenMultisample;
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protected boolean offscreenNotCurrent;
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@@ -331,7 +331,7 @@ public class PGraphicsOpenGL extends PGraphics {
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/** A handy reference to the PTexture bound to the drawing surface
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* (off or on-screen) */
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protected PTexture texture;
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protected Texture texture;
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/** IntBuffer wrapping the pixels array. */
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protected IntBuffer pixelBuffer;
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@@ -1038,7 +1038,7 @@ public class PGraphicsOpenGL extends PGraphics {
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}
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public void setFramebuffer(PFramebuffer fbo) {
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public void setFramebuffer(FrameBuffer fbo) {
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currentFramebuffer = fbo;
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currentFramebuffer.bind();
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}
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@@ -1893,9 +1893,9 @@ public class PGraphicsOpenGL extends PGraphics {
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clearColorBuffer = false;
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if (fbStack == null) {
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fbStack = new Stack<PFramebuffer>();
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fbStack = new Stack<FrameBuffer>();
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screenFramebuffer = new PFramebuffer(parent, width, height, true);
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screenFramebuffer = new FrameBuffer(parent, width, height, true);
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setFramebuffer(screenFramebuffer);
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}
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@@ -2357,7 +2357,7 @@ public class PGraphicsOpenGL extends PGraphics {
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texCache.beginRender();
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for (int i = 0; i < texCache.size; i++) {
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PTexture tex = texCache.getTexture(i);
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Texture tex = texCache.getTexture(i);
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// If the renderer is 2D, then lights should always be false,
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// so no need to worry about that.
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@@ -4876,8 +4876,8 @@ public class PGraphicsOpenGL extends PGraphics {
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protected void loadTextureImpl(int sampling, boolean mipmap) {
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if (width == 0 || height == 0) return;
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if (texture == null || texture.contextIsOutdated()) {
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PTexture.Parameters params = new PTexture.Parameters(ARGB, sampling, mipmap);
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texture = new PTexture(parent, width, height, params);
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Texture.Parameters params = new Texture.Parameters(ARGB, sampling, mipmap);
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texture = new Texture(parent, width, height, params);
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texture.setFlippedY(true);
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this.setCache(pgPrimary, texture);
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this.setParams(pgPrimary, params);
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@@ -5144,7 +5144,7 @@ public class PGraphicsOpenGL extends PGraphics {
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* drawing surface, making sure is updated to reflect the current contents
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* off the screen (or offscreen drawing surface).
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*/
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public PTexture getTexture() {
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public Texture getTexture() {
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loadTexture();
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return texture;
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}
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@@ -5156,8 +5156,8 @@ public class PGraphicsOpenGL extends PGraphics {
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*
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* @param img the image to have a texture metadata associated to it
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*/
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public PTexture getTexture(PImage img) {
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PTexture tex = (PTexture)img.getCache(pgPrimary);
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public Texture getTexture(PImage img) {
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Texture tex = (Texture)img.getCache(pgPrimary);
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if (tex == null) {
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tex = addTexture(img);
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} else {
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@@ -5185,10 +5185,10 @@ public class PGraphicsOpenGL extends PGraphics {
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* to the metadata cache of the image.
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* @param img the image to have a texture metadata associated to it
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*/
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protected PTexture addTexture(PImage img) {
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PTexture.Parameters params = (PTexture.Parameters)img.getParams(pgPrimary);
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protected Texture addTexture(PImage img) {
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Texture.Parameters params = (Texture.Parameters)img.getParams(pgPrimary);
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if (params == null) {
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params = new PTexture.Parameters();
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params = new Texture.Parameters();
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if (hints[DISABLE_TEXTURE_MIPMAPS]) {
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params.mipmaps = false;
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} else {
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@@ -5215,7 +5215,7 @@ public class PGraphicsOpenGL extends PGraphics {
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if (img.parent == null) {
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img.parent = parent;
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}
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PTexture tex = new PTexture(img.parent, img.width, img.height, params);
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Texture tex = new Texture(img.parent, img.width, img.height, params);
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img.loadPixels();
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if (img.pixels != null) tex.set(img.pixels);
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img.setCache(pgPrimary, tex);
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@@ -5223,7 +5223,7 @@ public class PGraphicsOpenGL extends PGraphics {
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}
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protected PImage wrapTexture(PTexture tex) {
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protected PImage wrapTexture(Texture tex) {
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// We don't use the PImage(int width, int height, int mode) constructor to
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// avoid initializing the pixels array.
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PImage img = new PImage();
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@@ -5236,7 +5236,7 @@ public class PGraphicsOpenGL extends PGraphics {
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}
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protected void updateTexture(PImage img, PTexture tex) {
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protected void updateTexture(PImage img, Texture tex) {
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if (tex != null) {
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int x = img.getModifiedX1();
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int y = img.getModifiedY1();
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@@ -5290,7 +5290,7 @@ public class PGraphicsOpenGL extends PGraphics {
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}
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if (PGraphicsOpenGL.fboMultisampleSupported && 1 < quality) {
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offscreenFramebufferMultisample = new PFramebuffer(parent, texture.glWidth, texture.glHeight, quality, 0,
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offscreenFramebufferMultisample = new FrameBuffer(parent, texture.glWidth, texture.glHeight, quality, 0,
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depthBits, stencilBits,
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depthBits == 24 && stencilBits == 8 && packedDepthStencilSupported, false);
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@@ -5299,13 +5299,13 @@ public class PGraphicsOpenGL extends PGraphics {
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// The offscreen framebuffer where the multisampled image is finally drawn to doesn't
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// need depth and stencil buffers since they are part of the multisampled framebuffer.
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offscreenFramebuffer = new PFramebuffer(parent, texture.glWidth, texture.glHeight, 1, 1,
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offscreenFramebuffer = new FrameBuffer(parent, texture.glWidth, texture.glHeight, 1, 1,
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0, 0,
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false, false);
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} else {
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quality = 0;
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offscreenFramebuffer = new PFramebuffer(parent, texture.glWidth, texture.glHeight, 1, 1,
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offscreenFramebuffer = new FrameBuffer(parent, texture.glWidth, texture.glHeight, 1, 1,
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depthBits, stencilBits,
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depthBits == 24 && stencilBits == 8 && packedDepthStencilSupported, false);
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offscreenMultisample = false;
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@@ -5586,7 +5586,7 @@ public class PGraphicsOpenGL extends PGraphics {
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public void setEmissiveAttribute(int vboId, int size, int type, int stride, int offset) { }
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public void setShininessAttribute(int vboId, int size, int type, int stride, int offset) { }
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public void setTexcoordAttribute(int vboId, int size, int type, int stride, int offset) { }
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public void setTexture(PTexture tex) { }
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public void setTexture(Texture tex) { }
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}
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@@ -5824,7 +5824,7 @@ public class PGraphicsOpenGL extends PGraphics {
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setAttribute(inTexcoordLoc, vboId, size, type, false, stride, offset);
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}
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public void setTexture(PTexture tex) {
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public void setTexture(Texture tex) {
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float scaleu = 1;
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float scalev = 1;
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float dispu = 0;
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@@ -5909,7 +5909,7 @@ public class PGraphicsOpenGL extends PGraphics {
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setAttribute(inTexcoordLoc, vboId, size, type, false, stride, offset);
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}
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public void setTexture(PTexture tex) {
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public void setTexture(Texture tex) {
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float scaleu = 1;
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float scalev = 1;
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float dispu = 0;
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@@ -6172,7 +6172,7 @@ public class PGraphicsOpenGL extends PGraphics {
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int[] firstCache;
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int[] lastCache;
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boolean hasTexture;
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PTexture tex0;
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Texture tex0;
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TexCache() {
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allocate();
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@@ -6210,9 +6210,9 @@ public class PGraphicsOpenGL extends PGraphics {
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return textures[i];
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}
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PTexture getTexture(int i) {
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Texture getTexture(int i) {
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PImage img = textures[i];
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PTexture tex = null;
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Texture tex = null;
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if (img != null) {
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tex = pgPrimary.getTexture(img);
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@@ -6235,7 +6235,7 @@ public class PGraphicsOpenGL extends PGraphics {
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for (int i = 0; i < size; i++) {
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PImage img = textures[i];
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if (img != null) {
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PTexture tex = pgPrimary.getTexture(img);
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Texture tex = pgPrimary.getTexture(img);
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if (tex != null) {
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tex.unbind();
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}
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@@ -6246,7 +6246,7 @@ public class PGraphicsOpenGL extends PGraphics {
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for (int i = 0; i < size; i++) {
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PImage img = textures[i];
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if (img != null) {
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PTexture tex = pgPrimary.getTexture(img);
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Texture tex = pgPrimary.getTexture(img);
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if (tex != null) {
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pgl.disableTexturing(tex.glTarget);
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}
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