mirror of
https://github.com/processing/processing4.git
synced 2026-02-12 01:50:44 +01:00
Removed PGL.Context subclass
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@@ -43,7 +43,7 @@ public class FrameBuffer implements PConstants {
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protected PApplet parent;
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protected PGraphicsOpenGL pg;
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protected PGL pgl;
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protected PGL.Context context; // The context that created this framebuffer.
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protected int context; // The context that created this framebuffer.
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public int glFbo;
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public int glDepth;
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@@ -151,19 +151,19 @@ public class FrameBuffer implements PConstants {
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try {
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if (!screenFb) {
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if (glFbo != 0) {
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pg.finalizeFrameBufferObject(glFbo, context.id());
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pg.finalizeFrameBufferObject(glFbo, context);
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}
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if (glDepth != 0) {
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pg.finalizeRenderBufferObject(glDepth, context.id());
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pg.finalizeRenderBufferObject(glDepth, context);
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}
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if (glStencil != 0) {
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pg.finalizeRenderBufferObject(glStencil, context.id());
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pg.finalizeRenderBufferObject(glStencil, context);
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}
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if (glMultisample != 0) {
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pg.finalizeRenderBufferObject(glMultisample, context.id());
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pg.finalizeRenderBufferObject(glMultisample, context);
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}
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if (glDepthStencil != 0) {
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pg.finalizeRenderBufferObject(glDepthStencil, context.id());
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pg.finalizeRenderBufferObject(glDepthStencil, context);
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}
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}
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} finally {
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@@ -345,7 +345,7 @@ public class FrameBuffer implements PConstants {
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glFbo = 0;
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} else {
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//create the FBO object...
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glFbo = pg.createFrameBufferObject(context.id());
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glFbo = pg.createFrameBufferObject(context);
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// ... and then create the rest of the stuff.
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if (multisample) {
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@@ -370,23 +370,23 @@ public class FrameBuffer implements PConstants {
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if (screenFb) return;
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if (glFbo != 0) {
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pg.finalizeFrameBufferObject(glFbo, context.id());
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pg.finalizeFrameBufferObject(glFbo, context);
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glFbo = 0;
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}
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if (glDepth != 0) {
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pg.finalizeRenderBufferObject(glDepth, context.id());
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pg.finalizeRenderBufferObject(glDepth, context);
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glDepth = 0;
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}
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if (glStencil != 0) {
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pg.finalizeRenderBufferObject(glStencil, context.id());
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pg.finalizeRenderBufferObject(glStencil, context);
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glStencil = 0;
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}
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if (glMultisample != 0) {
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pg.finalizeRenderBufferObject(glMultisample, context.id());
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pg.finalizeRenderBufferObject(glMultisample, context);
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glMultisample = 0;
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}
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if (glDepthStencil != 0) {
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pg.finalizeRenderBufferObject(glDepthStencil, context.id());
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pg.finalizeRenderBufferObject(glDepthStencil, context);
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glDepthStencil = 0;
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}
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}
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@@ -397,11 +397,11 @@ public class FrameBuffer implements PConstants {
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boolean outdated = !pgl.contextIsCurrent(context);
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if (outdated) {
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pg.removeFrameBufferObject(glFbo, context.id());
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pg.removeRenderBufferObject(glDepth, context.id());
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pg.removeRenderBufferObject(glStencil, context.id());
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pg.removeRenderBufferObject(glDepthStencil, context.id());
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pg.removeRenderBufferObject(glMultisample, context.id());
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pg.removeFrameBufferObject(glFbo, context);
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pg.removeRenderBufferObject(glDepth, context);
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pg.removeRenderBufferObject(glStencil, context);
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pg.removeRenderBufferObject(glDepthStencil, context);
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pg.removeRenderBufferObject(glMultisample, context);
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glFbo = 0;
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glDepth = 0;
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@@ -423,7 +423,7 @@ public class FrameBuffer implements PConstants {
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pg.pushFramebuffer();
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pg.setFramebuffer(this);
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glMultisample = pg.createRenderBufferObject(context.id());
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glMultisample = pg.createRenderBufferObject(context);
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pgl.bindRenderbuffer(PGL.RENDERBUFFER, glMultisample);
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pgl.renderbufferStorageMultisample(PGL.RENDERBUFFER, nsamples,
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PGL.RGBA8, width, height);
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@@ -444,7 +444,7 @@ public class FrameBuffer implements PConstants {
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pg.pushFramebuffer();
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pg.setFramebuffer(this);
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glDepthStencil = pg.createRenderBufferObject(context.id());
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glDepthStencil = pg.createRenderBufferObject(context);
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pgl.bindRenderbuffer(PGL.RENDERBUFFER, glDepthStencil);
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if (multisample) {
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@@ -474,7 +474,7 @@ public class FrameBuffer implements PConstants {
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pg.pushFramebuffer();
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pg.setFramebuffer(this);
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glDepth = pg.createRenderBufferObject(context.id());
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glDepth = pg.createRenderBufferObject(context);
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pgl.bindRenderbuffer(PGL.RENDERBUFFER, glDepth);
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int glConst = PGL.DEPTH_COMPONENT16;
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@@ -510,7 +510,7 @@ public class FrameBuffer implements PConstants {
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pg.pushFramebuffer();
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pg.setFramebuffer(this);
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glStencil = pg.createRenderBufferObject(context.id());
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glStencil = pg.createRenderBufferObject(context);
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pgl.bindRenderbuffer(PGL.RENDERBUFFER, glStencil);
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int glConst = PGL.STENCIL_INDEX1;
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