diff --git a/core/src/processing/core/PGraphics.java b/core/src/processing/core/PGraphics.java index a50a51979..9238de407 100644 --- a/core/src/processing/core/PGraphics.java +++ b/core/src/processing/core/PGraphics.java @@ -105,7 +105,7 @@ import processing.opengl.PShader; *

Using xxxxImpl() for subclassing smoothness

The xxxImpl() methods * are generally renderer-specific handling for some subset if tasks for a * particular function (vague enough for you?) For instance, imageImpl() handles - * drawing an image whose x/y/w/h and u/v coords have been specified, and screen + * drawing an image whose x/y/w/h and u/v coordinates have been specified, and screen * placement (independent of imageMode) has been determined. There's no point in * all renderers implementing the if (imageMode == BLAH) * placement/sizing logic, so that's handled by PGraphics, which then calls @@ -7352,8 +7352,8 @@ public class PGraphics extends PImage implements PConstants { * falloff = 1 / (CONSTANT + d * LINEAR + (d*d) * QUADRATIC)
*
* Thinking about an ambient light with a falloff can be tricky. If you want a - * region of your scene to be lit ambiently with one color and another region to - * be lit ambiently with another color, you could use an ambient light with + * region of your scene to be ambient lit with one color and another region to + * be ambient lit with another color, you could use an ambient light with * location and falloff. You can think of it as a point light that doesn't care * which direction a surface is facing. * @@ -8089,7 +8089,7 @@ public class PGraphics extends PImage implements PConstants { *
* The blue() function is easy to use and understand, but it is slower * than a technique called bit masking. When working in colorMode(RGB, - * 255), you can acheive the same results as blue() but with greater + * 255), you can achieve the same results as blue() but with greater * speed by using a bit mask to remove the other color components. For example, * the following two lines of code are equivalent means of getting the blue * value of the color value c: