diff --git a/core/src/processing/core/PGraphics.java b/core/src/processing/core/PGraphics.java
index a50a51979..9238de407 100644
--- a/core/src/processing/core/PGraphics.java
+++ b/core/src/processing/core/PGraphics.java
@@ -105,7 +105,7 @@ import processing.opengl.PShader;
*
Using xxxxImpl() for subclassing smoothness
The xxxImpl() methods
* are generally renderer-specific handling for some subset if tasks for a
* particular function (vague enough for you?) For instance, imageImpl() handles
- * drawing an image whose x/y/w/h and u/v coords have been specified, and screen
+ * drawing an image whose x/y/w/h and u/v coordinates have been specified, and screen
* placement (independent of imageMode) has been determined. There's no point in
* all renderers implementing the if (imageMode == BLAH)
* placement/sizing logic, so that's handled by PGraphics, which then calls
@@ -7352,8 +7352,8 @@ public class PGraphics extends PImage implements PConstants {
* falloff = 1 / (CONSTANT + d * LINEAR + (d*d) * QUADRATIC)
*
* Thinking about an ambient light with a falloff can be tricky. If you want a
- * region of your scene to be lit ambiently with one color and another region to
- * be lit ambiently with another color, you could use an ambient light with
+ * region of your scene to be ambient lit with one color and another region to
+ * be ambient lit with another color, you could use an ambient light with
* location and falloff. You can think of it as a point light that doesn't care
* which direction a surface is facing.
*
@@ -8089,7 +8089,7 @@ public class PGraphics extends PImage implements PConstants {
*
* The blue() function is easy to use and understand, but it is slower
* than a technique called bit masking. When working in colorMode(RGB,
- * 255), you can acheive the same results as blue() but with greater
+ * 255), you can achieve the same results as blue() but with greater
* speed by using a bit mask to remove the other color components. For example,
* the following two lines of code are equivalent means of getting the blue
* value of the color value c: