rolling back thread stuff to be more conservative

This commit is contained in:
benfry
2006-01-11 05:30:45 +00:00
parent b463958c7d
commit ad32b8280d
+35 -29
View File
@@ -411,6 +411,12 @@ public class PApplet extends Applet
static public final String EXTERNAL_MOVE = "__MOVE__";
// during rev 0100 dev cycle, working on new threading model,
// but need to disable and go conservative with changes in order
// to get pdf and audio working properly first
static final boolean CRUSTY_THREADS = true;
public void init() {
// first get placed size in case it's non-zero
Dimension initialSize = getSize();
@@ -684,12 +690,11 @@ public class PApplet extends Applet
if (thread != null) {
// wake from sleep (necessary otherwise it'll be
// up to 10 seconds before update)
//System.out.println("redraw interrupt");
//thread.interrupt();
//System.out.println("redraw interrupt done");
//thread.notifyAll();
//thread.notifyAll();
notifyAll();
if (CRUSTY_THREADS) {
thread.interrupt();
} else {
notifyAll();
}
}
}
}
@@ -701,12 +706,11 @@ public class PApplet extends Applet
if (thread != null) {
// wake from sleep (necessary otherwise it'll be
// up to 10 seconds before update)
//System.out.println("loop interrupt");
//thread.interrupt();
//System.out.println("loop interrupt done");
//thread.notifyAll();
//thread.notifyAll();
notifyAll();
if (CRUSTY_THREADS) {
thread.interrupt();
} else {
notifyAll();
}
}
}
}
@@ -721,17 +725,15 @@ public class PApplet extends Applet
framerateLastMillis = 0;
if (thread != null) {
//System.out.println("noloop interrupt");
//thread.interrupt(); // wake from sleep
//thread.notifyAll();
//System.out.println("noloop interrupt done");
//thread.notifyAll();
//notifyAll();
/*
try {
wait(); // until a notify
} catch (InterruptedException e) { }
*/
if (CRUSTY_THREADS) {
thread.interrupt(); // wake from sleep
} else {
/*
try {
wait(); // until a notify
} catch (InterruptedException e) { }
*/
}
}
}
}
@@ -1120,10 +1122,11 @@ public class PApplet extends Applet
// don't nap after setup, because if noLoop() is called this
// will make the first draw wait 10 seconds before showing up
if (frameCount == 1) nap = 1;
//Thread.sleep(nap);
//thread.wait(nap);
wait(nap);
//wait(5);
if (CRUSTY_THREADS) {
Thread.sleep(nap);
} else {
wait(nap);
}
if (THREAD_DEBUG) println(Thread.currentThread().getName() +
" outta sleep");
} catch (InterruptedException e) { }
@@ -1840,8 +1843,11 @@ public class PApplet extends Applet
if (frameCount == 0) return;
if (napTime > 0) {
try {
//Thread.sleep(napTime);
thread.wait(napTime);
if (CRUSTY_THREADS) {
Thread.sleep(napTime);
} else {
thread.wait(napTime);
}
} catch (InterruptedException e) { }
}
}