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handle framebuffer set to 0
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@@ -1925,7 +1925,7 @@ public class PLWJGL extends PGL {
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// Framebuffers Objects
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public void bindFramebuffer(int target, int framebuffer) {
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protected void bindFramebufferImpl(int target, int framebuffer) {
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GL30.glBindFramebuffer(target, framebuffer);
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}
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