From b7e34bbf6ea0638c7b01d38f4fc42890db254db2 Mon Sep 17 00:00:00 2001 From: codeanticode Date: Fri, 7 Dec 2012 19:46:49 +0000 Subject: [PATCH] removed andres todo list --- core/andres.txt | 73 ------------------------------------------------- 1 file changed, 73 deletions(-) delete mode 100644 core/andres.txt diff --git a/core/andres.txt b/core/andres.txt deleted file mode 100644 index 8622ad375..000000000 --- a/core/andres.txt +++ /dev/null @@ -1,73 +0,0 @@ -0208 opengl -X Make methods in PGL used by opengl protected, then remove gl from the public -X GL methods -X Texture wrapping option in PGraphics: textureWrap(mode) -X Unwrap GLException to avoid confusion when common, non-GL errors occur. -X Fix alpha issue: -X http://code.google.com/p/processing/issues/detail?id=1156 -X Rework shader API: shader(PShader, TRIANGLES/LINES/POINTS), etc. -X Fixed color update issues in PShapeOpenGL. -X Implement mask(PImage) using a shader. -X Add DISABLE_PERSPECTIVE_CORRECTED_STROKE hint for both points and lines, -X remove DISABLE_PERSPECTIVE_CORRECTED_LINES -X Add some more shader examples (monjori, etc) - -0208 video -X Cleanup video API: -X http://forum.processing.org/topic/gsoc-2012-processing-video#25080000001473557 -X http://code.google.com/p/processing/issues/detail?id=1170 -X Have Capture.list() return all supported resolutions, and use the string -X as the argument for the capture object -X Capture launches X11 on ML: -X http://code.google.com/p/processing/issues/detail?id=1191 -X Wrong resolutions reported by list: -X http://code.google.com/p/processing/issues/detail?id=1192 - -0208 android -X Issues on low-end phones: -X http://code.google.com/p/processing/issues/detail?id=1145 -X Rotation problem on Android: -X http://code.google.com/p/processing/issues/detail?id=1146 - -processing-core -_ Back-buffer support in shaders: -_ http://code.google.com/p/processing/issues/detail?id=1169 -_ Allow for nested drawing of PGraphic objects: -_ https://forum.processing.org/topic/already-called-begindraw-for-another-pgraphicsopengl-object-14-9-2012 -_ Decide on the names of the uniform and attribute variables in the shaders -_ Revise/correct/update warning and error messages. -_ Cleaner Implementation of PImage.loadPixels() -- Rewrite PShapeOpenGL as a cache object of PShape. -- Implement textMode(SHAPE) for 3D: http://code.google.com/p/processing/issues/detail?id=738 -_ some glitches with SVG shapes in P2D (load world.svg and disable style to see) -_ simple bevel algorithm for retained mode tessellation -_ if stroke weight is less than 1, the tessellator currently doesn't -_ apply the path stroking algorithm, but a retained shape can be zoomed -_ in to see the details of the strokes -_ setting smooth(n) in a non-interactive sketch has no effect. -_ Fix text rendering at non-integer coordinates. -_ This might be useful: http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf -_ Implement manual mipmap generation to take care of missing extension -_ Beveling algorithm needs to add last bevel triangle between last and first -_ vertex in closed loops. -_ Lines, points and fill geometry should be handled separately in raw output in -_ P2D. -_ Properly handle very large stroke paths in P3D (create new index cache, etc). -_ Re-implement (maybe) point rendering to use quads for round points (3D): use -_ fragment shader to calculate pixels inside circle using the radius stored -_ in point attributes. Need to properly take care of aliasing at the border. -_ Also, consider instancing: -_ http://nukecode.blogspot.com/2011/07/geometry-instancig-for-iphone-wip.html -_ http://code.google.com/p/opengl-es-geometry-instancing/ - -processing-video -_ New gstreamer binaries from GStreamer SDK: -_ http://docs.gstreamer.com/display/GstSDK/Installing+the+SDK -_ http://cgit.freedesktop.org/gstreamer-sdk/cerbero/tree/ - -processing-android -_ noLoop/redraw not working -_ Mipmaps are disabled, need manual generation -_ make OpenGL examples work on emulator -_ support for compressed textures: -_ http://developer.android.com/guide/topics/graphics/opengl.html#textures