mirror of
https://github.com/processing/processing4.git
synced 2026-02-14 10:55:38 +01:00
Keywords changes, currently not entirely working
This commit is contained in:
@@ -16,7 +16,7 @@
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// The next line is needed if running in JavaScript Mode with Processing.js
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/* @pjs font="Georgia.ttf"; */
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HashMap words; // HashMap object
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HashMap<String, Word> words; // HashMap object
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String[] tokens; // Array of all words from input file
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int counter;
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@@ -46,7 +46,7 @@ void draw() {
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if (words.containsKey(s)) {
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// Get the word object and increase the count
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// We access objects from a HashMap via its key, the String
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Word w = (Word) words.get(s);
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Word w = words.get(s);
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w.count();
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} else {
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// Otherwise make a new word
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@@ -57,16 +57,12 @@ void draw() {
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words.put(s, w);
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}
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// Make an iterator to look at all the things in the HashMap
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Iterator i = words.values().iterator();
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// x and y will be used to locate each word
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float x = 0;
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float y = height-10;
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while (i.hasNext()) {
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// Look at each word
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Word w = (Word) i.next();
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// Look at each word
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for (Word w : words.values()) {
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// Only display words that appear 3 times
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if (w.count > 3) {
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@@ -89,3 +85,4 @@ void draw() {
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}
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}
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}
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@@ -9,26 +9,27 @@ class Bubble {
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float x,y;
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float diameter;
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color c;
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color c;
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Bubble(float r,float g, float b, float d) {
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x = width/2;
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y = height/2;
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c = color(r,g,b,150);
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c = color(r, g, b, 204);
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diameter = d;
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}
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// Display Bubble
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void display() {
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stroke(0);
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noStroke();
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fill(c);
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ellipse(x,y,diameter,diameter);
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ellipse(x, y, diameter, diameter);
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}
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// Bubble drifts upwards
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void drift() {
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x += random(-1,1);
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y += random(-1,1);
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x = constrain(x,0,width);
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y = constrain(y,0,height);
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x += random(-1, 1);
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y += random(-1, 1);
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x = constrain(x, 0, width);
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y = constrain(y, 0, height);
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}
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}
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@@ -21,7 +21,7 @@ Bubble[] bubbles;
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void setup() {
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size(640, 360);
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smooth();
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// Load an XML document
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XML xml = loadXML("bubbles.xml");
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@@ -31,7 +31,7 @@ void setup() {
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// Make an array of objects the same size
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bubbles = new Bubble[children.length];
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for (int i = 0; i < children.length; i ++ ) {
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for (int i = 0; i < children.length; i++ ) {
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// The diameter is the content of the child named "Diamater"
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XML diameterElement = children[i].getChild("diameter");
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@@ -14,8 +14,13 @@ String weather = "";
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// The zip code we'll check for
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String zip = "10003";
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PFont font;
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void setup() {
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size(200, 200);
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size(600, 360);
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font = createFont("Merriweather-Light.ttf", 28);
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textFont(font);
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// The URL for the XML document
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String url = "http://xml.weather.yahoo.com/forecastrss?p=" + zip;
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@@ -36,12 +41,8 @@ void draw() {
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fill(0);
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// Display all the stuff we want to display
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text("Zip code: " + zip, 10, 160);
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text("Today's high: " + temperature, 10, 40);
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text("Forecast: " + weather, 10, 90);
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text("Zip code: " + zip, width*0.15, height*0.33);
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text("Today’s high: " + temperature, width*0.15, height*0.5);
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text("Forecast: " + weather, width*0.15, height*0.66);
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// Draw a little thermometer based on the temperature
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stroke(0);
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fill(175);
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rect(10, 50, temperature*2, 20);
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}
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@@ -15,13 +15,10 @@ void setup() {
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s.stroke(255);
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s.strokeWeight(2);
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// Exterior part of shape
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s.beginContour();
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s.vertex(-100,-100);
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s.vertex(100,-100);
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s.vertex(100,100);
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s.vertex(-100,100);
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s.vertex(-100,-100);
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s.endContour();
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// Interior part of shape
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s.beginContour();
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@@ -29,11 +26,10 @@ void setup() {
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s.vertex(10,-10);
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s.vertex(10,10);
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s.vertex(-10,10);
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s.vertex(-10,-10);
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s.endContour();
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// Finishing off shape
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s.end();
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s.end(CLOSE);
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}
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void draw() {
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@@ -6,21 +6,25 @@
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// A Star object
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Star s;
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Star s1, s2;
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void setup() {
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size(640, 360, P2D);
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smooth();
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// Make a new Star
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s = new Star();
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s1 = new Star();
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s2 = new Star();
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}
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void draw() {
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background(51);
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// Display the star
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s.display();
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// Move the star
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s.move();
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s1.display(); // Display the first star
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s1.move(); // Move the first star
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s2.display(); // Display the second star
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s2.move(); // Move the second star
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}
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@@ -6,16 +6,17 @@ class Star {
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PShape s;
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// The location where we will draw the shape
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float x, y;
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float speed;
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Star() {
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x = 0;
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y = height/2;
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x = random(100, width-100);
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y = random(100, height-100);
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speed = random(0.5, 3);
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// First create the shape
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s = createShape();
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// You can set fill and stroke
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s.fill(102);
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s.stroke(255);
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s.strokeWeight(2);
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s.fill(255, 204);
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s.noStroke();
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// Here, we are hardcoding a series of vertices
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s.vertex(0, -50);
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s.vertex(14, -20);
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@@ -33,7 +34,7 @@ class Star {
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void move() {
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// Demonstrating some simple motion
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x++;
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x += speed;
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if (x > width+100) {
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x = -100;
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}
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@@ -17,7 +17,7 @@ class Polygon {
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// Simple motion
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void move() {
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y+=speed;
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y += speed;
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if (y > height+100) {
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y = -100;
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}
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@@ -15,8 +15,8 @@ void setup() {
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smooth();
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// Make a PShape
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PShape star = createShape();
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star.noStroke();
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star.fill(0,127);
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star.stroke(0);
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star.vertex(0, -50);
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star.vertex(14, -20);
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star.vertex(47, -15);
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@@ -19,13 +19,13 @@ void setup() {
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shapes[0] = createShape(ELLIPSE,0,0,100,100);
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shapes[0].fill(255,127);
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shapes[0].stroke(0);
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shapes[0].noStroke();
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shapes[1] = createShape(RECT,0,0,100,100);
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shapes[1].fill(255,127);
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shapes[1].stroke(0);
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shapes[1].noStroke();
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shapes[2] = createShape();
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shapes[2].fill(0,127);
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shapes[2].stroke(0);
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shapes[2].noStroke();
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shapes[2].vertex(0, -50);
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shapes[2].vertex(14, -20);
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shapes[2].vertex(47, -15);
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@@ -38,7 +38,6 @@ void setup() {
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shapes[2].vertex(-14, -20);
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shapes[2].end(CLOSE);
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// Make an ArrayList
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polygons = new ArrayList<Polygon>();
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@@ -52,7 +51,7 @@ void setup() {
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}
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void draw() {
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background(51);
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background(102);
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// Display and move them all
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for (Polygon poly : polygons) {
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@@ -55,7 +55,6 @@ void draw() {
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}
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// This function returns all the files in a directory as an array of Strings
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String[] listFileNames(String dir) {
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File file = new File(dir);
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@@ -81,7 +80,7 @@ File[] listFiles(String dir) {
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}
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}
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// Function to get a list ofall files in a directory and all subdirectories
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// Function to get a list of all files in a directory and all subdirectories
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ArrayList listFilesRecursive(String dir) {
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ArrayList fileList = new ArrayList();
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recurseDir(fileList,dir);
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@@ -8,13 +8,13 @@
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*/
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// Used for oveall rotation
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float ang;
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float angle;
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// Cube count-lower/raise to test performance
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int limit = 500;
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// Array for all cubes
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Cube[]cubes = new Cube[limit];
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Cube[] cubes = new Cube[limit];
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void setup() {
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size(640, 360, P3D);
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@@ -22,7 +22,7 @@ void setup() {
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noStroke();
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// Instantiate cubes, passing in random vals for size and postion
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for (int i = 0; i< cubes.length; i++){
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for (int i = 0; i < cubes.length; i++){
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cubes[i] = new Cube(int(random(-10, 10)), int(random(-10, 10)),
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int(random(-10, 10)), int(random(-140, 140)),
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int(random(-140, 140)), int(random(-140, 140)));
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@@ -41,13 +41,13 @@ void draw(){
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ambientLight(70, 70, 10);
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// Center geometry in display windwow.
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// you can change 3rd argument ('0')
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// to move block group closer(+)/further(-)
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// you can changlee 3rd argument ('0')
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// to move block group closer(+) / further(-)
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translate(width/2, height/2, -200 + mouseX * 0.65);
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// Rotate around y and x axes
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rotateY(radians(ang));
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rotateX(radians(ang));
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rotateY(radians(angle));
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rotateX(radians(angle));
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// Draw cubes
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for (int i = 0; i < cubes.length; i++){
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@@ -55,7 +55,7 @@ void draw(){
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}
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// Used in rotate function calls above
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ang += 0.2;
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angle += 0.2;
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}
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@@ -1,16 +1,5 @@
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# KEY 2.0b7+
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# LITERAL1 - Strings in quotes
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# LITERAL2 - Constants (QUARTER_PI, CORNERS, etc.)
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# KEYWORD1 - Datatypes and keywords (void, int, boolean, etc.)
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# KEYWORD2 - Fields [variables within a class]
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# KEYWORD3 - Processing variables (width, height, focused, etc.)
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# FUNCTION1 - Functions
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# FUNCTION2 - Methods (functions inside a class)
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#
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# LITERAL2 - Constants (QUARTER_PI, CORNERS, etc.)
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# For an explanation of these tags, see Token.java
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# trunk/processing/app/src/processing/app/syntax/Token.java
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ADD LITERAL2 blend_
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ALIGN_CENTER LITERAL2
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@@ -177,49 +166,25 @@ WAIT LITERAL2 cursor_
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WHITESPACE LITERAL2
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# KEYWORD1 - Java datatypes and keywords (void, int, boolean, etc.)
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Array KEYWORD1 Array
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ArrayList KEYWORD1 ArrayList
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Boolean KEYWORD1
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Byte KEYWORD1
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BufferedReader KEYWORD1 BufferedReader
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Character KEYWORD1
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Class KEYWORD1 class
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Double KEYWORD1
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Float KEYWORD1
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Integer KEYWORD1
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HashMap KEYWORD1 HashMap
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PrintWriter KEYWORD1 PrintWriter
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String KEYWORD1 String
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StringBuffer KEYWORD1
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Thread KEYWORD1
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# Java keywords (void, import, , etc.)
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abstract KEYWORD1
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assert KEYWORD1
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boolean KEYWORD1 boolean
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break KEYWORD1 break
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byte KEYWORD1 byte
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case KEYWORD1 case
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catch KEYWORD1 catch
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char KEYWORD1 char
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class KEYWORD1 class
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continue KEYWORD1 continue
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default KEYWORD1 default
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do KEYWORD1
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double KEYWORD1 double
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else KEYWORD1 else
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default KEYWORD1 default
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enum KEYWORD1
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extends KEYWORD1 extends
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false KEYWORD1 false
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final KEYWORD1 final
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finally KEYWORD1
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float KEYWORD1 float
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implements KEYWORD1 implements
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import KEYWORD1 import
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instanceof KEYWORD1
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int KEYWORD1 int
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interface KEYWORD1
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long KEYWORD1 long
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native KEYWORD1
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new KEYWORD1 new
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null KEYWORD1 null
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@@ -227,8 +192,7 @@ package KEYWORD1
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private KEYWORD1 private
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protected KEYWORD1
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public KEYWORD1 public
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return KEYWORD1 return
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short KEYWORD1
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return KEYWORD1 return
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static KEYWORD1 static
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strictfp KEYWORD1
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super KEYWORD1 super
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@@ -237,20 +201,50 @@ throw KEYWORD1
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throws KEYWORD1
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transient KEYWORD1
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true KEYWORD1 true
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try KEYWORD1 try
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void KEYWORD1 void
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volatile KEYWORD1
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||||
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||||
# Special cases for color coding
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||||
|
||||
for FUNCTION1 for
|
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if FUNCTION1 if
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switch FUNCTION1 switch
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||||
synchronized FUNCTION1
|
||||
while FUNCTION1 while
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||||
# Datatypes
|
||||
|
||||
Array KEYWORD5 Array
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||||
ArrayList KEYWORD5 ArrayList
|
||||
Boolean KEYWORD5
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||||
Byte KEYWORD5
|
||||
BufferedReader KEYWORD5 BufferedReader
|
||||
Character KEYWORD5
|
||||
Class KEYWORD5 class
|
||||
Double KEYWORD5
|
||||
Float KEYWORD5
|
||||
Integer KEYWORD5
|
||||
HashMap KEYWORD5 HashMap
|
||||
PrintWriter KEYWORD5 PrintWriter
|
||||
String KEYWORD5 String
|
||||
StringBuffer KEYWORD5
|
||||
Thread KEYWORD5
|
||||
byte KEYWORD5 byte
|
||||
char KEYWORD5 char
|
||||
double KEYWORD5 double
|
||||
float KEYWORD5 float
|
||||
int KEYWORD5 int
|
||||
long KEYWORD5 long
|
||||
short KEYWORD5
|
||||
|
||||
|
||||
# These items are a part of Processing but are not included in the reference
|
||||
# Flow structures
|
||||
|
||||
catch KEYWORD4 catch
|
||||
do KEYWORD4
|
||||
for KEYWORD4 for
|
||||
if KEYWORD4 if
|
||||
else KEYWORD4 else
|
||||
switch KEYWORD4 switch
|
||||
synchronized KEYWORD4
|
||||
while KEYWORD4 while
|
||||
try KEYWORD4 try
|
||||
|
||||
|
||||
# These items are a part of Processing but, but pages don't generate
|
||||
|
||||
color KEYWORD1 color_datatype
|
||||
|
||||
@@ -277,7 +271,6 @@ sketchFile FUNCTION1
|
||||
sketchPath FUNCTION1
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||||
string KEYWORD2 strconvert_
|
||||
|
||||
|
||||
readLine FUNCTION2 BufferedReader_readLine_
|
||||
close FUNCTION2 PrintWriter_close_
|
||||
flush FUNCTION2 PrintWriter_flush_
|
||||
@@ -294,12 +287,9 @@ toUpperCase FUNCTION2 String_toUpperCase_
|
||||
|
||||
# Temporary additions 3 September 2012 as the reference is getting updated
|
||||
|
||||
beginContour FUNCTION1
|
||||
endContour FUNCTION1
|
||||
end FUNCTION1
|
||||
addChild FUNCTION1
|
||||
|
||||
|
||||
# Operators are without KEYWORDS
|
||||
|
||||
+= addassign
|
||||
@@ -350,338 +340,344 @@ HashMap FUNCTION1 HashMap
|
||||
|
||||
# THE TEXT ABOVE IS HAND-WRITTEN AND FOUND IN THE FILE "keywords_base.txt"
|
||||
# THE TEXT BELOW IS AUTO-GENERATED
|
||||
#
|
||||
# SO DON'T
|
||||
# TOUCH IT
|
||||
|
||||
|
||||
abs FUNCTION1 abs
|
||||
acos FUNCTION1 acos
|
||||
alpha FUNCTION1 alpha
|
||||
ambient FUNCTION1 ambient
|
||||
ambientLight FUNCTION1 ambientLight
|
||||
append FUNCTION1 append
|
||||
applyMatrix FUNCTION1 applyMatrix
|
||||
arc FUNCTION1 arc
|
||||
arrayCopy FUNCTION1 arrayCopy
|
||||
asin FUNCTION1 asin
|
||||
atan FUNCTION1 atan
|
||||
atan2 FUNCTION1 atan2
|
||||
background FUNCTION1 background
|
||||
beginCamera FUNCTION1 beginCamera
|
||||
beginRaw FUNCTION1 beginRaw
|
||||
beginRecord FUNCTION1 beginRecord
|
||||
beginShape FUNCTION1 beginShape
|
||||
bezier FUNCTION1 bezier
|
||||
bezierDetail FUNCTION1 bezierDetail
|
||||
bezierPoint FUNCTION1 bezierPoint
|
||||
bezierTangent FUNCTION1 bezierTangent
|
||||
bezierVertex FUNCTION1 bezierVertex
|
||||
binary FUNCTION1 binary
|
||||
blend FUNCTION1 blend
|
||||
blendColor FUNCTION1 blendColor
|
||||
blendMode FUNCTION1 blendMode
|
||||
blue FUNCTION1 blue
|
||||
box FUNCTION1 box
|
||||
brightness FUNCTION1 brightness
|
||||
camera FUNCTION1 camera
|
||||
ceil FUNCTION1 ceil
|
||||
clip FUNCTION1 clip
|
||||
color FUNCTION1 color
|
||||
colorMode FUNCTION1 colorMode
|
||||
concat FUNCTION1 concat
|
||||
constrain FUNCTION1 constrain
|
||||
copy FUNCTION1 copy
|
||||
cos FUNCTION1 cos
|
||||
createFont FUNCTION1 createFont
|
||||
createGraphics FUNCTION1 createGraphics
|
||||
createImage FUNCTION1 createImage
|
||||
createInput FUNCTION1 createInput
|
||||
createOutput FUNCTION1 createOutput
|
||||
createReader FUNCTION1 createReader
|
||||
createShape FUNCTION1 createShape
|
||||
createWriter FUNCTION1 createWriter
|
||||
cursor FUNCTION1 cursor
|
||||
curve FUNCTION1 curve
|
||||
curveDetail FUNCTION1 curveDetail
|
||||
curvePoint FUNCTION1 curvePoint
|
||||
curveTangent FUNCTION1 curveTangent
|
||||
curveTightness FUNCTION1 curveTightness
|
||||
curveVertex FUNCTION1 curveVertex
|
||||
day FUNCTION1 day
|
||||
degrees FUNCTION1 degrees
|
||||
directionalLight FUNCTION1 directionalLight
|
||||
displayHeight KEYWORD3 displayHeight_
|
||||
displayWidth KEYWORD3 displayWidth_
|
||||
dist FUNCTION1 dist
|
||||
draw FUNCTION1 draw
|
||||
ellipse FUNCTION1 ellipse
|
||||
ellipseMode FUNCTION1 ellipseMode
|
||||
emissive FUNCTION1 emissive
|
||||
endCamera FUNCTION1 endCamera
|
||||
endRaw FUNCTION1 endRaw
|
||||
endRecord FUNCTION1 endRecord
|
||||
endShape FUNCTION1 endShape
|
||||
exit FUNCTION1 exit
|
||||
exp FUNCTION1 exp
|
||||
expand FUNCTION1 expand
|
||||
fill FUNCTION1 fill
|
||||
filter FUNCTION1 filter
|
||||
floor FUNCTION1 floor
|
||||
focused KEYWORD3 focused_
|
||||
frameCount KEYWORD3 frameCount_
|
||||
frameRate KEYWORD3 frameRate_
|
||||
frameRate FUNCTION1 frameRate
|
||||
frustum FUNCTION1 frustum
|
||||
get FUNCTION1 get
|
||||
green FUNCTION1 green
|
||||
abs FUNCTION1 abs_
|
||||
acos FUNCTION1 acos_
|
||||
alpha FUNCTION1 alpha_
|
||||
ambient FUNCTION1 ambient_
|
||||
ambientLight FUNCTION1 ambientLight_
|
||||
append FUNCTION1 append_
|
||||
applyMatrix FUNCTION1 applyMatrix_
|
||||
arc FUNCTION1 arc_
|
||||
arrayCopy FUNCTION1 arrayCopy_
|
||||
asin FUNCTION1 asin_
|
||||
atan FUNCTION1 atan_
|
||||
atan2 FUNCTION1 atan2_
|
||||
background FUNCTION1 background_
|
||||
beginCamera FUNCTION1 beginCamera_
|
||||
beginContour FUNCTION1 beginContour_
|
||||
beginRaw FUNCTION1 beginRaw_
|
||||
beginRecord FUNCTION1 beginRecord_
|
||||
beginShape FUNCTION1 beginShape_
|
||||
bezier FUNCTION1 bezier_
|
||||
bezierDetail FUNCTION1 bezierDetail_
|
||||
bezierPoint FUNCTION1 bezierPoint_
|
||||
bezierTangent FUNCTION1 bezierTangent_
|
||||
bezierVertex FUNCTION1 bezierVertex_
|
||||
binary FUNCTION1 binary_
|
||||
blend FUNCTION1 blend_
|
||||
blendColor FUNCTION1 blendColor_
|
||||
blendMode FUNCTION1 blendMode_
|
||||
blue FUNCTION1 blue_
|
||||
box FUNCTION1 box_
|
||||
brightness FUNCTION1 brightness_
|
||||
camera FUNCTION1 camera_
|
||||
ceil FUNCTION1 ceil_
|
||||
clear FUNCTION1 clear_
|
||||
clip FUNCTION1 clip_
|
||||
color FUNCTION1 color_
|
||||
colorMode FUNCTION1 colorMode_
|
||||
concat FUNCTION1 concat_
|
||||
constrain FUNCTION1 constrain_
|
||||
copy FUNCTION1 copy_
|
||||
cos FUNCTION1 cos_
|
||||
createFont FUNCTION1 createFont_
|
||||
createGraphics FUNCTION1 createGraphics_
|
||||
createImage FUNCTION1 createImage_
|
||||
createInput FUNCTION1 createInput_
|
||||
createOutput FUNCTION1 createOutput_
|
||||
createReader FUNCTION1 createReader_
|
||||
createShape FUNCTION1 createShape_
|
||||
createWriter FUNCTION1 createWriter_
|
||||
cursor FUNCTION1 cursor_
|
||||
curve FUNCTION1 curve_
|
||||
curveDetail FUNCTION1 curveDetail_
|
||||
curvePoint FUNCTION1 curvePoint_
|
||||
curveTangent FUNCTION1 curveTangent_
|
||||
curveTightness FUNCTION1 curveTightness_
|
||||
curveVertex FUNCTION1 curveVertex_
|
||||
day FUNCTION1 day_
|
||||
degrees FUNCTION1 degrees_
|
||||
directionalLight FUNCTION1 directionalLight_
|
||||
displayHeight KEYWORD3 displayHeight
|
||||
displayWidth KEYWORD3 displayWidth
|
||||
dist FUNCTION1 dist_
|
||||
draw FUNCTION1 draw_
|
||||
ellipse FUNCTION1 ellipse_
|
||||
ellipseMode FUNCTION1 ellipseMode_
|
||||
emissive FUNCTION1 emissive_
|
||||
endCamera FUNCTION1 endCamera_
|
||||
endContour FUNCTION1 endContour_
|
||||
endRaw FUNCTION1 endRaw_
|
||||
endRecord FUNCTION1 endRecord_
|
||||
endShape FUNCTION1 endShape_
|
||||
exit FUNCTION1 exit_
|
||||
exp FUNCTION1 exp_
|
||||
expand FUNCTION1 expand_
|
||||
fill FUNCTION1 fill_
|
||||
filter FUNCTION1 filter_
|
||||
floor FUNCTION1 floor_
|
||||
focused KEYWORD3 focused
|
||||
frameCount KEYWORD3 frameCount
|
||||
frameRate KEYWORD3 frameRate
|
||||
frameRate FUNCTION1 frameRate_
|
||||
frustum FUNCTION1 frustum_
|
||||
get FUNCTION1 get_
|
||||
green FUNCTION1 green_
|
||||
HALF_PI LITERAL2 HALF_PI
|
||||
hex FUNCTION1 hex
|
||||
hint FUNCTION1 hint
|
||||
hour FUNCTION1 hour
|
||||
hue FUNCTION1 hue
|
||||
image FUNCTION1 image
|
||||
imageMode FUNCTION1 imageMode
|
||||
join FUNCTION1 join
|
||||
key KEYWORD3 key_
|
||||
keyCode KEYWORD3 keyCode_
|
||||
keyPressed FUNCTION1 keyPressed
|
||||
keyPressed KEYWORD3 keyPressed_
|
||||
keyReleased FUNCTION1 keyReleased
|
||||
keyTyped FUNCTION1 keyTyped
|
||||
lerp FUNCTION1 lerp
|
||||
lerpColor FUNCTION1 lerpColor
|
||||
lightFalloff FUNCTION1 lightFalloff
|
||||
lights FUNCTION1 lights
|
||||
lightSpecular FUNCTION1 lightSpecular
|
||||
line FUNCTION1 line
|
||||
loadBytes FUNCTION1 loadBytes
|
||||
loadFont FUNCTION1 loadFont
|
||||
loadImage FUNCTION1 loadImage
|
||||
loadPixels FUNCTION1 loadPixels
|
||||
loadShader FUNCTION1 loadShader
|
||||
loadShape FUNCTION1 loadShape
|
||||
loadStrings FUNCTION1 loadStrings
|
||||
loadTable FUNCTION1 loadTable
|
||||
loadXML FUNCTION1 loadXML
|
||||
log FUNCTION1 log
|
||||
loop FUNCTION1 loop
|
||||
mag FUNCTION1 mag
|
||||
map FUNCTION1 map
|
||||
match FUNCTION1 match
|
||||
matchAll FUNCTION1 matchAll
|
||||
max FUNCTION1 max
|
||||
millis FUNCTION1 millis
|
||||
min FUNCTION1 min
|
||||
minute FUNCTION1 minute
|
||||
modelX FUNCTION1 modelX
|
||||
modelY FUNCTION1 modelY
|
||||
modelZ FUNCTION1 modelZ
|
||||
month FUNCTION1 month
|
||||
mouseButton KEYWORD3 mouseButton_
|
||||
mouseClicked FUNCTION1 mouseClicked
|
||||
mouseDragged FUNCTION1 mouseDragged
|
||||
mouseMoved FUNCTION1 mouseMoved
|
||||
mousePressed FUNCTION1 mousePressed
|
||||
mousePressed KEYWORD3 mousePressed_
|
||||
mouseReleased FUNCTION1 mouseReleased
|
||||
mouseX KEYWORD3 mouseX_
|
||||
mouseY KEYWORD3 mouseY_
|
||||
nf FUNCTION1 nf
|
||||
nfc FUNCTION1 nfc
|
||||
nfp FUNCTION1 nfp
|
||||
nfs FUNCTION1 nfs
|
||||
noClip FUNCTION1 noClip
|
||||
noCursor FUNCTION1 noCursor
|
||||
noFill FUNCTION1 noFill
|
||||
noise FUNCTION1 noise
|
||||
noiseDetail FUNCTION1 noiseDetail
|
||||
noiseSeed FUNCTION1 noiseSeed
|
||||
noLights FUNCTION1 noLights
|
||||
noLoop FUNCTION1 noLoop
|
||||
norm FUNCTION1 norm
|
||||
normal FUNCTION1 normal
|
||||
noSmooth FUNCTION1 noSmooth
|
||||
noStroke FUNCTION1 noStroke
|
||||
noTint FUNCTION1 noTint
|
||||
open FUNCTION1 open
|
||||
ortho FUNCTION1 ortho
|
||||
perspective FUNCTION1 perspective
|
||||
hex FUNCTION1 hex_
|
||||
hint FUNCTION1 hint_
|
||||
hour FUNCTION1 hour_
|
||||
hue FUNCTION1 hue_
|
||||
image FUNCTION1 image_
|
||||
imageMode FUNCTION1 imageMode_
|
||||
join FUNCTION1 join_
|
||||
key KEYWORD3 key
|
||||
keyCode KEYWORD3 keyCode
|
||||
keyPressed FUNCTION1 keyPressed_
|
||||
keyPressed KEYWORD3 keyPressed
|
||||
keyReleased FUNCTION1 keyReleased_
|
||||
keyTyped FUNCTION1 keyTyped_
|
||||
lerp FUNCTION1 lerp_
|
||||
lerpColor FUNCTION1 lerpColor_
|
||||
lightFalloff FUNCTION1 lightFalloff_
|
||||
lights FUNCTION1 lights_
|
||||
lightSpecular FUNCTION1 lightSpecular_
|
||||
line FUNCTION1 line_
|
||||
loadBytes FUNCTION1 loadBytes_
|
||||
loadFont FUNCTION1 loadFont_
|
||||
loadImage FUNCTION1 loadImage_
|
||||
loadPixels FUNCTION1 loadPixels_
|
||||
loadShader FUNCTION1 loadShader_
|
||||
loadShape FUNCTION1 loadShape_
|
||||
loadStrings FUNCTION1 loadStrings_
|
||||
loadTable FUNCTION1 loadTable_
|
||||
loadXML FUNCTION1 loadXML_
|
||||
log FUNCTION1 log_
|
||||
loop FUNCTION1 loop_
|
||||
mag FUNCTION1 mag_
|
||||
map FUNCTION1 map_
|
||||
match FUNCTION1 match_
|
||||
matchAll FUNCTION1 matchAll_
|
||||
max FUNCTION1 max_
|
||||
millis FUNCTION1 millis_
|
||||
min FUNCTION1 min_
|
||||
minute FUNCTION1 minute_
|
||||
modelX FUNCTION1 modelX_
|
||||
modelY FUNCTION1 modelY_
|
||||
modelZ FUNCTION1 modelZ_
|
||||
month FUNCTION1 month_
|
||||
mouseButton KEYWORD3 mouseButton
|
||||
mouseClicked FUNCTION1 mouseClicked_
|
||||
mouseDragged FUNCTION1 mouseDragged_
|
||||
mouseMoved FUNCTION1 mouseMoved_
|
||||
mousePressed FUNCTION1 mousePressed_
|
||||
mousePressed KEYWORD3 mousePressed
|
||||
mouseReleased FUNCTION1 mouseReleased_
|
||||
mouseX KEYWORD3 mouseX
|
||||
mouseY KEYWORD3 mouseY
|
||||
nf FUNCTION1 nf_
|
||||
nfc FUNCTION1 nfc_
|
||||
nfp FUNCTION1 nfp_
|
||||
nfs FUNCTION1 nfs_
|
||||
noClip FUNCTION1 noClip_
|
||||
noCursor FUNCTION1 noCursor_
|
||||
noFill FUNCTION1 noFill_
|
||||
noise FUNCTION1 noise_
|
||||
noiseDetail FUNCTION1 noiseDetail_
|
||||
noiseSeed FUNCTION1 noiseSeed_
|
||||
noLights FUNCTION1 noLights_
|
||||
noLoop FUNCTION1 noLoop_
|
||||
norm FUNCTION1 norm_
|
||||
normal FUNCTION1 normal_
|
||||
noSmooth FUNCTION1 noSmooth_
|
||||
noStroke FUNCTION1 noStroke_
|
||||
noTint FUNCTION1 noTint_
|
||||
open FUNCTION1 open_
|
||||
ortho FUNCTION1 ortho_
|
||||
perspective FUNCTION1 perspective_
|
||||
PFont KEYWORD1 PFont
|
||||
list FUNCTION1 PFont_list
|
||||
PGraphics FUNCTION1 PGraphics
|
||||
beginDraw FUNCTION2 PGraphics_beginDraw
|
||||
endDraw FUNCTION2 PGraphics_endDraw
|
||||
list FUNCTION1 PFont_list_
|
||||
PGraphics FUNCTION1 PGraphics_
|
||||
beginDraw FUNCTION2 PGraphics_beginDraw_
|
||||
endDraw FUNCTION2 PGraphics_endDraw_
|
||||
PI LITERAL2 PI
|
||||
PImage KEYWORD1 PImage
|
||||
alpha FUNCTION2 PImage_alpha
|
||||
blend FUNCTION2 PImage_blend
|
||||
copy FUNCTION2 PImage_copy
|
||||
filter FUNCTION2 PImage_filter
|
||||
get FUNCTION2 PImage_get
|
||||
loadPixels FUNCTION2 PImage_loadPixels
|
||||
mask FUNCTION2 PImage_mask
|
||||
pixels KEYWORD2 PImage_pixels_
|
||||
resize FUNCTION2 PImage_resize
|
||||
save FUNCTION2 PImage_save
|
||||
set FUNCTION2 PImage_set
|
||||
updatePixels FUNCTION2 PImage_updatePixels
|
||||
pixels KEYWORD3 pixels_
|
||||
pmouseX KEYWORD3 pmouseX_
|
||||
pmouseY KEYWORD3 pmouseY_
|
||||
point FUNCTION1 point
|
||||
pointLight FUNCTION1 pointLight
|
||||
popMatrix FUNCTION1 popMatrix
|
||||
popStyle FUNCTION1 popStyle
|
||||
pow FUNCTION1 pow
|
||||
print FUNCTION1 print
|
||||
printCamera FUNCTION1 printCamera
|
||||
println FUNCTION1 println
|
||||
printMatrix FUNCTION1 printMatrix
|
||||
printProjection FUNCTION1 printProjection
|
||||
PShader FUNCTION1 PShader
|
||||
PShader FUNCTION2 PShader_set
|
||||
alpha FUNCTION2 PImage_alpha_
|
||||
blend FUNCTION2 PImage_blend_
|
||||
copy FUNCTION2 PImage_copy_
|
||||
filter FUNCTION2 PImage_filter_
|
||||
get FUNCTION2 PImage_get_
|
||||
loadPixels FUNCTION2 PImage_loadPixels_
|
||||
mask FUNCTION2 PImage_mask_
|
||||
pixels KEYWORD2 PImage_pixels
|
||||
resize FUNCTION2 PImage_resize_
|
||||
save FUNCTION2 PImage_save_
|
||||
set FUNCTION2 PImage_set_
|
||||
updatePixels FUNCTION2 PImage_updatePixels_
|
||||
pixels KEYWORD3 pixels
|
||||
pmouseX KEYWORD3 pmouseX
|
||||
pmouseY KEYWORD3 pmouseY
|
||||
point FUNCTION1 point_
|
||||
pointLight FUNCTION1 pointLight_
|
||||
popMatrix FUNCTION1 popMatrix_
|
||||
popStyle FUNCTION1 popStyle_
|
||||
pow FUNCTION1 pow_
|
||||
print FUNCTION1 print_
|
||||
printCamera FUNCTION1 printCamera_
|
||||
println FUNCTION1 println_
|
||||
printMatrix FUNCTION1 printMatrix_
|
||||
printProjection FUNCTION1 printProjection_
|
||||
PShader FUNCTION1 PShader_
|
||||
PShader FUNCTION2 PShader_set_
|
||||
PShape KEYWORD1 PShape
|
||||
addChild FUNCTION2 PShape_addChild
|
||||
beginContour FUNCTION2 PShape_beginContour
|
||||
disableStyle FUNCTION2 PShape_disableStyle
|
||||
enableStyle FUNCTION2 PShape_enableStyle
|
||||
end FUNCTION2 PShape_end
|
||||
endContour FUNCTION2 PShape_endContour
|
||||
getChild FUNCTION2 PShape_getChild
|
||||
getVertex FUNCTION2 PShape_getVertex
|
||||
getVertexCount FUNCTION2 PShape_getVertexCount
|
||||
isVisible FUNCTION2 PShape_isVisible
|
||||
resetMatrix FUNCTION2 PShape_resetMatrix
|
||||
rotate FUNCTION2 PShape_rotate
|
||||
rotateX FUNCTION2 PShape_rotateX
|
||||
rotateY FUNCTION2 PShape_rotateY
|
||||
rotateZ FUNCTION2 PShape_rotateZ
|
||||
scale FUNCTION2 PShape_scale
|
||||
setVertex FUNCTION2 PShape_setVertex
|
||||
setVisible FUNCTION2 PShape_setVisible
|
||||
translate FUNCTION2 PShape_translate
|
||||
pushMatrix FUNCTION1 pushMatrix
|
||||
pushStyle FUNCTION1 pushStyle
|
||||
addChild FUNCTION2 PShape_addChild_
|
||||
beginContour FUNCTION2 PShape_beginContour_
|
||||
disableStyle FUNCTION2 PShape_disableStyle_
|
||||
enableStyle FUNCTION2 PShape_enableStyle_
|
||||
end FUNCTION2 PShape_end_
|
||||
endContour FUNCTION2 PShape_endContour_
|
||||
getChild FUNCTION2 PShape_getChild_
|
||||
getVertex FUNCTION2 PShape_getVertex_
|
||||
getVertexCount FUNCTION2 PShape_getVertexCount_
|
||||
isVisible FUNCTION2 PShape_isVisible_
|
||||
resetMatrix FUNCTION2 PShape_resetMatrix_
|
||||
rotate FUNCTION2 PShape_rotate_
|
||||
rotateX FUNCTION2 PShape_rotateX_
|
||||
rotateY FUNCTION2 PShape_rotateY_
|
||||
rotateZ FUNCTION2 PShape_rotateZ_
|
||||
scale FUNCTION2 PShape_scale_
|
||||
setVertex FUNCTION2 PShape_setVertex_
|
||||
setVisible FUNCTION2 PShape_setVisible_
|
||||
translate FUNCTION2 PShape_translate_
|
||||
pushMatrix FUNCTION1 pushMatrix_
|
||||
pushStyle FUNCTION1 pushStyle_
|
||||
PVector KEYWORD1 PVector
|
||||
add FUNCTION2 PVector_add
|
||||
angleBetween FUNCTION2 PVector_angleBetween
|
||||
array FUNCTION2 PVector_array
|
||||
copy FUNCTION2 PVector_copy
|
||||
cross FUNCTION2 PVector_cross
|
||||
dist FUNCTION2 PVector_dist
|
||||
div FUNCTION2 PVector_div
|
||||
dot FUNCTION2 PVector_dot
|
||||
get FUNCTION2 PVector_get
|
||||
limit FUNCTION2 PVector_limit
|
||||
mag FUNCTION2 PVector_mag
|
||||
mult FUNCTION2 PVector_mult
|
||||
normalize FUNCTION2 PVector_normalize
|
||||
set FUNCTION2 PVector_set
|
||||
setMag FUNCTION2 PVector_setMag
|
||||
sub FUNCTION2 PVector_sub
|
||||
quad FUNCTION1 quad
|
||||
quadraticVertex FUNCTION1 quadraticVertex
|
||||
add FUNCTION2 PVector_add_
|
||||
angleBetween FUNCTION2 PVector_angleBetween_
|
||||
array FUNCTION2 PVector_array_
|
||||
copy FUNCTION2 PVector_copy_
|
||||
cross FUNCTION2 PVector_cross_
|
||||
dist FUNCTION2 PVector_dist_
|
||||
div FUNCTION2 PVector_div_
|
||||
dot FUNCTION2 PVector_dot_
|
||||
get FUNCTION2 PVector_get_
|
||||
limit FUNCTION2 PVector_limit_
|
||||
mag FUNCTION2 PVector_mag_
|
||||
mult FUNCTION2 PVector_mult_
|
||||
normalize FUNCTION2 PVector_normalize_
|
||||
set FUNCTION2 PVector_set_
|
||||
setMag FUNCTION2 PVector_setMag_
|
||||
sub FUNCTION2 PVector_sub_
|
||||
quad FUNCTION1 quad_
|
||||
quadraticVertex FUNCTION1 quadraticVertex_
|
||||
QUARTER_PI LITERAL2 QUARTER_PI
|
||||
radians FUNCTION1 radians
|
||||
random FUNCTION1 random
|
||||
randomSeed FUNCTION1 randomSeed
|
||||
rect FUNCTION1 rect
|
||||
rectMode FUNCTION1 rectMode
|
||||
red FUNCTION1 red
|
||||
redraw FUNCTION1 redraw
|
||||
requestImage FUNCTION1 requestImage
|
||||
resetMatrix FUNCTION1 resetMatrix
|
||||
resetShader FUNCTION1 resetShader
|
||||
reverse FUNCTION1 reverse
|
||||
rotate FUNCTION1 rotate
|
||||
rotateX FUNCTION1 rotateX
|
||||
rotateY FUNCTION1 rotateY
|
||||
rotateZ FUNCTION1 rotateZ
|
||||
round FUNCTION1 round
|
||||
saturation FUNCTION1 saturation
|
||||
save FUNCTION1 save
|
||||
saveBytes FUNCTION1 saveBytes
|
||||
saveFrame FUNCTION1 saveFrame
|
||||
saveStream FUNCTION1 saveStream
|
||||
saveStrings FUNCTION1 saveStrings
|
||||
scale FUNCTION1 scale
|
||||
screenHeight KEYWORD3 screenHeight_
|
||||
screenWidth KEYWORD3 screenWidth_
|
||||
screenX FUNCTION1 screenX
|
||||
screenY FUNCTION1 screenY
|
||||
screenZ FUNCTION1 screenZ
|
||||
second FUNCTION1 second
|
||||
selectFolder FUNCTION1 selectFolder
|
||||
selectInput FUNCTION1 selectInput
|
||||
selectOutput FUNCTION1 selectOutput
|
||||
set FUNCTION1 set
|
||||
setup FUNCTION1 setup
|
||||
shader FUNCTION1 shader
|
||||
shape FUNCTION1 shape
|
||||
shapeMode FUNCTION1 shapeMode
|
||||
shearX FUNCTION1 shearX
|
||||
shearY FUNCTION1 shearY
|
||||
shininess FUNCTION1 shininess
|
||||
shorten FUNCTION1 shorten
|
||||
sin FUNCTION1 sin
|
||||
size FUNCTION1 size
|
||||
smooth FUNCTION1 smooth
|
||||
sort FUNCTION1 sort
|
||||
specular FUNCTION1 specular
|
||||
sphere FUNCTION1 sphere
|
||||
sphereDetail FUNCTION1 sphereDetail
|
||||
splice FUNCTION1 splice
|
||||
split FUNCTION1 split
|
||||
splitTokens FUNCTION1 splitTokens
|
||||
spotLight FUNCTION1 spotLight
|
||||
sq FUNCTION1 sq
|
||||
sqrt FUNCTION1 sqrt
|
||||
stroke FUNCTION1 stroke
|
||||
strokeCap FUNCTION1 strokeCap
|
||||
strokeJoin FUNCTION1 strokeJoin
|
||||
strokeWeight FUNCTION1 strokeWeight
|
||||
subset FUNCTION1 subset
|
||||
Table FUNCTION1 Table
|
||||
tan FUNCTION1 tan
|
||||
text FUNCTION1 text
|
||||
textAlign FUNCTION1 textAlign
|
||||
textAscent FUNCTION1 textAscent
|
||||
textDescent FUNCTION1 textDescent
|
||||
textFont FUNCTION1 textFont
|
||||
textLeading FUNCTION1 textLeading
|
||||
textMode FUNCTION1 textMode
|
||||
textSize FUNCTION1 textSize
|
||||
texture FUNCTION1 texture
|
||||
textureMode FUNCTION1 textureMode
|
||||
textureWrap FUNCTION1 textureWrap
|
||||
textWidth FUNCTION1 textWidth
|
||||
tint FUNCTION1 tint
|
||||
translate FUNCTION1 translate
|
||||
triangle FUNCTION1 triangle
|
||||
trim FUNCTION1 trim
|
||||
radians FUNCTION1 radians_
|
||||
random FUNCTION1 random_
|
||||
randomSeed FUNCTION1 randomSeed_
|
||||
rect FUNCTION1 rect_
|
||||
rectMode FUNCTION1 rectMode_
|
||||
red FUNCTION1 red_
|
||||
redraw FUNCTION1 redraw_
|
||||
requestImage FUNCTION1 requestImage_
|
||||
resetMatrix FUNCTION1 resetMatrix_
|
||||
resetShader FUNCTION1 resetShader_
|
||||
reverse FUNCTION1 reverse_
|
||||
rotate FUNCTION1 rotate_
|
||||
rotateX FUNCTION1 rotateX_
|
||||
rotateY FUNCTION1 rotateY_
|
||||
rotateZ FUNCTION1 rotateZ_
|
||||
round FUNCTION1 round_
|
||||
saturation FUNCTION1 saturation_
|
||||
save FUNCTION1 save_
|
||||
saveBytes FUNCTION1 saveBytes_
|
||||
saveFrame FUNCTION1 saveFrame_
|
||||
saveStream FUNCTION1 saveStream_
|
||||
saveStrings FUNCTION1 saveStrings_
|
||||
scale FUNCTION1 scale_
|
||||
screenHeight KEYWORD3 screenHeight
|
||||
screenWidth KEYWORD3 screenWidth
|
||||
screenX FUNCTION1 screenX_
|
||||
screenY FUNCTION1 screenY_
|
||||
screenZ FUNCTION1 screenZ_
|
||||
second FUNCTION1 second_
|
||||
selectFolder FUNCTION1 selectFolder_
|
||||
selectInput FUNCTION1 selectInput_
|
||||
selectOutput FUNCTION1 selectOutput_
|
||||
set FUNCTION1 set_
|
||||
setup FUNCTION1 setup_
|
||||
shader FUNCTION1 shader_
|
||||
shape FUNCTION1 shape_
|
||||
shapeMode FUNCTION1 shapeMode_
|
||||
shearX FUNCTION1 shearX_
|
||||
shearY FUNCTION1 shearY_
|
||||
shininess FUNCTION1 shininess_
|
||||
shorten FUNCTION1 shorten_
|
||||
sin FUNCTION1 sin_
|
||||
size FUNCTION1 size_
|
||||
smooth FUNCTION1 smooth_
|
||||
sort FUNCTION1 sort_
|
||||
specular FUNCTION1 specular_
|
||||
sphere FUNCTION1 sphere_
|
||||
sphereDetail FUNCTION1 sphereDetail_
|
||||
splice FUNCTION1 splice_
|
||||
split FUNCTION1 split_
|
||||
splitTokens FUNCTION1 splitTokens_
|
||||
spotLight FUNCTION1 spotLight_
|
||||
sq FUNCTION1 sq_
|
||||
sqrt FUNCTION1 sqrt_
|
||||
stroke FUNCTION1 stroke_
|
||||
strokeCap FUNCTION1 strokeCap_
|
||||
strokeJoin FUNCTION1 strokeJoin_
|
||||
strokeWeight FUNCTION1 strokeWeight_
|
||||
subset FUNCTION1 subset_
|
||||
Table FUNCTION1 Table_
|
||||
tan FUNCTION1 tan_
|
||||
text FUNCTION1 text_
|
||||
textAlign FUNCTION1 textAlign_
|
||||
textAscent FUNCTION1 textAscent_
|
||||
textDescent FUNCTION1 textDescent_
|
||||
textFont FUNCTION1 textFont_
|
||||
textLeading FUNCTION1 textLeading_
|
||||
textMode FUNCTION1 textMode_
|
||||
textSize FUNCTION1 textSize_
|
||||
texture FUNCTION1 texture_
|
||||
textureMode FUNCTION1 textureMode_
|
||||
textureWrap FUNCTION1 textureWrap_
|
||||
textWidth FUNCTION1 textWidth_
|
||||
tint FUNCTION1 tint_
|
||||
translate FUNCTION1 translate_
|
||||
triangle FUNCTION1 triangle_
|
||||
trim FUNCTION1 trim_
|
||||
TWO_PI LITERAL2 TWO_PI
|
||||
unbinary FUNCTION1 unbinary
|
||||
unhex FUNCTION1 unhex
|
||||
updatePixels FUNCTION1 updatePixels
|
||||
vertex FUNCTION1 vertex
|
||||
XML FUNCTION1 XML
|
||||
addChild FUNCTION2 XML_addChild
|
||||
getAttributeCount FUNCTION2 XML_getAttributeCount
|
||||
getChild FUNCTION2 XML_getChild
|
||||
getChildCount FUNCTION2 XML_getChildCount
|
||||
getChildren FUNCTION2 XML_getChildren
|
||||
getContent FUNCTION2 XML_getContent
|
||||
getFloat FUNCTION2 XML_getFloat
|
||||
getInt FUNCTION2 XML_getInt
|
||||
getName FUNCTION2 XML_getName
|
||||
getParent FUNCTION2 XML_getParent
|
||||
getString FUNCTION2 XML_getString
|
||||
hasAttribute FUNCTION2 XML_hasAttribute
|
||||
hasChildren FUNCTION2 XML_hasChildren
|
||||
listAttributes FUNCTION2 XML_listAttributes
|
||||
listChildren FUNCTION2 XML_listChildren
|
||||
removeChild FUNCTION2 XML_removeChild
|
||||
setContent FUNCTION2 XML_setContent
|
||||
setFloat FUNCTION2 XML_setFloat
|
||||
setInt FUNCTION2 XML_setInt
|
||||
setName FUNCTION2 XML_setName
|
||||
setString FUNCTION2 XML_setString
|
||||
year FUNCTION1 year
|
||||
unbinary FUNCTION1 unbinary_
|
||||
unhex FUNCTION1 unhex_
|
||||
updatePixels FUNCTION1 updatePixels_
|
||||
vertex FUNCTION1 vertex_
|
||||
XML FUNCTION1 XML_
|
||||
addChild FUNCTION2 XML_addChild_
|
||||
getAttributeCount FUNCTION2 XML_getAttributeCount_
|
||||
getChild FUNCTION2 XML_getChild_
|
||||
getChildCount FUNCTION2 XML_getChildCount_
|
||||
getChildren FUNCTION2 XML_getChildren_
|
||||
getContent FUNCTION2 XML_getContent_
|
||||
getFloat FUNCTION2 XML_getFloat_
|
||||
getInt FUNCTION2 XML_getInt_
|
||||
getName FUNCTION2 XML_getName_
|
||||
getParent FUNCTION2 XML_getParent_
|
||||
getString FUNCTION2 XML_getString_
|
||||
hasAttribute FUNCTION2 XML_hasAttribute_
|
||||
hasChildren FUNCTION2 XML_hasChildren_
|
||||
listAttributes FUNCTION2 XML_listAttributes_
|
||||
listChildren FUNCTION2 XML_listChildren_
|
||||
removeChild FUNCTION2 XML_removeChild_
|
||||
setContent FUNCTION2 XML_setContent_
|
||||
setFloat FUNCTION2 XML_setFloat_
|
||||
setInt FUNCTION2 XML_setInt_
|
||||
setName FUNCTION2 XML_setName_
|
||||
setString FUNCTION2 XML_setString_
|
||||
year FUNCTION1 year_
|
||||
|
||||
@@ -71,31 +71,18 @@ editor.eolmarkers.color = #999999
|
||||
editor.brackethighlight = true
|
||||
editor.brackethighlight.color = #006699
|
||||
|
||||
# TEXT - KEYWORDS, LITERALS
|
||||
# For an explanation of these tags, see Token.java
|
||||
# trunk/processing/app/src/processing/app/syntax/Token.java
|
||||
|
||||
# TEXT - KEYWORDS
|
||||
|
||||
# e.g. Functions
|
||||
editor.function1.style = #006699,plain
|
||||
|
||||
# e.g. Methods (functions inside a class)
|
||||
editor.function2.style = #006699,plain
|
||||
|
||||
# e.g. Datatypes and keywords (void, int, boolean, etc.)
|
||||
editor.keyword1.style = #D86736,plain
|
||||
|
||||
# e.g. Processing fields [variables within a class]
|
||||
editor.keyword2.style = #EE3C96,plain
|
||||
|
||||
# e.g. Processing variables (width, height, focused, etc.)
|
||||
editor.keyword3.style = #EE3C96,plain
|
||||
|
||||
|
||||
# TEXT - LITERALS
|
||||
|
||||
# e.g. Strings (text in quotes)
|
||||
editor.keyword4.style = #FF0000,plain
|
||||
editor.keyword5.style = #00FF00,plain
|
||||
editor.literal1.style = #7D4793,plain
|
||||
|
||||
# e.g. Constants (QUARTER_PI, CORNERS, etc.)
|
||||
editor.literal2.style = #669933,plain
|
||||
|
||||
# e.g. + - = /
|
||||
@@ -105,12 +92,10 @@ editor.operator.style = #006699,plain
|
||||
# like in case statements or goto
|
||||
editor.label.style = #7e7e7e,bold
|
||||
|
||||
|
||||
# TEXT - COMMENTS
|
||||
editor.comment1.style = #7e7e7e,plain
|
||||
editor.comment2.style = #7e7e7e,plain
|
||||
|
||||
|
||||
# LINE STATUS - editor line number status bar at the bottom of the screen
|
||||
linestatus.font = SansSerif,plain,10
|
||||
#linestatus.font.macosx = Helvetica,plain,10
|
||||
|
||||
Reference in New Issue
Block a user