mirror of
https://github.com/processing/processing4.git
synced 2026-01-29 11:21:06 +01:00
Keywords changes, currently not entirely working
This commit is contained in:
@@ -16,7 +16,7 @@
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// The next line is needed if running in JavaScript Mode with Processing.js
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/* @pjs font="Georgia.ttf"; */
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HashMap words; // HashMap object
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HashMap<String, Word> words; // HashMap object
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String[] tokens; // Array of all words from input file
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int counter;
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@@ -46,7 +46,7 @@ void draw() {
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if (words.containsKey(s)) {
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// Get the word object and increase the count
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// We access objects from a HashMap via its key, the String
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Word w = (Word) words.get(s);
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Word w = words.get(s);
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w.count();
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} else {
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// Otherwise make a new word
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@@ -57,16 +57,12 @@ void draw() {
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words.put(s, w);
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}
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// Make an iterator to look at all the things in the HashMap
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Iterator i = words.values().iterator();
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// x and y will be used to locate each word
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float x = 0;
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float y = height-10;
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while (i.hasNext()) {
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// Look at each word
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Word w = (Word) i.next();
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// Look at each word
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for (Word w : words.values()) {
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// Only display words that appear 3 times
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if (w.count > 3) {
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@@ -89,3 +85,4 @@ void draw() {
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}
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}
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}
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@@ -9,26 +9,27 @@ class Bubble {
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float x,y;
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float diameter;
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color c;
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color c;
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Bubble(float r,float g, float b, float d) {
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x = width/2;
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y = height/2;
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c = color(r,g,b,150);
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c = color(r, g, b, 204);
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diameter = d;
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}
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// Display Bubble
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void display() {
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stroke(0);
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noStroke();
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fill(c);
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ellipse(x,y,diameter,diameter);
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ellipse(x, y, diameter, diameter);
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}
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// Bubble drifts upwards
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void drift() {
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x += random(-1,1);
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y += random(-1,1);
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x = constrain(x,0,width);
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y = constrain(y,0,height);
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x += random(-1, 1);
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y += random(-1, 1);
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x = constrain(x, 0, width);
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y = constrain(y, 0, height);
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}
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}
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@@ -21,7 +21,7 @@ Bubble[] bubbles;
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void setup() {
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size(640, 360);
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smooth();
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// Load an XML document
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XML xml = loadXML("bubbles.xml");
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@@ -31,7 +31,7 @@ void setup() {
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// Make an array of objects the same size
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bubbles = new Bubble[children.length];
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for (int i = 0; i < children.length; i ++ ) {
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for (int i = 0; i < children.length; i++ ) {
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// The diameter is the content of the child named "Diamater"
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XML diameterElement = children[i].getChild("diameter");
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@@ -14,8 +14,13 @@ String weather = "";
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// The zip code we'll check for
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String zip = "10003";
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PFont font;
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void setup() {
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size(200, 200);
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size(600, 360);
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font = createFont("Merriweather-Light.ttf", 28);
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textFont(font);
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// The URL for the XML document
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String url = "http://xml.weather.yahoo.com/forecastrss?p=" + zip;
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@@ -36,12 +41,8 @@ void draw() {
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fill(0);
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// Display all the stuff we want to display
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text("Zip code: " + zip, 10, 160);
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text("Today's high: " + temperature, 10, 40);
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text("Forecast: " + weather, 10, 90);
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text("Zip code: " + zip, width*0.15, height*0.33);
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text("Today’s high: " + temperature, width*0.15, height*0.5);
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text("Forecast: " + weather, width*0.15, height*0.66);
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// Draw a little thermometer based on the temperature
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stroke(0);
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fill(175);
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rect(10, 50, temperature*2, 20);
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}
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@@ -15,13 +15,10 @@ void setup() {
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s.stroke(255);
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s.strokeWeight(2);
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// Exterior part of shape
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s.beginContour();
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s.vertex(-100,-100);
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s.vertex(100,-100);
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s.vertex(100,100);
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s.vertex(-100,100);
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s.vertex(-100,-100);
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s.endContour();
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// Interior part of shape
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s.beginContour();
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@@ -29,11 +26,10 @@ void setup() {
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s.vertex(10,-10);
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s.vertex(10,10);
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s.vertex(-10,10);
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s.vertex(-10,-10);
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s.endContour();
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// Finishing off shape
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s.end();
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s.end(CLOSE);
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}
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void draw() {
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@@ -6,21 +6,25 @@
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// A Star object
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Star s;
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Star s1, s2;
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void setup() {
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size(640, 360, P2D);
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smooth();
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// Make a new Star
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s = new Star();
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s1 = new Star();
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s2 = new Star();
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}
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void draw() {
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background(51);
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// Display the star
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s.display();
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// Move the star
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s.move();
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s1.display(); // Display the first star
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s1.move(); // Move the first star
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s2.display(); // Display the second star
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s2.move(); // Move the second star
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}
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@@ -6,16 +6,17 @@ class Star {
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PShape s;
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// The location where we will draw the shape
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float x, y;
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float speed;
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Star() {
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x = 0;
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y = height/2;
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x = random(100, width-100);
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y = random(100, height-100);
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speed = random(0.5, 3);
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// First create the shape
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s = createShape();
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// You can set fill and stroke
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s.fill(102);
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s.stroke(255);
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s.strokeWeight(2);
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s.fill(255, 204);
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s.noStroke();
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// Here, we are hardcoding a series of vertices
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s.vertex(0, -50);
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s.vertex(14, -20);
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@@ -33,7 +34,7 @@ class Star {
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void move() {
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// Demonstrating some simple motion
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x++;
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x += speed;
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if (x > width+100) {
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x = -100;
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}
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@@ -17,7 +17,7 @@ class Polygon {
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// Simple motion
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void move() {
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y+=speed;
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y += speed;
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if (y > height+100) {
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y = -100;
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}
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@@ -15,8 +15,8 @@ void setup() {
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smooth();
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// Make a PShape
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PShape star = createShape();
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star.noStroke();
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star.fill(0,127);
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star.stroke(0);
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star.vertex(0, -50);
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star.vertex(14, -20);
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star.vertex(47, -15);
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@@ -19,13 +19,13 @@ void setup() {
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shapes[0] = createShape(ELLIPSE,0,0,100,100);
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shapes[0].fill(255,127);
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shapes[0].stroke(0);
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shapes[0].noStroke();
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shapes[1] = createShape(RECT,0,0,100,100);
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shapes[1].fill(255,127);
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shapes[1].stroke(0);
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shapes[1].noStroke();
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shapes[2] = createShape();
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shapes[2].fill(0,127);
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shapes[2].stroke(0);
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shapes[2].noStroke();
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shapes[2].vertex(0, -50);
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shapes[2].vertex(14, -20);
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shapes[2].vertex(47, -15);
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@@ -38,7 +38,6 @@ void setup() {
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shapes[2].vertex(-14, -20);
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shapes[2].end(CLOSE);
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// Make an ArrayList
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polygons = new ArrayList<Polygon>();
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@@ -52,7 +51,7 @@ void setup() {
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}
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void draw() {
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background(51);
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background(102);
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// Display and move them all
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for (Polygon poly : polygons) {
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@@ -55,7 +55,6 @@ void draw() {
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}
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// This function returns all the files in a directory as an array of Strings
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String[] listFileNames(String dir) {
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File file = new File(dir);
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@@ -81,7 +80,7 @@ File[] listFiles(String dir) {
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}
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}
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// Function to get a list ofall files in a directory and all subdirectories
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// Function to get a list of all files in a directory and all subdirectories
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ArrayList listFilesRecursive(String dir) {
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ArrayList fileList = new ArrayList();
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recurseDir(fileList,dir);
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@@ -8,13 +8,13 @@
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*/
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// Used for oveall rotation
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float ang;
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float angle;
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// Cube count-lower/raise to test performance
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int limit = 500;
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// Array for all cubes
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Cube[]cubes = new Cube[limit];
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Cube[] cubes = new Cube[limit];
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void setup() {
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size(640, 360, P3D);
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@@ -22,7 +22,7 @@ void setup() {
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noStroke();
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// Instantiate cubes, passing in random vals for size and postion
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for (int i = 0; i< cubes.length; i++){
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for (int i = 0; i < cubes.length; i++){
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cubes[i] = new Cube(int(random(-10, 10)), int(random(-10, 10)),
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int(random(-10, 10)), int(random(-140, 140)),
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int(random(-140, 140)), int(random(-140, 140)));
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@@ -41,13 +41,13 @@ void draw(){
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ambientLight(70, 70, 10);
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// Center geometry in display windwow.
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// you can change 3rd argument ('0')
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// to move block group closer(+)/further(-)
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// you can changlee 3rd argument ('0')
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// to move block group closer(+) / further(-)
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translate(width/2, height/2, -200 + mouseX * 0.65);
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// Rotate around y and x axes
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rotateY(radians(ang));
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rotateX(radians(ang));
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rotateY(radians(angle));
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rotateX(radians(angle));
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// Draw cubes
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for (int i = 0; i < cubes.length; i++){
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@@ -55,7 +55,7 @@ void draw(){
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}
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// Used in rotate function calls above
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ang += 0.2;
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angle += 0.2;
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}
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