PShapeOpenGL uses close field from parent PShape, this takes care of

#2035
This commit is contained in:
codeanticode
2013-09-03 11:51:04 -04:00
parent 39d2287f12
commit bb518933b0
3 changed files with 8 additions and 72 deletions

View File

@@ -178,38 +178,6 @@ public class PGraphics3D extends PGraphicsOpenGL {
} else if (type == PShape.GEOMETRY) {
shape = new PShapeOpenGL(parent, PShape.GEOMETRY);
}
/*
(type == POINTS) {
shape = new PShapeOpenGL(parent, PShape.GEOMETRY);
shape.setKind(POINTS);
} else if (type == LINES) {
shape = new PShapeOpenGL(parent, PShape.GEOMETRY);
shape.setKind(LINES);
} else if (type == TRIANGLE || type == TRIANGLES) {
shape = new PShapeOpenGL(parent, PShape.GEOMETRY);
shape.setKind(TRIANGLES);
} else if (type == TRIANGLE_FAN) {
shape = new PShapeOpenGL(parent, PShape.GEOMETRY);
shape.setKind(TRIANGLE_FAN);
} else if (type == TRIANGLE_STRIP) {
shape = new PShapeOpenGL(parent, PShape.GEOMETRY);
shape.setKind(TRIANGLE_STRIP);
} else if (type == QUAD || type == QUADS) {
shape = new PShapeOpenGL(parent, PShape.GEOMETRY);
shape.setKind(QUADS);
} else if (type == QUAD_STRIP) {
shape = new PShapeOpenGL(parent, PShape.GEOMETRY);
shape.setKind(QUAD_STRIP);
} else if (type == POLYGON) {
shape = new PShapeOpenGL(parent, PShape.GEOMETRY);
shape.setKind(POLYGON);
}
*/
shape.is3D(true);
return shape;
}