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making a complete mess
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@@ -140,27 +140,36 @@ public interface PMethods {
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public void triangle(float x1, float y1, float x2, float y2,
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float x3, float y3);
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public void quad(float x1, float y1, float x2, float y2,
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float x3, float y3, float x4, float y4);
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//
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public void rectMode(int mode);
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public void rect(float x1, float y1, float x2, float y2);
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public void quad(float x1, float y1, float x2, float y2,
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float x3, float y3, float x4, float y4);
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//protected void draw_rect(float x1, float y1, float x2, float y2);
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//public void circle(float x, float y, float radius);
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// REMOVED public void circle(float x, float y, float radius);
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public void ellipseMode(int mode);
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public void ellipse(float x, float y, float hradius, float vradius);
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//public void arcMode(int mode);
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//protected void draw_ellipse(float x, float y, float hradius, float vradius);
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//public void arc(float start, float stop,
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// float x, float y, float radius);
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// REMOVED public void arcMode(int mode);
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// REMOVED public void arc(float start, float stop,
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// float x, float y, float radius);
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public void arc(float start, float stop,
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float x, float y, float hr, float vr);
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//protected void draw_arc(float start, float stop,
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// float x, float y, float hr, float vr);
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//
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public void box(float size);
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@@ -263,20 +272,20 @@ public interface PMethods {
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//
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public void angleMode(int mode);
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public void translate(float tx, float ty);
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public void translate(float tx, float ty, float tz);
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public void angleMode(int mode);
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public void rotate(float angle);
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public void rotateX(float angle);
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public void rotateY(float angle);
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public void rotateZ(float angle);
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public void rotate(float angle);
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public void rotate(float angle, float v0, float v1, float v2);
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public void scale(float s);
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