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stuff i have completed
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+12
-12
@@ -156,41 +156,41 @@ BAGEL / Rendering
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b _ but how to determine *where* on object the hit occurs
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ca b _ lines
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ca b _ rewrite line and stroke code, it's a buggy mess
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ca b _ lines become 2 pixels thick after a 3D transform
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ca b _ better handling of single-pixel special case
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ca b X rewrite line and stroke code, it's a buggy mess
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ca b X lines become 2 pixels thick after a 3D transform
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ca b X better handling of single-pixel special case
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ca b _ flat_line_retribution is a hack, can go away
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ca b _ setting stroke width on circle makes odd patterns
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ca b _ line endcaps and line joins. strokeMode()
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ca b X line endcaps and line joins. strokeMode()
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ca b _ lower priority, but at least leave room
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ca b _ make sure line() commands don't try to have a fill
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ca b ? make sure line() commands don't try to have a fill
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ca b _ box is not opaque
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ca b X problem is that lines are drawn second
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ca b X one pixel lines have no z value.. argh
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ca b _ bug re: 3d depth sorting on lines
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ca b X bug re: 3d depth sorting on lines
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ca b _ http://proce55ing.net/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1043894019;start=0
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ca b _ http://proce55ing.net/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1042004618
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ca b _ translate(58, 48, 0);
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ca b _ rotateY(0.5);
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ca b _ box(40);
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ca b _ concave/complex polygon
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ca b X concave/complex polygon
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ca b _ eventually POLYGON auto-detects convex/concave polygon
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ca b _ also add POLYGON_CONVEX and POLYGON_CONCAVE
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ca b _ clipping objects (clipping planes?)
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ca b X clipping objects (clipping planes?)
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ca b _ http://proce55ing.net/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1052313604;start=0
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ca b _ things are flying into the camera and halting apps
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ca b X things are flying into the camera and halting apps
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ca b _ http://proce55ing.net/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1042699742
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ca b _ NullPointerException apparently when things way offscreen
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ca b X NullPointerException apparently when things way offscreen
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ca b _ i.e. glyphrot with scale set to 4
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ca b _ or at least that things get ridiculously slow
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ca b _ clipping issues here.. but also something in scan converter
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ca b _ not clipping areas from offscreen
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ca b X not clipping areas from offscreen
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ca b _ huge geometry slows things way down
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ca b _ get font things sewn up
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ca b _ create a simple generator for grayscale bdf fonts
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ca b X create a simple generator for grayscale bdf fonts
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ca b _ document the change and make several of them
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ca b _ font smoothing (unless hint SMOOTH_IMAGES enabled) is broken
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