stuff i have completed

This commit is contained in:
rocha
2003-07-15 10:10:05 +00:00
parent 7ecb7ac429
commit bd3c76a3df
+12 -12
View File
@@ -156,41 +156,41 @@ BAGEL / Rendering
b _ but how to determine *where* on object the hit occurs
ca b _ lines
ca b _ rewrite line and stroke code, it's a buggy mess
ca b _ lines become 2 pixels thick after a 3D transform
ca b _ better handling of single-pixel special case
ca b X rewrite line and stroke code, it's a buggy mess
ca b X lines become 2 pixels thick after a 3D transform
ca b X better handling of single-pixel special case
ca b _ flat_line_retribution is a hack, can go away
ca b _ setting stroke width on circle makes odd patterns
ca b _ line endcaps and line joins. strokeMode()
ca b X line endcaps and line joins. strokeMode()
ca b _ lower priority, but at least leave room
ca b _ make sure line() commands don't try to have a fill
ca b ? make sure line() commands don't try to have a fill
ca b _ box is not opaque
ca b X problem is that lines are drawn second
ca b X one pixel lines have no z value.. argh
ca b _ bug re: 3d depth sorting on lines
ca b X bug re: 3d depth sorting on lines
ca b _ http://proce55ing.net/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1043894019;start=0
ca b _ http://proce55ing.net/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1042004618
ca b _ translate(58, 48, 0);
ca b _ rotateY(0.5);
ca b _ box(40);
ca b _ concave/complex polygon
ca b X concave/complex polygon
ca b _ eventually POLYGON auto-detects convex/concave polygon
ca b _ also add POLYGON_CONVEX and POLYGON_CONCAVE
ca b _ clipping objects (clipping planes?)
ca b X clipping objects (clipping planes?)
ca b _ http://proce55ing.net/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1052313604;start=0
ca b _ things are flying into the camera and halting apps
ca b X things are flying into the camera and halting apps
ca b _ http://proce55ing.net/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs;action=display;num=1042699742
ca b _ NullPointerException apparently when things way offscreen
ca b X NullPointerException apparently when things way offscreen
ca b _ i.e. glyphrot with scale set to 4
ca b _ or at least that things get ridiculously slow
ca b _ clipping issues here.. but also something in scan converter
ca b _ not clipping areas from offscreen
ca b X not clipping areas from offscreen
ca b _ huge geometry slows things way down
ca b _ get font things sewn up
ca b _ create a simple generator for grayscale bdf fonts
ca b X create a simple generator for grayscale bdf fonts
ca b _ document the change and make several of them
ca b _ font smoothing (unless hint SMOOTH_IMAGES enabled) is broken