From bead3f7b1e484483b477f0d211cc77a51e9c6b3a Mon Sep 17 00:00:00 2001 From: codeanticode Date: Thu, 6 Sep 2012 14:24:57 +0000 Subject: [PATCH] added note about instancing --- core/andres.txt | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/core/andres.txt b/core/andres.txt index 8243103b0..4f775ae19 100644 --- a/core/andres.txt +++ b/core/andres.txt @@ -50,8 +50,11 @@ _ Lines, points and fill geometry should be handled separately in raw output in _ P2D. _ Properly handle very large stroke paths in P3D (create new index cache, etc). _ Re-implement (maybe) point rendering to use quads for round points (3D): use -_ fragment shader to calculate pixels inside circle using the radius stored -_ in point attributes. Need to properly take care of aliasing at the border. +_ fragment shader to calculate pixels inside circle using the radius stored +_ in point attributes. Need to properly take care of aliasing at the border. +_ Also, consider instancing: +_ http://nukecode.blogspot.com/2011/07/geometry-instancig-for-iphone-wip.html +_ http://code.google.com/p/opengl-es-geometry-instancing/ processing-video _ New gstreamer binaries from GStreamer SDK: