fix for a minor "new tab" bug, along with some additional documentation

for methods requested by casey
This commit is contained in:
benfry
2005-05-02 23:32:05 +00:00
parent 5b45bd092a
commit c26a6b258c
6 changed files with 108 additions and 16 deletions

View File

@@ -2126,41 +2126,96 @@ public class PGraphics extends PImage implements PConstants {
// SCREEN TRANSFORMS
/**
* Given an x and y coordinate, returns the x position of where
* that point would be placed on screen, once affected by translate(),
* scale(), or any other transformations.
*/
public float screenX(float x, float y) {
return m00*x + m01*y + m02;
}
/**
* Given an x and y coordinate, returns the y position of where
* that point would be placed on screen, once affected by translate(),
* scale(), or any other transformations.
*/
public float screenY(float x, float y) {
return m10*x + m11*y + m12;
}
/**
* Maps a three dimensional point to its placement on-screen.
* <P>
* Given an (x, y, z) coordinate, returns the x position of where
* that point would be placed on screen, once affected by translate(),
* scale(), or any other transformations.
*/
public float screenX(float x, float y, float z) {
depthErrorXYZ("screenX");
return 0;
}
/**
* Maps a three dimensional point to its placement on-screen.
* <P>
* Given an (x, y, z) coordinate, returns the y position of where
* that point would be placed on screen, once affected by translate(),
* scale(), or any other transformations.
*/
public float screenY(float x, float y, float z) {
depthErrorXYZ("screenY");
return 0;
}
/**
* Maps a three dimensional point to its placement on-screen.
* <P>
* Given an (x, y, z) coordinate, returns its z value.
* This value can be used to determine if an (x, y, z) coordinate
* is in front or in back of another (x, y, z) coordinate.
* The units are based on how the zbuffer is set up, and don't
* relate to anything "real". They're only useful for in
* comparison to another value obtained from screenZ(),
* or directly out of the zbuffer[].
*/
public float screenZ(float x, float y, float z) {
depthErrorXYZ("screenZ");
return 0;
}
/**
* Returns the model space x value for an x, y, z coordinate.
* <P>
* This will give you a coordinate after it has been transformed
* by translate(), rotate(), and camera(), but not yet transformed
* by the projection matrix. For instance, his can be useful for
* figuring out how points in 3D space relate to the edge
* coordinates of a shape.
*/
public float modelX(float x, float y, float z) {
depthErrorXYZ("modelX");
return 0;
}
/**
* Returns the model space y value for an x, y, z coordinate.
*/
public float modelY(float x, float y, float z) {
depthErrorXYZ("modelY");
return 0;
}
/**
* Returns the model space z value for an x, y, z coordinate.
*/
public float modelZ(float x, float y, float z) {
depthErrorXYZ("modelZ");
return 0;
@@ -2183,13 +2238,18 @@ public class PGraphics extends PImage implements PConstants {
}
// note that this doesn't set the alpha color max..
// so colorMode(RGB, 255, 255, 255) would retain the previous max alpha
// could be a problem when colorMode(HSB, 360, 100, 100);
/**
* Set the colorMode and the maximum values for (r, g, b)
* or (h, s, b).
* <P>
* Note that this doesn't set the maximum for the alpha value,
* which might be confusing if for instance you switched to
* <PRE>colorMode(HSB, 360, 100, 100);</PRE>
* because the alpha values were still between 0 and 255.
*/
public void colorMode(int mode,
float maxX, float maxY, float maxZ) {
colorMode(mode, maxX, maxY, maxZ, colorModeA); //maxX); //ONE);
colorMode(mode, maxX, maxY, maxZ, colorModeA);
}
@@ -2305,14 +2365,15 @@ public class PGraphics extends PImage implements PConstants {
/**
* unpacks AARRGGBB color for direct use with colorCalc.
* handled here with its own function since this is indepenent
* Unpacks AARRGGBB color for direct use with colorCalc.
* <P>
* Handled here with its own function since this is indepenent
* of the color mode.
*
* strangely the old version of this code ignored the alpha
* <P>
* Strangely the old version of this code ignored the alpha
* value. not sure if that was a bug or what.
*
* (note: no need for bounds check since it's a 32 bit number)
* <P>
* Note, no need for a bounds check since it's a 32 bit number.
*/
protected void colorFrom(int argb) {
calcColor = argb;