mirror of
https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
Removing a few examples for 2.0
This commit is contained in:
@@ -9,7 +9,7 @@
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float[][] distances;
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float maxDistance;
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int spacer = 10;
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int spacer;
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void setup() {
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size(640, 360);
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@@ -17,10 +17,11 @@ void setup() {
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distances = new float[width][height];
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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float dist = dist(width/2, height/2, x, y);
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distances[x][y] = dist/maxDistance * 255;
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float distance = dist(width/2, height/2, x, y);
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distances[x][y] = distance/maxDistance * 255;
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}
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}
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spacer = 10;
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noLoop(); // Run once and stop
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}
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@@ -35,3 +36,4 @@ void draw() {
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}
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@@ -1,81 +1,55 @@
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/**
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* Simple Linear Gradient
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* by Ira Greenberg.
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*
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* Using the convenient red(), green()
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* and blue() component functions,
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* generate some linear gradients.
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* The lerpColor() function is useful for interpolating
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* between two colors.
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*/
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// constants
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// Constants
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int Y_AXIS = 1;
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int X_AXIS = 2;
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color b1, b2, c1, c2, c3, c4, c5, c6;
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color b1, b2, c1, c2;
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void setup(){
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void setup() {
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size(640, 360);
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// create some gradients
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// Define colors
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b1 = color(255);
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b2 = color(0);
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c1 = color(204, 102, 0);
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c2 = color(0, 102, 153);
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b1 = color(190, 190, 190);
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b2 = color(20, 20, 20);
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c1 = color(255, 120, 0);
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c2 = color(10, 45, 255);
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c3 = color(10, 255, 15);
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c4 = color(125, 2, 140);
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c5 = color(255, 255, 0);
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c6 = color(25, 255, 200);
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noLoop();
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}
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void draw() {
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// background
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setGradient(0, 0, width, height, b1, b2, Y_AXIS);
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//center squares
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setGradient(25, 25, 75, 75, c1, c2, Y_AXIS);
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setGradient(100, 25, 75, 75, c3, c4, X_AXIS);
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setGradient(25, 100, 75, 75, c2, c5, X_AXIS);
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setGradient(100, 100, 75, 75, c4, c6, Y_AXIS);
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// Background
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setGradient(0, 0, width/2, height, b1, b2, X_AXIS);
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setGradient(width/2, 0, width/2, height, b2, b1, X_AXIS);
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// Foreground
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setGradient(50, 90, 540, 80, c1, c2, Y_AXIS);
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setGradient(50, 190, 540, 80, c2, c1, X_AXIS);
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}
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void setGradient(int x, int y, float w, float h, color c1, color c2, int axis ){
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// calculate differences between color components
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float deltaR = red(c2)-red(c1);
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float deltaG = green(c2)-green(c1);
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float deltaB = blue(c2)-blue(c1);
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void setGradient(int x, int y, float w, float h, color c1, color c2, int axis ) {
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// choose axis
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if(axis == Y_AXIS){
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/*nested for loops set pixels
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in a basic table structure */
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// column
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for (int i=x; i<=(x+w); i++){
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// row
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for (int j = y; j<=(y+h); j++){
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color c = color(
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(red(c1)+(j-y)*(deltaR/h)),
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(green(c1)+(j-y)*(deltaG/h)),
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(blue(c1)+(j-y)*(deltaB/h))
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);
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set(i, j, c);
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}
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}
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noFill();
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if (axis == Y_AXIS) { // Top to bottom gradient
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for (int i = y; i <= y+h; i++) {
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float inter = map(i, y, y+h, 0, 1);
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color c = lerpColor(c1, c2, inter);
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stroke(c);
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line(x, i, x+w, i);
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}
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}
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else if(axis == X_AXIS){
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// column
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for (int i=y; i<=(y+h); i++){
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// row
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for (int j = x; j<=(x+w); j++){
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color c = color(
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(red(c1)+(j-x)*(deltaR/h)),
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(green(c1)+(j-x)*(deltaG/h)),
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(blue(c1)+(j-x)*(deltaB/h))
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);
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set(j, i, c);
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}
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}
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else if (axis == X_AXIS) { // Left to right gradient
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for (int i = x; i <= x+w; i++) {
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float inter = map(i, x, x+w, 0, 1);
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color c = lerpColor(c1, c2, inter);
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stroke(c);
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line(i, y, i, y+h);
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}
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}
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}
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@@ -1,43 +1,36 @@
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/**
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* Inspired by Ira Greenberg's RadialGradient sketch,
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* but uses a different method for the gradients.
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* Radial Gradient.
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*
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* Draws are series of concentric circles to create a gradient
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* from one color to another.
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*/
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int dim = 40;
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int dim;
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void setup() {
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size(640, 360);
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dim = width/2;
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background(0);
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smooth();
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colorMode(HSB, 360, 100, 100);
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noStroke();
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ellipseMode(RADIUS);
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frameRate(1);
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}
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// create a simple table of gradients
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int rows = height / dim;
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int cols = width / dim;
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for (int row = 0; row < rows; row++) {
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for (int col = 0; col < cols; col++) {
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drawGradient(col*dim + dim/2, row*dim + dim/2);
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}
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}
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void draw() {
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background(0);
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for (int x = 0; x <= width; x+=dim) {
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drawGradient(x, height/2);
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}
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}
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void drawGradient(float x, float y) {
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int radius = dim/2 - 2;
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float r1 = random(255);
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float g1 = random(255);
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float b1 = random(255);
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float dr = (random(255) - r1) / radius;
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float dg = (random(255) - g1) / radius;
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float db = (random(255) - b1) / radius;
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int radius = dim/2;
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float h = random(0, 360);
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for (int r = radius; r > 0; --r) {
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fill(r1, g1, b1);
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fill(h, 90, 90);
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ellipse(x, y, r, r);
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r1 += dr;
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g1 += dg;
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b1 += db;
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h = (h + 1) % 360;
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}
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}
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@@ -1,27 +1,27 @@
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/**
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* Relativity.
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*
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* Each color is perceived in relation to other colors.
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* The top and bottom bars each contain the same component colors,
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* but a different display order causes individual colors to appear differently.
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* Each color is perceived in relation to other colors. The top and bottom
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* bars each contain the same component colors, but a different display order
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* causes individual colors to appear differently.
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*/
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color a, b, c, d, e;
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void setup() {
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size(200, 200);
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size(640, 360);
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noStroke();
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a = color(165, 167, 20);
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b = color(77, 86, 59);
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c = color(42, 106, 105);
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d = color(165, 89, 20);
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e = color(146, 150, 127);
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noLoop();
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noLoop(); // Draw only one time
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}
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void draw() {
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drawBand(a, b, c, d, e, 0, width/50);
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drawBand(c, a, d, b, e, height/2, width/50);
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drawBand(a, b, c, d, e, 0, width/128);
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drawBand(c, a, d, b, e, height/2, width/128);
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}
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void drawBand(color v, color w, color x, color y, color z, int ypos, int barWidth) {
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@@ -17,10 +17,10 @@ for(int i = 10; i < width; i += 10) {
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// If 'i' divides by 20 with no remainder draw the first line
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// else draw the second line
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if(i%20 == 0) {
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stroke(153);
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stroke(255);
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line(i, 80, i, height/2);
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} else {
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stroke(102);
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stroke(153);
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line(i, 20, i, 180);
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}
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}
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@@ -1,5 +1,5 @@
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/**
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* Logical testerators.
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* Logical Operators.
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*
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* The logical operators for AND (&&) and OR (||) are used to
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* combine simple relational statements into more complex expressions.
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@@ -11,7 +11,7 @@ background(126);
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boolean test = false;
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for(int i = 5; i <= height; i += 5) {
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for (int i = 5; i <= height; i += 5) {
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// Logical AND
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stroke(0);
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if((i > 35) && (i < 100)) {
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@@ -21,21 +21,21 @@ for(int i = 5; i <= height; i += 5) {
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// Logical OR
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stroke(76);
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if((i <= 35) || (i >= 100)) {
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if ((i <= 35) || (i >= 100)) {
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line(width/2, i, width, i);
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test = true;
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}
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// Testing if a boolean value is "true"
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// The expression "if(test)" is equivalent to "if(test == true)"
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if(test) {
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if (test) {
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stroke(0);
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point(width/3, i);
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}
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// Testing if a boolean value is "false"
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// The expression "if(!test)" is equivalent to "if(test == false)"
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if(!test) {
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if (!test) {
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stroke(255);
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point(width/4, i);
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}
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@@ -1,81 +1,47 @@
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/**
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* Characters Strings.
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*
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* Click on the image to give it focus and then type letters to
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* shift the location of the image.
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* Characters are typographic symbols such as A, d, and %.
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*
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* The character datatype, abbreviated as char, stores letters and
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* symbols in the Unicode format, a coding system developed to support
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* a variety of world languages. Characters are distinguished from other
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* symbols by putting them between single quotes ('P').
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* symbols by putting them between single quotes ('P').<br />
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* <br />
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* A string is a sequence of characters. A string is noted by surrounding
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* a group of letters with double quotes ("Processing").
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* Chars and strings are most often used with the keyboard methods,
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* to display text to the screen, and to load images or files.
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* to display text to the screen, and to load images or files.<br />
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* <br />
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* The String datatype must be capitalized because it is a complex datatype.
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* A String is actually a class with its own methods, some of which are
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* featured below.
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*/
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PImage frog;
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PFont font;
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int xoffset;
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char letter;
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String words = "Begin...";
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void setup()
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{
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size(200, 200, P2D);
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font = loadFont("Eureka-90.vlw");
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textFont(font);
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// Draw text more accurately and efficiently.
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textMode(SCREEN);
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textAlign(CENTER);
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// The String datatype must be capitalized because it is a complex datatype.
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// A String is actually a class with its own methods, some of which are
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// featured below.
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String name = "rathausFrog";
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String extension = ".jpg";
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int nameLength = name.length();
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println("The length of " + name + " is " + nameLength + ".");
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name = name.concat(extension);
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nameLength = name.length();
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println("The length of " + name + " is " + nameLength + ".");
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// The parameter for the loadImage() method must be a string
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// This line could also be written "frog = loadImage("rathausFrog.jpg");
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frog = loadImage(name);
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void setup() {
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size(640, 360);
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}
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void draw()
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{
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background(51); // Set background to dark gray
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void draw() {
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background(0); // Set background to black
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// Same as image(frog, xoffset, 0), but more efficient
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// because no transformations or tint() or smooth() are used.
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set(xoffset, 0, frog);
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// Draw an X
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line(0, 0, width, height);
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line(0, height, width, 0);
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// // Get the width of the letter
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// float letterWidth = textWidth(letter);
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//
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// Draw the letter to the center of the screen
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text(letter, width/2, height/2);
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textSize(12);
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text("Click on the program, then type to add to the String", 50, 50);
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text("Current key: " + letter, 50, 70);
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text("The String is " + words.length() + " characters long", 50, 90);
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textSize(36);
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text(words, 50, 120, 540, 300);
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}
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void keyPressed()
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{
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// The variable "key" always contains the value of the most recent key pressed.
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// If the key is an upper or lowercase letter between 'A' and 'z'
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// the image is shifted to the corresponding value of that key
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if (key >= 'A' && key <= 'z') {
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// Map the index of the key pressed from the range between 'A' and 'z',
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// into a position for the left edge of the image. The maximum xoffset
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// is the width of the drawing area minus the size of the image.
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xoffset = int(map(key, 'A', 'z', 0, width - frog.width));
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// Update the letter shown to the screen
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void keyPressed() {
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// The variable "key" always contains the value
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// of the most recent key pressed.
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if ((key >= 'A' && key <= 'z') || key == ' ') {
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letter = key;
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words = words + key;
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// Write the letter to the console
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println(key);
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}
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@@ -7,22 +7,26 @@
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* The conversion functions include int(), float(), char(), byte(), and others.
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*/
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||||
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||||
size(200, 200);
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||||
background(51);
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size(640, 360);
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background(0);
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||||
noStroke();
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||||
|
||||
char c; // Chars are used for storing typographic symbols
|
||||
char c; // Chars are used for storing alphanumeric symbols
|
||||
float f; // Floats are decimal numbers
|
||||
int i; // Ints are values between 2,147,483,647 and -2147483648
|
||||
int i; // Integers are values between 2,147,483,647 and -2147483648
|
||||
byte b; // Bytes are values between -128 and 128
|
||||
|
||||
c = 'A';
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||||
f = float(c); // Sets f = 65.0
|
||||
i = int(f * 1.4); // Sets i to 91
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||||
b = byte(c / 2); // Sets b to 32
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||||
f = float(c); // Sets f = 65.0
|
||||
i = int(f * 1.4); // Sets i to 91
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b = byte(c / 2); // Sets b to 32
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||||
|
||||
rect(f, 0, 40, 66);
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||||
fill(204);
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||||
rect(i, 67, 40, 66);
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||||
fill(255);
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||||
rect(b, 134, 40, 66);
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||||
println(f);
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||||
println(i);
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||||
println(b);
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||||
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||||
textSize(24);
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||||
text("The value of c is " + c, 50, 100);
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||||
text("The value of f is " + f, 50, 150);
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||||
text("The value of i is " + i, 50, 200);
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||||
text("The value of b is " + b, 50, 250);
|
||||
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||||
@@ -11,16 +11,14 @@
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||||
int a = 0; // Create a variable "a" of the datatype "int"
|
||||
float b = 0.0; // Create a variable "b" of the datatype "float"
|
||||
|
||||
void setup()
|
||||
{
|
||||
size(200, 200);
|
||||
void setup() {
|
||||
size(640, 360);
|
||||
stroke(255);
|
||||
frameRate(30);
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
background(51);
|
||||
void draw() {
|
||||
background(0);
|
||||
|
||||
a = a + 1;
|
||||
b = b + 0.2;
|
||||
|
||||
@@ -1,34 +1,37 @@
|
||||
/**
|
||||
* True/False.
|
||||
*
|
||||
* Boolean data is one bit of information. True or false.
|
||||
* A Boolean variable has only two possible values: true or false.
|
||||
* It is common to use Booleans with control statements to
|
||||
* determine the flow of a program. In this example, when the
|
||||
* boolean value "x" is true, vertical black lines are drawn and when
|
||||
* the boolean value "x" is false, horizontal gray lines are drawn.
|
||||
*/
|
||||
|
||||
boolean x = false;
|
||||
boolean b = false;
|
||||
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
background(0);
|
||||
stroke(0);
|
||||
stroke(255);
|
||||
|
||||
for (int i = 1; i < width; i += 2)
|
||||
{
|
||||
if (i < width/2) {
|
||||
x = true;
|
||||
int d = 20;
|
||||
int middle = width/2;;
|
||||
|
||||
for (int i = d; i <= width; i += d) {
|
||||
|
||||
if (i < middle) {
|
||||
b = true;
|
||||
} else {
|
||||
x = false;
|
||||
b = false;
|
||||
}
|
||||
|
||||
if (x) {
|
||||
stroke(255);
|
||||
line(i, 1, i, height-1);
|
||||
if (b == true) {
|
||||
// Vertical line
|
||||
line(i, d, i, height-d);
|
||||
}
|
||||
|
||||
if (!x) {
|
||||
stroke(126);
|
||||
line(width/2 , i, width-2, i);
|
||||
if (b == false) {
|
||||
// Horizontal line
|
||||
line(middle, i - middle + d, width-d, i - middle + d);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,39 +1,37 @@
|
||||
/**
|
||||
* Variable Scope.
|
||||
*
|
||||
* Variables may either have a global or local "scope".
|
||||
* Variables have a global or local "scope".
|
||||
* For example, variables declared within either the
|
||||
* setup() or loop() functions may be only used in these
|
||||
* setup() or draw() functions may be only used in these
|
||||
* functions. Global variables, variables declared outside
|
||||
* of setup() and loop(), may be used anywhere within the program.
|
||||
* of setup() and draw(), may be used anywhere within the program.
|
||||
* If a local variable is declared with the same name as a
|
||||
* global variable, the program will use the local variable to make
|
||||
* its calculations within the current scope. Variables may be localized
|
||||
* within classes, functions, and iterative statements.
|
||||
* its calculations within the current scope. Variables are localized
|
||||
* within each block, the space between a { and }.
|
||||
*/
|
||||
|
||||
int a = 20; // Create a global variable "a"
|
||||
int a = 80; // Create a global variable "a"
|
||||
|
||||
void setup()
|
||||
{
|
||||
size(200, 200);
|
||||
background(51);
|
||||
void setup() {
|
||||
size(640, 360);
|
||||
background(0);
|
||||
stroke(255);
|
||||
noLoop();
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
void draw() {
|
||||
// Draw a line using the global variable "a"
|
||||
line(a, 0, a, height);
|
||||
|
||||
// Create a new variable "a" local to the for() statement
|
||||
for(int a=50; a<80; a += 2) {
|
||||
for (int a = 120; a < 200; a += 2) {
|
||||
line(a, 0, a, height);
|
||||
}
|
||||
|
||||
// Create a new variable "a" local to the loop() method
|
||||
int a = 100;
|
||||
// Create a new variable "a" local to the draw() function
|
||||
int a = 300;
|
||||
// Draw a line using the new local variable "a"
|
||||
line(a, 0, a, height);
|
||||
|
||||
@@ -44,16 +42,14 @@ void draw()
|
||||
drawYetAnotherLine();
|
||||
}
|
||||
|
||||
void drawAnotherLine()
|
||||
{
|
||||
void drawAnotherLine() {
|
||||
// Create a new variable "a" local to this method
|
||||
int a = 185;
|
||||
int a = 320;
|
||||
// Draw a line using the local variable "a"
|
||||
line(a, 0, a, height);
|
||||
}
|
||||
|
||||
void drawYetAnotherLine()
|
||||
{
|
||||
void drawYetAnotherLine() {
|
||||
// Because no new local variable "a" is set,
|
||||
// this lines draws using the original global
|
||||
// variable "a" which is set to the value 20.
|
||||
|
||||
@@ -2,24 +2,39 @@
|
||||
* Variables.
|
||||
*
|
||||
* Variables are used for storing values. In this example, change
|
||||
* the values of variables 'a' and 'b' to affect the composition.
|
||||
* the values of variables to affect the composition.
|
||||
*/
|
||||
|
||||
size(640, 360);
|
||||
background(0);
|
||||
stroke(153);
|
||||
strokeWeight(2);
|
||||
strokeWeight(4);
|
||||
strokeCap(SQUARE);
|
||||
|
||||
int a = 60;
|
||||
int b = 100;
|
||||
int c = 200;
|
||||
int d = 120;
|
||||
int a = 50;
|
||||
int b = 120;
|
||||
int c = 180;
|
||||
|
||||
line(a, b, a+c, b);
|
||||
line(a, b+10, a+c, b+10);
|
||||
line(a, b+20, a+c, b+20);
|
||||
line(a, b+30, a+c, b+30);
|
||||
|
||||
a = a + c;
|
||||
b = height-b;
|
||||
|
||||
a += 100;
|
||||
b += 50;
|
||||
line(a, b, a+c, b);
|
||||
line(a, b+10, a+c, b+10);
|
||||
line(a, b+20, a+c, b+20);
|
||||
line(a, b+30, a+c, b+30);
|
||||
|
||||
a = a + c;
|
||||
b = height-b;
|
||||
|
||||
line(a, b, a+c, b);
|
||||
line(a, b+10, a+c, b+10);
|
||||
line(a, b+20, a+c, b+20);
|
||||
line(a, b+30, a+c, b+30);
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -2,24 +2,32 @@
|
||||
* Shape Primitives.
|
||||
*
|
||||
* The basic shape primitive functions are triangle(),
|
||||
* rect(), quad(), and ellipse(). Squares are made
|
||||
* with rect() and circles are made with
|
||||
* ellipse(). Each of these functions requires a number
|
||||
* of parameters to determine the shape's position and size.
|
||||
* rect(), quad(), ellipse(), and arc(). Squares are made
|
||||
* with rect() and circles are made with ellipse(). Each
|
||||
* of these functions requires a number of parameters to
|
||||
* determine the shape's position and size.
|
||||
*/
|
||||
|
||||
|
||||
size(640, 360);
|
||||
smooth();
|
||||
background(0);
|
||||
noStroke();
|
||||
|
||||
fill(204);
|
||||
triangle(18, 18, 18, 360, 81, 360);
|
||||
fill(153);
|
||||
|
||||
fill(102);
|
||||
rect(81, 81, 63, 63);
|
||||
|
||||
fill(204);
|
||||
quad(189, 18, 216, 18, 216, 360, 144, 360);
|
||||
|
||||
fill(255);
|
||||
ellipse(252, 144, 72, 72);
|
||||
|
||||
fill(204);
|
||||
triangle(288, 18, 351, 360, 288, 360);
|
||||
|
||||
fill(255);
|
||||
arc(479, 300, 280, 280, PI, TWO_PI);
|
||||
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
*
|
||||
* Click on the image to give it focus and press the letter keys
|
||||
* to create forms in time and space. Each key has a unique identifying
|
||||
* number called its ASCII value. These numbers can be used to position
|
||||
* shapes in space.
|
||||
* number. These numbers can be used to position shapes in space.
|
||||
*/
|
||||
|
||||
int rectWidth;
|
||||
|
||||
@@ -9,16 +9,14 @@
|
||||
|
||||
float scale;
|
||||
|
||||
void setup()
|
||||
{
|
||||
void setup() {
|
||||
size(640, 360);
|
||||
noStroke();
|
||||
scale = width/20;
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
for(int i = 0; i < scale; i++) {
|
||||
void draw() {
|
||||
for (int i = 0; i < scale; i++) {
|
||||
colorMode(RGB, (i+1) * scale * 10);
|
||||
fill(millis()%((i+1) * scale * 10));
|
||||
rect(i*scale, 0, scale, height);
|
||||
|
||||
@@ -50,7 +50,7 @@ class Eye {
|
||||
fill(255);
|
||||
ellipse(0, 0, size, size);
|
||||
rotate(angle);
|
||||
fill(153);
|
||||
fill(153, 204, 0);
|
||||
ellipse(size/4, 0, size/2, size/2);
|
||||
popMatrix();
|
||||
}
|
||||
|
||||
@@ -9,8 +9,7 @@ int a;
|
||||
int b;
|
||||
boolean direction;
|
||||
|
||||
void setup()
|
||||
{
|
||||
void setup() {
|
||||
size(640, 360);
|
||||
colorMode(RGB, width);
|
||||
a = 0;
|
||||
@@ -19,8 +18,7 @@ void setup()
|
||||
frameRate(30);
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
void draw() {
|
||||
a++;
|
||||
if(a > width) {
|
||||
a = 0;
|
||||
|
||||
@@ -4,37 +4,29 @@
|
||||
* Smoothly scaling size with the sin() function.
|
||||
*/
|
||||
|
||||
float diameter = 84.0;
|
||||
float diameter;
|
||||
float angle = 0;
|
||||
|
||||
void setup()
|
||||
{
|
||||
void setup() {
|
||||
size(640, 360);
|
||||
diameter = height - 10;
|
||||
noStroke();
|
||||
smooth();
|
||||
noStroke();
|
||||
fill(255, 204, 0);
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
background(153);
|
||||
void draw() {
|
||||
|
||||
translate(width * 0.3, height * 0.5);
|
||||
|
||||
fill(255);
|
||||
ellipse(0, 0, 16, 16);
|
||||
|
||||
float angleOffset = 0;
|
||||
fill(51);
|
||||
background(0);
|
||||
|
||||
for (int i = 0; i < 5; i++) {
|
||||
pushMatrix();
|
||||
rotate(angleOffset + -45);
|
||||
ellipse(-116, 0, diameter, diameter);
|
||||
popMatrix();
|
||||
angleOffset += TWO_PI/5;
|
||||
}
|
||||
|
||||
diameter = 34 * sin(angle) + 168;
|
||||
float d1 = 10 + (sin(angle) * diameter/2) + diameter/2;
|
||||
float d2 = 10 + (sin(angle + PI/2) * diameter/2) + diameter/2;
|
||||
float d3 = 10 + (sin(angle + PI) * diameter/2) + diameter/2;
|
||||
|
||||
ellipse(0, height/2, d1, d1);
|
||||
ellipse(width/2, height/2, d2, d2);
|
||||
ellipse(width, height/2, d3, d3);
|
||||
|
||||
angle += 0.02;
|
||||
}
|
||||
|
||||
@@ -11,16 +11,14 @@ float x1, x2, y1, y2;
|
||||
float angle1, angle2;
|
||||
float scalar = 70;
|
||||
|
||||
void setup()
|
||||
{
|
||||
void setup() {
|
||||
size(640, 360);
|
||||
noStroke();
|
||||
smooth();
|
||||
rectMode(CENTER);
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
void draw() {
|
||||
background(0);
|
||||
|
||||
float ang1 = radians(angle1);
|
||||
@@ -32,14 +30,14 @@ void draw()
|
||||
y1 = height/2 + (scalar * sin(ang1));
|
||||
y2 = height/2 + (scalar * sin(ang2));
|
||||
|
||||
fill(51);
|
||||
fill(255);
|
||||
rect(width*0.5, height*0.5, 140, 140);
|
||||
|
||||
fill(255);
|
||||
fill(0, 102, 153);
|
||||
ellipse(x1, height*0.5 - 120, scalar, scalar);
|
||||
ellipse(x2, height*0.5 + 120, scalar, scalar);
|
||||
|
||||
fill(153);
|
||||
fill(255, 204, 0);
|
||||
ellipse(width*0.5 - 120, y1, scalar, scalar);
|
||||
ellipse(width*0.5 + 120, y2, scalar, scalar);
|
||||
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
* method turns it back on.
|
||||
*/
|
||||
|
||||
// @pjs preload must be used to preload media if the program is
|
||||
// running with Processing.js
|
||||
/* @pjs preload="bot1.svg"; */
|
||||
|
||||
PShape bot;
|
||||
|
||||
void setup() {
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
* two new PShape objects by extracting the data from two states.
|
||||
*/
|
||||
|
||||
// @pjs preload must be used to preload media if the program is
|
||||
// running with Processing.js
|
||||
/* @pjs preload="usa-wikipedia.svg"; */
|
||||
|
||||
PShape usa;
|
||||
PShape michigan;
|
||||
PShape ohio;
|
||||
@@ -17,8 +21,6 @@ void setup() {
|
||||
usa = loadShape("usa-wikipedia.svg");
|
||||
michigan = usa.getChild("MI");
|
||||
ohio = usa.getChild("OH");
|
||||
smooth(); // Improves the drawing quality of the SVG
|
||||
noLoop();
|
||||
}
|
||||
|
||||
void draw() {
|
||||
@@ -33,7 +35,7 @@ void draw() {
|
||||
fill(0, 51, 102);
|
||||
noStroke();
|
||||
// Draw a single state
|
||||
shape(michigan, -600, -180); // Go Blue!
|
||||
shape(michigan, -600, -180); // Wolverines!
|
||||
|
||||
// Disable the colors found in the SVG file
|
||||
ohio.disableStyle();
|
||||
@@ -41,5 +43,5 @@ void draw() {
|
||||
fill(153, 0, 0);
|
||||
noStroke();
|
||||
// Draw a single state
|
||||
shape(ohio, -600, -180); // Boo Buckeyes!
|
||||
shape(ohio, -600, -180); // Buckeyes!
|
||||
}
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
* it'll work for SVGs created with anything else.
|
||||
*/
|
||||
|
||||
// @pjs preload must be used to preload media if the program is
|
||||
// running with Processing.js
|
||||
/* @pjs preload="bot1.svg"; */
|
||||
|
||||
PShape bot;
|
||||
|
||||
void setup() {
|
||||
@@ -16,7 +20,6 @@ void setup() {
|
||||
// The file "bot1.svg" must be in the data folder
|
||||
// of the current sketch to load successfully
|
||||
bot = loadShape("bot1.svg");
|
||||
noLoop(); // Only run draw() once
|
||||
}
|
||||
|
||||
void draw(){
|
||||
|
||||
@@ -7,6 +7,10 @@
|
||||
* remain smooth at any size.
|
||||
*/
|
||||
|
||||
// @pjs preload must be used to preload media if the program is
|
||||
// running with Processing.js
|
||||
/* @pjs preload="bot1.svg"; */
|
||||
|
||||
PShape bot;
|
||||
|
||||
void setup() {
|
||||
|
||||
@@ -1,41 +1,37 @@
|
||||
/**
|
||||
* Coordinates.
|
||||
*
|
||||
* All shapes drawn to the screen have a position that is specified as a coordinate.
|
||||
* All coordinates are measured as the distance from the origin in units of pixels.
|
||||
* The origin [0, 0] is the coordinate is in the upper left of the window
|
||||
* and the coordinate in the lower right is [width-1, height-1].
|
||||
* All shapes drawn to the screen have a position that is
|
||||
* specified as a coordinate. All coordinates are measured
|
||||
* as the distance from the origin in units of pixels.
|
||||
* The origin [0, 0] is the coordinate is in the upper left
|
||||
* of the window and the coordinate in the lower right is
|
||||
* [width-1, height-1].
|
||||
*/
|
||||
|
||||
// Sets the screen to be 200, 200, so the width of the window is 200 pixels
|
||||
// and the height of the window is 200 pixels
|
||||
size(200, 200);
|
||||
size(640, 360);
|
||||
background(0);
|
||||
noFill();
|
||||
stroke(255);
|
||||
|
||||
|
||||
// The two parameters of the point() method each specify coordinates.
|
||||
// This call to point() draws at the position [100, 100]
|
||||
point(width/2, height/2);
|
||||
|
||||
// Draws to the position [100, 50]
|
||||
point(width/2, height/4);
|
||||
|
||||
// It is also possible to specify a point with any parameter,
|
||||
// but only coordinates on the screen are visible
|
||||
point(60, 30);
|
||||
point(60, 134);
|
||||
point(160, 50);
|
||||
point(280, -800);
|
||||
point(201, 100);
|
||||
// The first parameter is the x-coordinate and the second is the Y
|
||||
stroke(255);
|
||||
point(width * 0.5, height * 0.5);
|
||||
point(width * 0.5, height * 0.25);
|
||||
|
||||
// Coordinates are used for drawing all shapes, not just points.
|
||||
// Parameters for different methods are used for different purposes.
|
||||
// For example, the first two parameters to line() specify the coordinates of the
|
||||
// first point and the second two parameters specify the second point
|
||||
stroke(204);
|
||||
line(0, 73, width, 73);
|
||||
// Parameters for different functions are used for different purposes.
|
||||
// For example, the first two parameters to line() specify
|
||||
// the coordinates of the first point and the second two parameters
|
||||
// specify the second point
|
||||
stroke(0, 153, 255);
|
||||
line(0, height*0.33, width, height*0.33);
|
||||
|
||||
// The first two parameters to rect() are coordinates
|
||||
// and the second two are the width and height
|
||||
rect(110, 55, 40, 36);
|
||||
// By defaulty, the first two parameters to rect() are the
|
||||
// coordinates of the upper-left corner and the second pair
|
||||
// is the width and height
|
||||
stroke(255, 153, 0);
|
||||
rect(width*0.25, height*0.1, width * 0.5, height * 0.8);
|
||||
|
||||
@@ -6,8 +6,7 @@
|
||||
* rings for each target.
|
||||
*/
|
||||
|
||||
void setup()
|
||||
{
|
||||
void setup() {
|
||||
size(640, 360);
|
||||
background(51);
|
||||
noStroke();
|
||||
@@ -15,19 +14,17 @@ void setup()
|
||||
noLoop();
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
void draw() {
|
||||
drawTarget(width*0.25, height*0.4, 200, 4);
|
||||
drawTarget(width*0.5, height*0.5, 300, 10);
|
||||
drawTarget(width*0.75, height*0.3, 120, 6);
|
||||
}
|
||||
|
||||
void drawTarget(float xloc, float yloc, int size, int num)
|
||||
{
|
||||
void drawTarget(float xloc, float yloc, int size, int num) {
|
||||
float grayvalues = 255/num;
|
||||
float steps = size/num;
|
||||
for(int i=0; i<num; i++) {
|
||||
for (int i = 0; i < num; i++) {
|
||||
fill(i*grayvalues);
|
||||
ellipse(xloc, yloc, size-i*steps, size-i*steps);
|
||||
ellipse(xloc, yloc, size - i*steps, size - i*steps);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
/**
|
||||
* Recursion.
|
||||
*
|
||||
* A demonstration of recursion, which means functions call themselves.
|
||||
* Notice how the drawCircle() function calls itself at the end of its block.
|
||||
* It continues to do this until the variable "level" is equal to 1.
|
||||
*/
|
||||
|
||||
void setup() {
|
||||
size(640, 360);
|
||||
noStroke();
|
||||
smooth();
|
||||
drawCircle(width*0.5, height*0.5, 160, 8);
|
||||
}
|
||||
|
||||
void drawCircle(float x, float y, int radius, int level) {
|
||||
float tt = 126 * level/6.0;
|
||||
fill(tt, 153);
|
||||
ellipse(x, y, radius*2, radius*2);
|
||||
if(level > 1) {
|
||||
level = level - 1;
|
||||
int num = int(random(2, 6));
|
||||
for(int i=0; i<num; i++) {
|
||||
float a = random(0, TWO_PI);
|
||||
float nx = x + cos(a) * 6.0 * level;
|
||||
float ny = y + sin(a) * 6.0 * level;
|
||||
drawCircle(nx, ny, radius/2, level);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
/**
|
||||
* Setup and Draw.
|
||||
*
|
||||
* The draw() function creates a structure in which
|
||||
* to write programs that change with time.
|
||||
* The code inside the draw() function runs continuously
|
||||
* from top to bottom until the program is stopped.
|
||||
*/
|
||||
|
||||
float y = 100;
|
||||
|
||||
@@ -12,8 +12,8 @@ void setup() {
|
||||
void draw() {
|
||||
background(127);
|
||||
noStroke();
|
||||
for (int i=0; i<height; i+=20) {
|
||||
fill(0);
|
||||
for (int i = 0; i < height; i += 20) {
|
||||
fill(129, 206, 15);
|
||||
rect(0, i, width, 10);
|
||||
fill(255);
|
||||
rect(i, 0, 10, height);
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
*/
|
||||
|
||||
float x, y;
|
||||
float size = 80.0;
|
||||
float dim = 80.0;
|
||||
|
||||
void setup() {
|
||||
size(640, 360);
|
||||
@@ -20,19 +20,18 @@ void draw() {
|
||||
|
||||
x = x + 0.8;
|
||||
|
||||
if (x > width + size) {
|
||||
x = -size;
|
||||
if (x > width + dim) {
|
||||
x = -dim;
|
||||
}
|
||||
|
||||
translate(x, height/2-size/2);
|
||||
translate(x, height/2-dim/2);
|
||||
fill(255);
|
||||
rect(-size/2, -size/2, size, size);
|
||||
rect(-dim/2, -dim/2, dim, dim);
|
||||
|
||||
// Transforms accumulate.
|
||||
// Notice how this rect moves twice
|
||||
// as fast as the other, but it has
|
||||
// the same parameter for the x-axis value
|
||||
translate(x, size);
|
||||
// Transforms accumulate. Notice how this rect moves
|
||||
// twice as fast as the other, but it has the same
|
||||
// parameter for the x-axis value
|
||||
translate(x, dim);
|
||||
fill(0);
|
||||
rect(-size/2, -size/2, size, size);
|
||||
rect(-dim/2, -dim/2, dim, dim);
|
||||
}
|
||||
|
||||
@@ -7,64 +7,46 @@
|
||||
|
||||
PFont fontA;
|
||||
|
||||
void setup()
|
||||
{
|
||||
void setup() {
|
||||
size(640, 360);
|
||||
background(0);
|
||||
smooth();
|
||||
|
||||
// Create the font
|
||||
fontA = createFont("Courier", 42);
|
||||
|
||||
// Set the font and its size (in units of pixels)
|
||||
// Create the font
|
||||
fontA = createFont("Mono", 18);
|
||||
|
||||
// Set the font
|
||||
textFont(fontA);
|
||||
textAlign(CENTER, CENTER);
|
||||
|
||||
// Only draw once
|
||||
noLoop();
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
// Set the gray value of the letters
|
||||
fill(255);
|
||||
void draw() {
|
||||
background(0);
|
||||
|
||||
// Set the left and top margin
|
||||
int margin = 6;
|
||||
int gap = 60;
|
||||
translate(margin*10, margin*1.5);
|
||||
int margin = 10;
|
||||
translate(margin*4, margin*4);
|
||||
|
||||
// Create a matrix of letterforms
|
||||
int counter = 0;
|
||||
for(int i = 0; i < margin; i++) {
|
||||
for(int j = 0; j < margin; j++) {
|
||||
char letter;
|
||||
int gap = 46;
|
||||
int counter = 35;
|
||||
|
||||
for (int y = 0; y < height-gap; y += gap) {
|
||||
for (int x = 0; x < width-gap; x += gap) {
|
||||
|
||||
// Select the letter
|
||||
int count = 65+(i*margin)+j;
|
||||
if(count <= 90) {
|
||||
letter = char(65+counter);
|
||||
if(letter == 'A' || letter == 'E' || letter == 'I' ||
|
||||
letter == 'O' || letter == 'U') {
|
||||
fill(204, 204, 0);
|
||||
}
|
||||
else {
|
||||
fill(255);
|
||||
}
|
||||
char letter = char(counter);
|
||||
|
||||
if (letter == 'A' || letter == 'E' || letter == 'I' || letter == 'O' || letter == 'U') {
|
||||
fill(255);
|
||||
}
|
||||
else {
|
||||
fill(153);
|
||||
letter = char(48+counter);
|
||||
fill(102);
|
||||
}
|
||||
|
||||
// Draw the letter to the screen
|
||||
text(letter, 15+j*gap*1.6, 20+i*gap);
|
||||
text(letter, x, y);
|
||||
|
||||
// Increment the counter
|
||||
counter++;
|
||||
if(counter >= 26) {
|
||||
counter = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,35 +5,35 @@
|
||||
*/
|
||||
|
||||
|
||||
int x = 30;
|
||||
PFont fontA;
|
||||
|
||||
void setup()
|
||||
{
|
||||
size(200, 200);
|
||||
background(102);
|
||||
void setup() {
|
||||
size(640, 360);
|
||||
|
||||
// Load the font. Fonts must be placed within the data
|
||||
// directory of your sketch. Use Tools > Create Font
|
||||
// to create a distributable bitmap font.
|
||||
// For vector fonts, use the createFont() function.
|
||||
fontA = loadFont("Ziggurat-HTF-Black-32.vlw");
|
||||
|
||||
// Set the font and its size (in units of pixels)
|
||||
textFont(fontA, 32);
|
||||
|
||||
// Only draw once
|
||||
noLoop();
|
||||
// Create the font
|
||||
fontA = createFont("Mono", 24);
|
||||
textFont(fontA, 24);
|
||||
}
|
||||
|
||||
void draw() {
|
||||
// Use fill() to change the value or color of the text
|
||||
fill(0);
|
||||
text("ichi", x, 60);
|
||||
fill(51);
|
||||
text("ni", x, 95);
|
||||
fill(204);
|
||||
text("san", x, 130);
|
||||
fill(255);
|
||||
text("shi", x, 165);
|
||||
background(102);
|
||||
textAlign(RIGHT);
|
||||
drawType(width * 0.25);
|
||||
textAlign(CENTER);
|
||||
drawType(width * 0.5);
|
||||
textAlign(LEFT);
|
||||
drawType(width * 0.75);
|
||||
}
|
||||
|
||||
void drawType(float x) {
|
||||
line(x, 0, x, 65);
|
||||
line(x, 220, x, height);
|
||||
fill(0);
|
||||
text("ichi", x, 95);
|
||||
fill(51);
|
||||
text("ni", x, 130);
|
||||
fill(204);
|
||||
text("san", x, 165);
|
||||
fill(255);
|
||||
text("shi", x, 210);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user