mirror of
https://github.com/processing/processing4.git
synced 2026-02-13 18:35:37 +01:00
better handling of glsl code in different versions
This commit is contained in:
@@ -6284,19 +6284,26 @@ public class PGraphicsOpenGL extends PGraphics {
|
||||
shader.setType(type);
|
||||
shader.setFragmentShader(fragFilename);
|
||||
if (type == PShader.POINT) {
|
||||
shader.setVertexShader(defPointShaderVertURL);
|
||||
String[] vertSource = pgl.loadVertexShader(defPointShaderVertURL, 120);
|
||||
shader.setVertexShader(vertSource);
|
||||
} else if (type == PShader.LINE) {
|
||||
shader.setVertexShader(defLineShaderVertURL);
|
||||
String[] vertSource = pgl.loadVertexShader(defLineShaderVertURL, 120);
|
||||
shader.setVertexShader(vertSource);
|
||||
} else if (type == PShader.TEXLIGHT) {
|
||||
shader.setVertexShader(defTexlightShaderVertURL);
|
||||
String[] vertSource = pgl.loadVertexShader(defTexlightShaderVertURL, 120);
|
||||
shader.setVertexShader(vertSource);
|
||||
} else if (type == PShader.LIGHT) {
|
||||
shader.setVertexShader(defLightShaderVertURL);
|
||||
String[] vertSource = pgl.loadVertexShader(defLightShaderVertURL, 120);
|
||||
shader.setVertexShader(vertSource);
|
||||
} else if (type == PShader.TEXTURE) {
|
||||
shader.setVertexShader(defTextureShaderVertURL);
|
||||
String[] vertSource = pgl.loadVertexShader(defTextureShaderVertURL, 120);
|
||||
shader.setVertexShader(vertSource);
|
||||
} else if (type == PShader.COLOR) {
|
||||
shader.setVertexShader(defColorShaderVertURL);
|
||||
String[] vertSource = pgl.loadVertexShader(defColorShaderVertURL, 120);
|
||||
shader.setVertexShader(vertSource);
|
||||
} else {
|
||||
shader.setVertexShader(defTextureShaderVertURL);
|
||||
String[] vertSource = pgl.loadVertexShader(defTextureShaderVertURL, 120);
|
||||
shader.setVertexShader(vertSource);
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
@@ -6382,8 +6389,8 @@ public class PGraphicsOpenGL extends PGraphics {
|
||||
if (tex) {
|
||||
if (useDefault || !polyShader.checkPolyType(PShader.TEXLIGHT)) {
|
||||
if (defTexlightShader == null) {
|
||||
String[] vertSource = pgl.loadVertexShader(defTexlightShaderVertURL);
|
||||
String[] fragSource = pgl.loadFragmentShader(defTextureShaderFragURL);
|
||||
String[] vertSource = pgl.loadVertexShader(defTexlightShaderVertURL, 120);
|
||||
String[] fragSource = pgl.loadFragmentShader(defTextureShaderFragURL, 120);
|
||||
defTexlightShader = new PShader(parent, vertSource, fragSource);
|
||||
}
|
||||
shader = defTexlightShader;
|
||||
@@ -6393,8 +6400,8 @@ public class PGraphicsOpenGL extends PGraphics {
|
||||
} else {
|
||||
if (useDefault || !polyShader.checkPolyType(PShader.LIGHT)) {
|
||||
if (defLightShader == null) {
|
||||
String[] vertSource = pgl.loadVertexShader(defLightShaderVertURL);
|
||||
String[] fragSource = pgl.loadFragmentShader(defColorShaderFragURL);
|
||||
String[] vertSource = pgl.loadVertexShader(defLightShaderVertURL, 120);
|
||||
String[] fragSource = pgl.loadFragmentShader(defColorShaderFragURL, 120);
|
||||
defLightShader = new PShader(parent, vertSource, fragSource);
|
||||
}
|
||||
shader = defLightShader;
|
||||
@@ -6411,8 +6418,8 @@ public class PGraphicsOpenGL extends PGraphics {
|
||||
if (tex) {
|
||||
if (useDefault || !polyShader.checkPolyType(PShader.TEXTURE)) {
|
||||
if (defTextureShader == null) {
|
||||
String[] vertSource = pgl.loadVertexShader(defTextureShaderVertURL);
|
||||
String[] fragSource = pgl.loadFragmentShader(defTextureShaderFragURL);
|
||||
String[] vertSource = pgl.loadVertexShader(defTextureShaderVertURL, 120);
|
||||
String[] fragSource = pgl.loadFragmentShader(defTextureShaderFragURL, 120);
|
||||
defTextureShader = new PShader(parent, vertSource, fragSource);
|
||||
}
|
||||
shader = defTextureShader;
|
||||
@@ -6422,8 +6429,8 @@ public class PGraphicsOpenGL extends PGraphics {
|
||||
} else {
|
||||
if (useDefault || !polyShader.checkPolyType(PShader.COLOR)) {
|
||||
if (defColorShader == null) {
|
||||
String[] vertSource = pgl.loadVertexShader(defColorShaderVertURL);
|
||||
String[] fragSource = pgl.loadFragmentShader(defColorShaderFragURL);
|
||||
String[] vertSource = pgl.loadVertexShader(defColorShaderVertURL, 120);
|
||||
String[] fragSource = pgl.loadFragmentShader(defColorShaderFragURL, 120);
|
||||
defColorShader = new PShader(parent, vertSource, fragSource);
|
||||
}
|
||||
shader = defColorShader;
|
||||
@@ -6445,8 +6452,8 @@ public class PGraphicsOpenGL extends PGraphics {
|
||||
PShader shader;
|
||||
if (lineShader == null) {
|
||||
if (defLineShader == null) {
|
||||
String[] vertSource = pgl.loadVertexShader(defLineShaderVertURL);
|
||||
String[] fragSource = pgl.loadFragmentShader(defLineShaderFragURL);
|
||||
String[] vertSource = pgl.loadVertexShader(defLineShaderVertURL, 120);
|
||||
String[] fragSource = pgl.loadFragmentShader(defLineShaderFragURL, 120);
|
||||
defLineShader = new PShader(parent, vertSource, fragSource);
|
||||
}
|
||||
shader = defLineShader;
|
||||
@@ -6464,8 +6471,8 @@ public class PGraphicsOpenGL extends PGraphics {
|
||||
PShader shader;
|
||||
if (pointShader == null) {
|
||||
if (defPointShader == null) {
|
||||
String[] vertSource = pgl.loadVertexShader(defPointShaderVertURL);
|
||||
String[] fragSource = pgl.loadFragmentShader(defPointShaderFragURL);
|
||||
String[] vertSource = pgl.loadVertexShader(defPointShaderVertURL, 120);
|
||||
String[] fragSource = pgl.loadFragmentShader(defPointShaderFragURL, 120);
|
||||
defPointShader = new PShader(parent, vertSource, fragSource);
|
||||
}
|
||||
shader = defPointShader;
|
||||
|
||||
Reference in New Issue
Block a user