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https://github.com/processing/processing4.git
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android sync
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@@ -927,10 +927,6 @@ public class PShapeOpenGL extends PShape {
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@Override
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public void vertex(float x, float y, float z) {
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// if (!is3D) {
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// PGraphics.showDepthWarningXYZ("vertex");
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// return;
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// }
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vertexImpl(x, y, z, 0, 0);
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}
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@@ -946,10 +942,6 @@ public class PShapeOpenGL extends PShape {
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PGraphics.showWarning("Cannot add vertices to GROUP shape");
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return;
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}
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// if (!is3D) {
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// PGraphics.showDepthWarningXYZ("vertex");
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// return;
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// }
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boolean textured = image != null;
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int fcolor = 0x00;
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@@ -1874,10 +1866,6 @@ public class PShapeOpenGL extends PShape {
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@Override
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public void translate(float tx, float ty, float tz) {
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// if (!is3D) {
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// PGraphics.showVariationWarning("translate");
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// return;
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// }
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transform(TRANSLATE, tx, ty, tz);
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}
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@@ -1890,20 +1878,12 @@ public class PShapeOpenGL extends PShape {
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@Override
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public void rotateX(float angle) {
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// if (!is3D) {
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// PGraphics.showDepthWarning("rotateX");
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// return;
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// }
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rotate(angle, 1, 0, 0);
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}
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@Override
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public void rotateY(float angle) {
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// if (!is3D) {
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// PGraphics.showDepthWarning("rotateY");
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// return;
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// }
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rotate(angle, 0, 1, 0);
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}
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@@ -1916,10 +1896,6 @@ public class PShapeOpenGL extends PShape {
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@Override
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public void rotate(float angle, float v0, float v1, float v2) {
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// if (!is3D) {
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// PGraphics.showVariationWarning("rotate");
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// return;
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// }
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transform(ROTATE, angle, v0, v1, v2);
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}
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@@ -1938,10 +1914,6 @@ public class PShapeOpenGL extends PShape {
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@Override
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public void scale(float x, float y, float z) {
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// if (!is3D) {
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// PGraphics.showDepthWarningXYZ("scale");
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// return;
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// }
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transform(SCALE, x, y, z);
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}
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@@ -1966,10 +1938,6 @@ public class PShapeOpenGL extends PShape {
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float n10, float n11, float n12, float n13,
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float n20, float n21, float n22, float n23,
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float n30, float n31, float n32, float n33) {
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// if (!is3D) {
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// PGraphics.showVariationWarning("applyMatrix");
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// return;
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// }
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transform(MATRIX, n00, n01, n02, n03,
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n10, n11, n12, n13,
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n20, n21, n22, n23,
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@@ -2120,10 +2088,6 @@ public class PShapeOpenGL extends PShape {
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public void bezierVertex(float x2, float y2, float z2,
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float x3, float y3, float z3,
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float x4, float y4, float z4) {
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// if (!is3D) {
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// PGraphics.showDepthWarningXYZ("bezierVertex");
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// return;
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// }
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bezierVertexImpl(x2, y2, z2,
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x3, y3, z3,
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x4, y4, z4);
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@@ -2154,10 +2118,6 @@ public class PShapeOpenGL extends PShape {
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@Override
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public void quadraticVertex(float cx, float cy, float cz,
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float x3, float y3, float z3) {
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// if (!is3D) {
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// PGraphics.showDepthWarningXYZ("quadraticVertex");
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// return;
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// }
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quadraticVertexImpl(cx, cy, cz,
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x3, y3, z3);
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}
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@@ -2203,10 +2163,6 @@ public class PShapeOpenGL extends PShape {
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@Override
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public void curveVertex(float x, float y, float z) {
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// if (!is3D) {
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// PGraphics.showDepthWarningXYZ("curveVertex");
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// return;
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// }
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curveVertexImpl(x, y, z);
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}
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