more moving things around

This commit is contained in:
benfry
2004-11-16 17:22:41 +00:00
parent bdac92becb
commit c7cdf1914f
5 changed files with 1609 additions and 2118 deletions

View File

@@ -58,11 +58,11 @@ public interface PMethods {
public void beginShape(int kind);
public void texture(PImage image);
public void normal(float nx, float ny, float nz);
public void textureMode(int mode);
public void normal(float nx, float ny, float nz);
public void texture(PImage image);
public void vertex(float x, float y);
@@ -97,27 +97,30 @@ public interface PMethods {
public void triangle(float x1, float y1, float x2, float y2,
float x3, float y3);
public void quad(float x1, float y1, float x2, float y2,
float x3, float y3, float x4, float y4);
public void rectMode(int mode);
public void rect(float x1, float y1, float x2, float y2);
public void quad(float x1, float y1, float x2, float y2,
float x3, float y3, float x4, float y4);
public void image(PImage image, float x1, float y1);
public void image(PImage image,
float x1, float y1, float x2, float y2);
public void image(PImage image,
float x1, float y1, float x2, float y2,
float u1, float v1, float u2, float v2);
public void cache(PImage image);
public void cache(PImage images[]);
public void ellipseMode(int mode);
public void ellipse(float x, float y, float hradius, float vradius);
public void box(float size);
public void box(float w, float h, float d);
public void sphereDetail(int res);
public void sphere(float r);
public void sphere(float x, float y, float z, float r);
public float bezierPoint(float a, float b, float c, float d,
float t);
@@ -156,18 +159,15 @@ public interface PMethods {
float x3, float y3, float z3,
float x4, float y4, float z4);
public void image(PImage image, float x1, float y1);
public void box(float size);
public void image(PImage image,
float x1, float y1, float x2, float y2);
public void box(float w, float h, float d);
public void image(PImage image,
float x1, float y1, float x2, float y2,
float u1, float v1, float u2, float v2);
public void sphereDetail(int res);
public void cache(PImage image);
public void sphere(float r);
public void cache(PImage images[]);
public void sphere(float x, float y, float z, float r);
public void textFont(PFont which);
@@ -201,56 +201,6 @@ public interface PMethods {
public void text(float num, float x, float y, float z);
public void push();
public void pop();
public void resetMatrix();
public void applyMatrix(float n00, float n01, float n02, float n03,
float n10, float n11, float n12, float n13,
float n20, float n21, float n22, float n23,
float n30, float n31, float n32, float n33);
public void printMatrix();
public void beginCamera();
public void cameraMode(int mode);
public void endCamera();
public void printCamera();
public float screenX(float x, float y);
public float screenY(float x, float y);
public float screenX(float x, float y, float z);
public float screenY(float x, float y, float z);
public float screenZ(float x, float y, float z);
public float objectX(float x, float y, float z);
public float objectY(float x, float y, float z);
public float objectZ(float x, float y, float z);
public void ortho(float left, float right,
float bottom, float top,
float near, float far);
public void perspective(float fovy, float aspect, float zNear, float zFar);
public void frustum(float left, float right, float bottom,
float top, float znear, float zfar);
public void lookat(float eyeX, float eyeY, float eyeZ,
float centerX, float centerY, float centerZ,
float upX, float upY, float upZ);
public void angleMode(int mode);
public void translate(float tx, float ty);
@@ -278,6 +228,59 @@ public interface PMethods {
float n20, float n21, float n22, float n23,
float n30, float n31, float n32, float n33);
public void push();
public void pop();
public void resetMatrix();
public void applyMatrix(float n00, float n01, float n02, float n03,
float n10, float n11, float n12, float n13,
float n20, float n21, float n22, float n23,
float n30, float n31, float n32, float n33);
public void applyMatrix(float n00, float n01, float n02,
float n10, float n11, float n12);
public void printMatrix();
public void cameraMode(int mode);
public void beginCamera();
public void endCamera();
public void ortho(float left, float right,
float bottom, float top,
float near, float far);
public void perspective(float fovy, float aspect, float zNear, float zFar);
public void frustum(float left, float right, float bottom,
float top, float znear, float zfar);
public void lookat(float eyeX, float eyeY, float eyeZ,
float centerX, float centerY, float centerZ,
float upX, float upY, float upZ);
public void printCamera();
public float screenX(float x, float y);
public float screenY(float x, float y);
public float screenX(float x, float y, float z);
public float screenY(float x, float y, float z);
public float screenZ(float x, float y, float z);
public float objectX(float x, float y, float z);
public float objectY(float x, float y, float z);
public float objectZ(float x, float y, float z);
public void colorMode(int mode);
public void colorMode(int mode, float max);