screenX/Y calls in Esfera example are redundant

This commit is contained in:
codeanticode
2012-07-27 17:49:44 +00:00
parent ee5169d3dd
commit c9a6dcebf6
@@ -69,8 +69,6 @@ class pelo
float x = radio * cos(theta) * cos(phi);
float y = radio * cos(theta) * sin(phi);
float z = radio * sin(theta);
float msx= screenX(x,y,z);
float msy= screenY(x,y,z);
float xo = radio * cos(thetaff) * cos(phff);
float yo = radio * cos(thetaff) * sin(phff);
@@ -88,4 +86,4 @@ class pelo
vertex(xb,yb,zb);
endShape();
}
}
}