Update to latest JOGL

This commit is contained in:
codeanticode
2012-03-19 13:52:09 +00:00
parent 355a49d9d1
commit ccb0cbe615
21 changed files with 1829 additions and 1581 deletions
@@ -1,26 +0,0 @@
PImage img;
int level = 2;
public void setup() {
size(200, 200, P3D);
frameRate(90);
smooth(level);
img = loadImage("milan_rubbish.jpg");
}
public void draw () {
background(0);
tint(255, 150);
image(img, 0, 0, width, height);
fill(255);
text("current smooth: " + level, mouseX, mouseY);
}
void keyPressed() {
level = 4;
smooth(level);
}
@@ -17,7 +17,8 @@ int fint = 3;
void setup() {
size(640, 360, P3D);
frameRate(120);
frameRate(60);
noSmooth();
noStroke();
}
@@ -49,6 +50,8 @@ void draw() {
}
popMatrix();
hint(ENABLE_DEPTH_TEST);
fcount += 1;
int m = millis();
if (m - lastm > 1000 * fint) {
@@ -11,7 +11,8 @@ int fint = 3;
void setup() {
size(640, 360, P3D);
frameRate(120);
frameRate(60);
noSmooth();
noStroke();
grid = createShape(PShape.GROUP);
@@ -98,6 +99,8 @@ void draw() {
shape(grid);
popMatrix();
hint(ENABLE_DEPTH_TEST);
fcount += 1;
int m = millis();
if (m - lastm > 1000 * fint) {
@@ -17,7 +17,7 @@ int fint = 3;
void setup() {
size(640, 480, P3D);
frameRate(240);
frameRate(120);
sprite = loadImage("sprite.png");
@@ -17,7 +17,7 @@ int fint = 3;
void setup() {
size(640, 480, P3D);
frameRate(240);
frameRate(120);
particles = createShape(PShape.GROUP);
sprite = loadImage("sprite.png");
@@ -16,6 +16,8 @@ float ry =0;
void setup() {
size(1024, 768, P3D);
noSmooth();
frameRate(120);
radio = height/3.5;
lista = new pelo[cuantos];
@@ -11,7 +11,7 @@ int fint = 3;
void setup() {
size(800, 600, P3D);
frameRate(240);
frameRate(60);
sprite = loadImage("sprite.png");
@@ -10,7 +10,7 @@ int fint = 3;
void setup() {
size(800, 600, P3D);
frameRate(240);
frameRate(60);
particles = createShape(PShape.GROUP);
sprite = loadImage("sprite.png");
@@ -0,0 +1,14 @@
void setup() {
size(400, 400, P3D);
noLoop();
}
void draw() {
background(255, 0, 0);
ellipse(mouseX, mouseY, 100, 50);
println("draw");
}
void keyPressed() {
redraw();
}
@@ -0,0 +1,10 @@
void setup() {
size(400, 400, P3D);
frame.setResizable(true);
}
void draw() {
background(255, 0, 0);
ellipse(width/2, height/2, 100, 50);
}
@@ -0,0 +1,19 @@
void setup() {
size(400, 400, P3D);
smooth(2);
}
void draw() {
background(255, 0, 0);
ellipse(mouseX, mouseY, 100, 100);
}
void keyPressed() {
if (key == '1') smooth(1);
else if (key == '2') smooth(2);
else if (key == '3') smooth(4);
else if (key == '4') smooth(8);
else if (key == '5') smooth(16);
else if (key == '6') smooth(32);
}