Fixed rev 900

This commit is contained in:
codeanticode
2011-11-12 21:49:33 +00:00
parent f9ddbadb61
commit cddc18b090

View File

@@ -2816,8 +2816,7 @@ public class PGraphicsOpenGL extends PGraphics {
PTexture tex = getTexture(images[t]);
if (tex == null) {
break;
}
PApplet.println("has texture");
}
gl.glEnable(tex.glTarget);
gl.glActiveTexture(GL.GL_TEXTURE0 + t);
gl.glBindTexture(tex.glTarget, tex.glID);
@@ -6403,7 +6402,7 @@ return width * (1 + ox) / 2.0f;
public void updatePixels() {
// flip vertically (opengl stores images upside down),
int index = 0;
int yindex = (height - 1) * width;
for (int y = 0; y < height / 2; y++) {
@@ -6436,9 +6435,9 @@ return width * (1 + ox) / 2.0f;
}
yindex -= width * 2;
}
pixelBuffer.rewind();
pixelBuffer.put(pixels);
pixelBuffer.rewind();
boolean outsideDraw = primarySurface && !drawing;
if (outsideDraw) {
@@ -6495,7 +6494,7 @@ return width * (1 + ox) / 2.0f;
if (width == 0 || height == 0) return;
if (texture == null) {
PTexture.Parameters params = PTexture.newParameters(ARGB, sampling);
texture = new PTexture(parent, width, height, params);
texture = new PTexture(parent, width, height, params);
texture.setFlippedY(true);
this.setCache(ogl, texture);
this.setParams(ogl, params);
@@ -6696,8 +6695,7 @@ return width * (1 + ox) / 2.0f;
*
*/
public void set(int x, int y, PImage source) {
// We can safely assume that the PImage has a valid associated texture.
PTexture tex = (PTexture)source.getCache(ogl);
PTexture tex = getTexture(source);
if (tex != null) {
int w = source.width;
int h = source.height;
@@ -6715,7 +6713,7 @@ return width * (1 + ox) / 2.0f;
// The crop region and draw rectangle are given like this to take into account
// inverted y-axis in Processin with respect to OpenGL.
drawTexture(tex, 0, h, w, -h, x, height - y, w, h);
drawTexture(tex, 0, 0, w, h, x, height - y, w, -h);
if (notCurrent) {
popFramebuffer();
@@ -7382,7 +7380,8 @@ return width * (1 + ox) / 2.0f;
/**
* Utility function to copy buffer to texture.
*/
protected void copyToTexture(PTexture tex, IntBuffer buffer, int x, int y, int w, int h) {
protected void copyToTexture(PTexture tex, IntBuffer buffer, int x, int y, int w, int h) {
buffer.rewind();
gl.glEnable(tex.glTarget);
gl.glBindTexture(tex.glTarget, tex.glID);
gl.glTexSubImage2D(tex.glTarget, 0, x, y, w, h, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, buffer);