Renamed the smooth hack variables

This commit is contained in:
codeanticode
2012-06-25 19:11:00 +00:00
parent d6984326d0
commit d048ff78d1
@@ -359,8 +359,8 @@ public class PGL {
// FBO for anti-aliased rendering
public static final boolean ENABLE_SMOOTH_OSX_HACK = true;
public static final int MIN_OSX_VER_FOR_SMOOTH_HACK = 6;
public static final boolean ENABLE_OSX_SCREEN_FBO = true;
public static final int MIN_OSX_VER_FOR_SCREEN_FBO = 6;
protected boolean needScreenFBO = false;
protected int fboWidth, fboHeight;
protected int numSamples;
@@ -499,7 +499,7 @@ public class PGL {
public void initPrimarySurface(int antialias) {
if (ENABLE_SMOOTH_OSX_HACK) {
if (ENABLE_OSX_SCREEN_FBO) {
needScreenFBO = false;
if (colorFBO[0] != 0) {
releaseScreenFBO();
@@ -511,7 +511,7 @@ public class PGL {
String[] parts = version.split("\\.");
if (2 <= parts.length) {
int num = Integer.parseInt(parts[1]);
if (MIN_OSX_VER_FOR_SMOOTH_HACK <= num && 1 < pg.quality) {
if (MIN_OSX_VER_FOR_SCREEN_FBO <= num && 1 < pg.quality) {
// We are on OSX Lion or newer, where JOGL doesn't properly
// support multisampling. As a temporary hack, we handle our
// own multisampled FBO for onscreen rendering with anti-aliasing.