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Replaced OPENGL constant with P3D and removed processing.opengl import from examples
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@@ -4,13 +4,11 @@
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// be later organized in a tree structure to apply geometrical
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// transformations to different levels of the tree.
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import processing.opengl.*;
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PShape3D object;
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PShape group1, group2, group3;
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void setup() {
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size(600, 600, OPENGL);
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size(600, 600, P3D);
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noStroke();
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// We record all the geometry in object.
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