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Replaced OPENGL constant with P3D and removed processing.opengl import from examples
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@@ -6,9 +6,6 @@
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* rotating arcs on the screen.
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*/
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import processing.opengl.*;
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// Trig lookup tables borrowed from Toxi; cryptic but effective.
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float sinLUT[];
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float cosLUT[];
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@@ -23,7 +20,7 @@ int style[];
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void setup() {
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size(1024, 768, OPENGL);
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size(1024, 768, P3D);
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background(255);
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// Fill the tables
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