diff --git a/app/src/processing/app/Base.java b/app/src/processing/app/Base.java index 0a9f0d06f..124437259 100644 --- a/app/src/processing/app/Base.java +++ b/app/src/processing/app/Base.java @@ -44,8 +44,8 @@ import processing.core.*; * files and images, etc) that comes from that. */ public class Base { - static final int VERSION = 132; - static final String VERSION_NAME = "0132 Beta"; + static final int VERSION = 133; + static final String VERSION_NAME = "0133 Beta"; // set to true after the first time it's built. // so that the errors while building don't show up again. diff --git a/core/done.txt b/core/done.txt index f3406d19f..85234c0bb 100644 --- a/core/done.txt +++ b/core/done.txt @@ -1,3 +1,29 @@ +0132 core +X an image marked RGB but with 0s for the alpha won't draw in JAVA2D +X images with 0x00 in their high bits being drawn transparent +X also if transparency set but RGB is setting, still honors transparency +X http://dev.processing.org/bugs/show_bug.cgi?id=351 +X improve memory requirements for drawing images with JAVA2D +X now using significantly less memory + +tint/textures +X tint() and noTint() switching problem in P2D +X this should be a quick fix +X http://dev.processing.org/bugs/show_bug.cgi?id=222 +X related to the fill bugs: when fill is identical, no fill applied +X actually tint() should take over for fill as per-vertex color +X when textured images are being used +X http://dev.processing.org/bugs/show_bug.cgi?id=169 +X tint() should set texture color, fill() is ignored with textures +X add to the reference +X fix tint() for PGraphics3 (what could be wrong?) +X tint() honoring alpha but not colored tint +X maybe not setting fill color when drawing textures +X guessing it's an implementation issue in sami's renderer +X check with the a_Displaying example and tint(255, 0, 0, 100); +X http://dev.processing.org/bugs/show_bug.cgi?id=90 + + 0131 core X hint(DISABLE_DEPTH_TEST) not behaving consistently X http://dev.processing.org/bugs/show_bug.cgi?id=483 diff --git a/core/todo.txt b/core/todo.txt index 6c9e3e21d..59a32ae43 100644 --- a/core/todo.txt +++ b/core/todo.txt @@ -1,31 +1,5 @@ -0132 core -X an image marked RGB but with 0s for the alpha won't draw in JAVA2D -X images with 0x00 in their high bits being drawn transparent -X also if transparency set but RGB is setting, still honors transparency -X http://dev.processing.org/bugs/show_bug.cgi?id=351 -X improve memory requirements for drawing images with JAVA2D -X now using significantly less memory - -tint/textures -X tint() and noTint() switching problem in P2D -X this should be a quick fix -X http://dev.processing.org/bugs/show_bug.cgi?id=222 -X related to the fill bugs: when fill is identical, no fill applied -X actually tint() should take over for fill as per-vertex color -X when textured images are being used -X http://dev.processing.org/bugs/show_bug.cgi?id=169 -X tint() should set texture color, fill() is ignored with textures -X add to the reference -X fix tint() for PGraphics3 (what could be wrong?) -X tint() honoring alpha but not colored tint -X maybe not setting fill color when drawing textures -X guessing it's an implementation issue in sami's renderer -X check with the a_Displaying example and tint(255, 0, 0, 100); -X http://dev.processing.org/bugs/show_bug.cgi?id=90 - - 0133 core -X add focus requests so that better chance of keys etc working +_ add focus requests so that better chance of keys etc working X http://dev.processing.org/bugs/show_bug.cgi?id=645 + Add focus requests to PApplet.init() in the hope of improving focused state of applets when they open. diff --git a/done.txt b/done.txt index 76303ada0..cc0b73b80 100644 --- a/done.txt +++ b/done.txt @@ -1,3 +1,10 @@ +0132 pde +X sketch marked as untitled if opened into an untitled window from toolbar +X when renaming an untitled sketch, need to save +X otherwise it just renames, but leaves it in the temp folder +o maybe disable rename when read-only or untitled? + + 0131 pde o make loadFont() work properly with regular fonts? X no, because some renderers really need to create, not load it