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Added test for smooth on static for good measure.
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@@ -0,0 +1,7 @@
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size(300,300, P2D);
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smooth(4);
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background(0);
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fill(255,0,0);
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ellipse(100,100,100,100);
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fill(0,255,0);
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ellipse(150,150,100,100);
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