Removed extension check for shaders, VBOs and FBOs from PGraphicsOpenGL, moved to PGL in Java mode

This commit is contained in:
codeanticode
2012-08-20 01:17:24 +00:00
parent 036a80cd25
commit d3e0785fc8
3 changed files with 15 additions and 26 deletions

View File

@@ -2505,6 +2505,21 @@ public class PGL {
public void init(GLAutoDrawable adrawable) {
drawable = adrawable;
context = adrawable.getContext();
gl = context.getGL();
String extensions = gl.glGetString(GL.GL_EXTENSIONS);
if (-1 == extensions.indexOf("_framebuffer_object")) {
throw new RuntimeException("No framebuffer objects available");
}
if (-1 == extensions.indexOf("_vertex_buffer_object")) {
throw new RuntimeException("No vertex buffer objects available");
}
if (-1 == extensions.indexOf("_vertex_shader")) {
throw new RuntimeException("No vertex shaders available");
}
if (-1 == extensions.indexOf("_fragment_shader")) {
throw new RuntimeException("No fragment shaders available");
}
}
@Override