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https://github.com/processing/processing4.git
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set buffer limits when copying vector and matrix uniforms
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@@ -1409,60 +1409,82 @@ public class PGL extends processing.opengl.PGL {
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public void uniform1iv(int loc, int count, IntBuffer v) {
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v.limit(count);
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GL20.glUniform1(loc, v);
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v.clear();
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}
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public void uniform2iv(int loc, int count, IntBuffer v) {
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v.limit(2 * count);
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GL20.glUniform2(loc, v);
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v.clear();
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}
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public void uniform3iv(int loc, int count, IntBuffer v) {
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v.limit(3 * count);
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GL20.glUniform3(loc, v);
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v.clear();
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}
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public void uniform4iv(int loc, int count, IntBuffer v) {
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v.limit(4 * count);
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GL20.glUniform4(loc, v);
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v.clear();
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}
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public void uniform1fv(int loc, int count, FloatBuffer v) {
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v.limit(count);
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GL20.glUniform1(loc, v);
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v.clear();
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}
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public void uniform2fv(int loc, int count, FloatBuffer v) {
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v.limit(2 * count);
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GL20.glUniform2(loc, v);
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v.clear();
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}
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public void uniform3fv(int loc, int count, FloatBuffer v) {
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v.limit(3 * count);
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GL20.glUniform3(loc, v);
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v.clear();
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}
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public void uniform4fv(int loc, int count, FloatBuffer v) {
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v.limit(4 * count);
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GL20.glUniform4(loc, v);
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v.clear();
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}
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public void uniformMatrix2fv(int loc, int count, boolean transpose,
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FloatBuffer mat) {
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mat.limit(4);
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GL20.glUniformMatrix2(loc, transpose, mat);
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mat.clear();
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}
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public void uniformMatrix3fv(int loc, int count, boolean transpose,
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FloatBuffer mat) {
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mat.limit(9);
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GL20.glUniformMatrix3(loc, transpose, mat);
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mat.clear();
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}
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public void uniformMatrix4fv(int loc, int count, boolean transpose,
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FloatBuffer mat) {
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mat.limit(16);
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GL20.glUniformMatrix4(loc, transpose, mat);
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mat.clear();
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}
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