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https://github.com/processing/processing4.git
synced 2026-02-26 08:44:39 +01:00
Fixes for graphical corruption issue (#1490)
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@@ -441,8 +441,6 @@ public class PGL {
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protected static FBObject.TextureAttachment backTexAttach;
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protected static FBObject.TextureAttachment frontTexAttach;
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protected static boolean needToClearBuffers;
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///////////////////////////////////////////////////////////
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// Texture rendering
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@@ -538,7 +536,6 @@ public class PGL {
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fboLayerCreated = false;
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fboLayerInUse = false;
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firstFrame = false;
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needToClearBuffers = false;
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}
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byteBuffer = allocateByteBuffer(1);
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@@ -628,13 +625,12 @@ public class PGL {
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caps.setDepthBits(request_depth_bits);
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caps.setStencilBits(request_stencil_bits);
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caps.setAlphaBits(request_alpha_bits);
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caps.setDefaultColor(pg.backgroundColor);
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if (toolkit == AWT) {
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canvasAWT = new GLCanvas(caps);
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canvasAWT.setBounds(0, 0, pg.width, pg.height);
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canvasAWT.setBackground(Color.BLACK);
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canvasAWT.setForeground(Color.BLACK);
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canvasAWT.setBackground(new Color(pg.backgroundColor, true));
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pg.parent.setLayout(new BorderLayout());
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pg.parent.add(canvasAWT, BorderLayout.CENTER);
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@@ -655,8 +651,7 @@ public class PGL {
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window = GLWindow.create(caps);
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canvasNEWT = new NewtCanvasAWT(window);
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canvasNEWT.setBounds(0, 0, pg.width, pg.height);
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canvasNEWT.setBackground(Color.BLACK);
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canvasNEWT.setForeground(Color.BLACK);
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canvasNEWT.setBackground(new Color(pg.backgroundColor, true));
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pg.parent.setLayout(new BorderLayout());
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pg.parent.add(canvasNEWT, BorderLayout.CENTER);
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@@ -684,7 +679,6 @@ public class PGL {
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fboLayerCreated = false;
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fboLayerInUse = false;
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firstFrame = true;
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needToClearBuffers = true;
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}
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@@ -701,7 +695,6 @@ public class PGL {
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fboLayerCreated = false;
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fboLayerInUse = false;
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firstFrame = false;
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needToClearBuffers = false;
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}
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@@ -3137,17 +3130,6 @@ public class PGL {
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gl2x = null;
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}
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if (needToClearBuffers) {
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// Cleaning all buffers for the first time.
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gl.glClearDepthf(1);
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gl.glClearStencil(0);
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gl.glClearColor(0, 0, 0, 0);
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gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT |
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GL.GL_STENCIL_BUFFER_BIT);
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needToClearBuffers = false;
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drawable.swapBuffers();
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}
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if (USE_JOGL_FBOLAYER && capabilities.isFBO()) {
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// The onscreen drawing surface is backed by an FBO layer.
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GLFBODrawable fboDrawable = null;
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