mirror of
https://github.com/processing/processing4.git
synced 2026-06-16 04:26:26 +02:00
yahoo! launcher works!
This commit is contained in:
@@ -5,4 +5,5 @@ launcher.opt
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launcher.plg
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launcher.exe
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launcher.ilk
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launcher.aps
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@@ -1,5 +1,5 @@
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// stdafx.cpp : source file that includes just the standard includes
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// Imager.pch will be the pre-compiled header
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// Launcher.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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Binary file not shown.
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Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
@@ -1,4 +1,4 @@
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// Imager.cpp : Defines the class behaviors for the application.
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// Launcher.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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@@ -21,10 +21,10 @@ static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CImagerApp
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// CLauncherApp
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BEGIN_MESSAGE_MAP(CImagerApp, CWinApp)
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//{{AFX_MSG_MAP(CImagerApp)
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BEGIN_MESSAGE_MAP(CLauncherApp, CWinApp)
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//{{AFX_MSG_MAP(CLauncherApp)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG
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@@ -32,23 +32,23 @@ BEGIN_MESSAGE_MAP(CImagerApp, CWinApp)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CImagerApp construction
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// CLauncherApp construction
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CImagerApp::CImagerApp()
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CLauncherApp::CLauncherApp()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CImagerApp object
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// The one and only CLauncherApp object
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CImagerApp theApp;
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CLauncherApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CImagerApp initialization
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// CLauncherApp initialization
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BOOL CImagerApp::InitInstance()
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BOOL CLauncherApp::InitInstance()
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{
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// all these malloc statements... things may need to be larger.
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@@ -88,7 +88,7 @@ BOOL CImagerApp::InitInstance()
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*/
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strcpy(outgoing_cmdline, JAVA_ARGS);
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// append the classpath and imager.Application
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// append the classpath and launcher.Application
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char *cp = (char *)malloc(1024 * sizeof(char));
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char *loaddir = (char *)malloc(MAX_PATH * sizeof(char));
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@@ -111,7 +111,7 @@ BOOL CImagerApp::InitInstance()
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strcat(outgoing_cmdline, cp);
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// add the name of the class to execute
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//strcat(outgoing_cmdline, "imager.Application ");
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//strcat(outgoing_cmdline, "launcher.Application ");
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strcat(outgoing_cmdline, JAVA_MAIN_CLASS);
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strcat(outgoing_cmdline, " "); // space between next arg
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@@ -123,7 +123,7 @@ BOOL CImagerApp::InitInstance()
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char *executable = (char *)malloc(256 * sizeof(char));
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// loaddir is the name path to the current application
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strcpy(executable, loaddir);
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// copy in the path for jrew, relative to imager.exe
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// copy in the path for jrew, relative to launcher.exe
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//strcat(executable, "\\bin\\jrew");
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strcat(executable, "\\java\\bin\\javaw");
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@@ -8,12 +8,12 @@ CFG=Launcher - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Launcher.mak".
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!MESSAGE NMAKE /f "launcher.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Launcher.mak" CFG="Launcher - Win32 Debug"
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!MESSAGE NMAKE /f "launcher.mak" CFG="Launcher - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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@@ -129,6 +129,10 @@ SOURCE=.\document.ico
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# End Source File
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# Begin Source File
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SOURCE=.\launcher.rc
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# End Source File
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# Begin Source File
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SOURCE=.\resources.rc2
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# End Source File
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# End Group
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BIN
Binary file not shown.
@@ -1,8 +1,8 @@
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// launcher.h : main header file for the LAUNCHER application
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//
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#if !defined(AFX_IMAGER_H__12C4E5A4_27C5_11D2_BB54_006008DC2F94__INCLUDED_)
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#define AFX_IMAGER_H__12C4E5A4_27C5_11D2_BB54_006008DC2F94__INCLUDED_
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#if !defined(AFX_LAUNCHER_H__12C4E5A4_27C5_11D2_BB54_006008DC2F94__INCLUDED_)
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#define AFX_LAUNCHER_H__12C4E5A4_27C5_11D2_BB54_006008DC2F94__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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@@ -19,27 +19,27 @@ extern "C" {
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}
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/////////////////////////////////////////////////////////////////////////////
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// CImagerApp:
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// See Imager.cpp for the implementation of this class
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// CLauncherApp:
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// See Launcher.cpp for the implementation of this class
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//
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class CImagerApp : public CWinApp
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class CLauncherApp : public CWinApp
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{
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public:
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CImagerApp();
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CLauncherApp();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CImagerApp)
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//{{AFX_VIRTUAL(CLauncherApp)
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public:
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virtual BOOL InitInstance();
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//}}AFX_VIRTUAL
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void CImagerApp::buildClassPath(char*);
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void CLauncherApp::buildClassPath(char*);
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// Implementation
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//{{AFX_MSG(CImagerApp)
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//{{AFX_MSG(CLauncherApp)
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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@@ -52,4 +52,4 @@ public:
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_IMAGER_H__12C4E5A4_27C5_11D2_BB54_006008DC2F94__INCLUDED_)
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#endif // !defined(AFX_LAUNCHER_H__12C4E5A4_27C5_11D2_BB54_006008DC2F94__INCLUDED_)
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@@ -50,7 +50,7 @@ BEGIN
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"LANGUAGE 9, 1\r\n"
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"#pragma code_page(1252)\r\n"
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"#endif\r\n"
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"#include ""res\\other.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
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"#include ""resources.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
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"#include ""afxres.rc"" // Standard components\r\n"
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"#endif\0"
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END
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@@ -65,8 +65,8 @@ END
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDR_MAINFRAME ICON DISCARDABLE "res\\application.ico"
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IDR_DOCUMENT ICON DISCARDABLE "res\\document.ico"
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IDR_MAINFRAME ICON DISCARDABLE "application.ico"
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IDR_DOCUMENT ICON DISCARDABLE "document.ico"
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/////////////////////////////////////////////////////////////////////////////
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//
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@@ -167,7 +167,7 @@ END
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LANGUAGE 9, 1
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#pragma code_page(1252)
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#endif
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#include "res\other.rc2" // non-Microsoft Visual C++ edited resources
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#include "resources.rc2" // non-Microsoft Visual C++ edited resources
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#include "afxres.rc" // Standard components
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#endif
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/////////////////////////////////////////////////////////////////////////////
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@@ -1,6 +1,6 @@
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//{{NO_DEPENDENCIES}}
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// Microsoft Developer Studio generated include file.
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// Used by Imager.rc
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// Used by launcher.rc
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//
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#define IDD_IMAGER_DIALOG 102
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#define IDR_MAINFRAME 128
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