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Removing a few Basics examples
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@@ -1,8 +1,8 @@
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/**
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* Points and Lines.
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*
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* Constructing a simple dimensional form with lines and rectangles.
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* Changing the value of the variable 'd' scales the image.
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* Points and lines can be used to draw basic geometry.
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* Change the value of the variable 'd' to scale the form.
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* The four variables set the positions based on the value of 'd'.
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*/
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@@ -1,82 +0,0 @@
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/**
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* Simple Curves.
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*
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* Simple curves are drawn with simple equations.
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* By using numbers with values between 0 and 1 in
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* the equations, a series of elegant curves
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* are created. The numbers are then scaled to fill the screen.
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*/
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void setup() {
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size(640, 360);
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colorMode(RGB, 100);
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smooth();
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background(0);
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noFill();
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noLoop(); // Run once and stop
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}
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void draw() {
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stroke(40);
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beginShape();
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for(int i = 0; i < width; i++) {
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vertex(i, singraph((float)i/width)*height);
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}
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endShape();
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stroke(55);
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beginShape();
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for(int i = 0; i < width; i++) {
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vertex(i, quad((float)i/width)*height);
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}
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endShape();
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stroke(70);
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beginShape();
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for(int i = 0; i < width; i++) {
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vertex(i, quadHump((float)i/width)*height);
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}
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endShape();
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stroke(85);
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beginShape();
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for(int i = 0; i < width; i++) {
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vertex(i, hump((float)i/width)*height);
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}
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endShape();
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stroke(100);
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beginShape();
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for(int i = 0; i < width; i++) {
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vertex(i, squared((float)i/width)*height);
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}
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endShape();
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}
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float singraph(float sa) {
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sa = (sa - 0.5) * 1.0; //scale from -1 to 1
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sa = sin(sa*PI)/2 + 0.5;
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return sa;
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}
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float quad(float sa) {
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return sa*sa*sa*sa;
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}
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float quadHump(float sa) {
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sa = (sa - 0.5); //scale from -2 to 2
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sa = sa*sa*sa*sa * 16;
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return sa;
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}
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float hump(float sa) {
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sa = (sa - 0.5) * 2; //scale from -2 to 2
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sa = sa*sa;
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if(sa > 1) { sa = 1; }
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return 1-sa;
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}
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float squared(float sa) {
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sa = sa*sa;
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return sa;
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}
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@@ -1,51 +0,0 @@
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/**
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* Vertices.
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*
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* The beginShape() function begins recording vertices
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* for a shape and endShape() stops recording.
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* A vertex is a location in space specified by X, Y,
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* and sometimes Z coordinates. After calling the beginShape() function,
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* a series of vertex() functions must follow.
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* To stop drawing the shape, call the endShape() functions.
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*/
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size(640, 360);
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background(0);
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noFill();
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translate(140, 20);
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scale(1.5);
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strokeWeight(.5);
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stroke(102);
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beginShape();
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curveVertex(168, 182);
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curveVertex(168, 182);
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curveVertex(136, 38);
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curveVertex(42, 34);
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curveVertex(64, 200);
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curveVertex(64, 200);
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endShape();
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stroke(51);
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beginShape(LINES);
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vertex(60, 40);
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vertex(160, 10);
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vertex(170, 150);
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vertex(60, 150);
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endShape();
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stroke(126);
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beginShape();
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vertex(60, 40);
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bezierVertex(160, 10, 170, 150, 60, 150);
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endShape();
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stroke(255);
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beginShape(POINTS);
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vertex(60, 40);
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vertex(160, 10);
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vertex(170, 150);
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vertex(60, 150);
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endShape();
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