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synced 2026-06-16 04:26:26 +02:00
Updated Shaders examples
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@@ -14,8 +14,8 @@ void setup() {
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img = loadImage("berlin-1.jpg");
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pg = (PGraphicsOpenGL)g;
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shader = pg.loadShader("edges.glsl", FILL_SHADER_TEX);
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pg.setShader(shader, FILL_SHADER_TEX);
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shader = pg.loadShader("edges.glsl", POLY_SHADER_TEX);
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pg.setShader(shader, POLY_SHADER_TEX);
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usingShader = true;
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}
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@@ -25,10 +25,10 @@ public void draw() {
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public void keyPressed() {
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if (usingShader) {
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pg.resetShader(FILL_SHADER_TEX);
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pg.resetShader(POLY_SHADER_TEX);
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usingShader = false;
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} else {
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pg.setShader(shader, FILL_SHADER_TEX);
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pg.setShader(shader, POLY_SHADER_TEX);
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usingShader = true;
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}
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}
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@@ -13,8 +13,8 @@ public void setup() {
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fill(204);
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pg = (PGraphicsOpenGL)g;
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shader = pg.loadShader("ToonVert.glsl", "ToonFrag.glsl", FILL_SHADER_LIT);
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pg.setShader(shader, FILL_SHADER_LIT);
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shader = pg.loadShader("ToonVert.glsl", "ToonFrag.glsl", POLY_SHADER_LIT);
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pg.setShader(shader, POLY_SHADER_LIT);
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usingShader = true;
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}
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@@ -30,11 +30,11 @@ public void draw() {
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public void keyPressed() {
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if (usingShader) {
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pg.resetShader(FILL_SHADER_LIT);
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pg.resetShader(POLY_SHADER_LIT);
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usingShader = false;
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}
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else {
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pg.setShader(shader, FILL_SHADER_LIT);
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pg.setShader(shader, POLY_SHADER_LIT);
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usingShader = true;
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}
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}
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