Updated Shaders examples

This commit is contained in:
codeanticode
2012-05-22 03:55:09 +00:00
parent e4fefd4f53
commit db271212a8
2 changed files with 8 additions and 8 deletions
@@ -14,8 +14,8 @@ void setup() {
img = loadImage("berlin-1.jpg");
pg = (PGraphicsOpenGL)g;
shader = pg.loadShader("edges.glsl", FILL_SHADER_TEX);
pg.setShader(shader, FILL_SHADER_TEX);
shader = pg.loadShader("edges.glsl", POLY_SHADER_TEX);
pg.setShader(shader, POLY_SHADER_TEX);
usingShader = true;
}
@@ -25,10 +25,10 @@ public void draw() {
public void keyPressed() {
if (usingShader) {
pg.resetShader(FILL_SHADER_TEX);
pg.resetShader(POLY_SHADER_TEX);
usingShader = false;
} else {
pg.setShader(shader, FILL_SHADER_TEX);
pg.setShader(shader, POLY_SHADER_TEX);
usingShader = true;
}
}
@@ -13,8 +13,8 @@ public void setup() {
fill(204);
pg = (PGraphicsOpenGL)g;
shader = pg.loadShader("ToonVert.glsl", "ToonFrag.glsl", FILL_SHADER_LIT);
pg.setShader(shader, FILL_SHADER_LIT);
shader = pg.loadShader("ToonVert.glsl", "ToonFrag.glsl", POLY_SHADER_LIT);
pg.setShader(shader, POLY_SHADER_LIT);
usingShader = true;
}
@@ -30,11 +30,11 @@ public void draw() {
public void keyPressed() {
if (usingShader) {
pg.resetShader(FILL_SHADER_LIT);
pg.resetShader(POLY_SHADER_LIT);
usingShader = false;
}
else {
pg.setShader(shader, FILL_SHADER_LIT);
pg.setShader(shader, POLY_SHADER_LIT);
usingShader = true;
}
}